New setup for sprite commissions.
14 years ago
General
I've been meaning to post this, but anyway, I have come up with a better way to determine sprite commission prices. It's a simple mathematical expression based on the dimensions of the final product. For every 16x16 pixel block, it costs 50 for an 8-bit sprite (GBA), or 25 for a 2-bit sprite (NES). However, I won't be charging for empty space surrounding the sprite, so for more precise pricing, I use this:
(basePrice / 256) * (width * height * numberOfFrames);
The variable basePrice is 50 or 25, depending on image bitage. The other three variables are determined by the commissioner. Now you might be wondering about RPG sprites. With all those frames, they'd get expensive, right? Well, only if your character is assymetrical, which would require me to draw both sides. But for simple mirroring or rotations, there's no cost at all. Same goes for any other frames that may be duplicated. For instance, Pokemon has a "middle" frame in its running and walking sprites that appears twice. I would only charge once for a frame like this. So even after the estimate, you may end up paying less than expected.
Now, as for sprite styles I'm not used to, I might not be able to until I've practiced them, because I want to ensure quality. However, I am willing to discuss possibly making up a style for you. Also, I'm still not that great, so high detail sprites are likely a no-go. I'll do my best, but if I can't get it to look right, well, you know. If it doesn't work out, I'll give you whatever I got done at no cost.
Now, don't start placing orders just yet. I still have a lot going on in my life that's sapping my will to draw, but I'll let you guys know when I feel ready. Also gonna make a Flash app that will be used to get commission estimates on everything I offer.
(basePrice / 256) * (width * height * numberOfFrames);
The variable basePrice is 50 or 25, depending on image bitage. The other three variables are determined by the commissioner. Now you might be wondering about RPG sprites. With all those frames, they'd get expensive, right? Well, only if your character is assymetrical, which would require me to draw both sides. But for simple mirroring or rotations, there's no cost at all. Same goes for any other frames that may be duplicated. For instance, Pokemon has a "middle" frame in its running and walking sprites that appears twice. I would only charge once for a frame like this. So even after the estimate, you may end up paying less than expected.
Now, as for sprite styles I'm not used to, I might not be able to until I've practiced them, because I want to ensure quality. However, I am willing to discuss possibly making up a style for you. Also, I'm still not that great, so high detail sprites are likely a no-go. I'll do my best, but if I can't get it to look right, well, you know. If it doesn't work out, I'll give you whatever I got done at no cost.
Now, don't start placing orders just yet. I still have a lot going on in my life that's sapping my will to draw, but I'll let you guys know when I feel ready. Also gonna make a Flash app that will be used to get commission estimates on everything I offer.
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