IDEAS PLEASE
14 years ago
I don't know what to draw. Or sketch. Or doodle.
Or scribble.
Or write.
Or program.
I suppose in regards to programming, I could continue to work on this: http://www.mediafire.com/?3pvml68ucx9lw6w
It's java, should work on most machines as a result. I appreciate thoughts and criticisms.
In the zip should be save files, a change-log and the actual java executable. If for some reason you don't feel like glancing at the changelog, here's what it looks like:
There is a bug for the mage currently, that I think I'll fix when I get home. The second fireball under their ability list should say Concentrate. It increases damage dealt and damage taken by I believe 20%.
"changelog" wrote:Changelist
7/3/2011--0.1
-Added rest option
-Added random enemies
-Prevented battle when at 0 health (bug)
-Minor bugfixes
7/4/2011-- 0.1a
-Improved Character Creation
7/4/2011-- 0.1.1
-Minor bug fixes
*Battle window no longer appears behind main window
-Did away with manual calculation of health and mana
-Base code laid for gaining experience
7/5/2011--0.1.1
-Finished level up code. Should be fully functional up to level 10, after which it is currently broken. Have fun!
-Known issues:
*FIXED upon using the Paladin's Vengeful Crusader, the Mage's Concentration or the Guard's redoubt, battle text displays the incorrect damage taken. (Minor)
*IMPROVED Class rebalancing needs to be done
7/6/2011--0.1.1
-Major bug fixes
*fixed a bug where you could rest during combat
*fixed a bug where the mage got two health + mana increases on a level and guard got none
7/8/2011
-Mage
*scales better with int
*base stats adjusted 1 str 2 stam 9 int
-Guard
*base stats adjusted 3 str 8 stam 1 int
-Paladin
*damage reduced
*base stats adjusted 6 str 3 stam 3 int
-Added ability mana costs for Fireball, Shield Slam and Crusader Strike
-Level limit moved to 10, but holds the same problem as before if you get there
-Streamlined combat
-Added loading and saving
*load 'test' to see!
7/9/2011
-Bug: Hitting cancel on save saves as null (FIXED)
-Improved loading and saving systems
7/11/2011
-After hours of hard work, the new interface is finished! Enjoy! Features:
*New Save/Load Interface
*Improved visuals
*Streamlined Design
*better code
Or scribble.
Or write.
Or program.
I suppose in regards to programming, I could continue to work on this: http://www.mediafire.com/?3pvml68ucx9lw6w
It's java, should work on most machines as a result. I appreciate thoughts and criticisms.
In the zip should be save files, a change-log and the actual java executable. If for some reason you don't feel like glancing at the changelog, here's what it looks like:
There is a bug for the mage currently, that I think I'll fix when I get home. The second fireball under their ability list should say Concentrate. It increases damage dealt and damage taken by I believe 20%.
"changelog" wrote:Changelist
7/3/2011--0.1
-Added rest option
-Added random enemies
-Prevented battle when at 0 health (bug)
-Minor bugfixes
7/4/2011-- 0.1a
-Improved Character Creation
7/4/2011-- 0.1.1
-Minor bug fixes
*Battle window no longer appears behind main window
-Did away with manual calculation of health and mana
-Base code laid for gaining experience
7/5/2011--0.1.1
-Finished level up code. Should be fully functional up to level 10, after which it is currently broken. Have fun!
-Known issues:
*FIXED upon using the Paladin's Vengeful Crusader, the Mage's Concentration or the Guard's redoubt, battle text displays the incorrect damage taken. (Minor)
*IMPROVED Class rebalancing needs to be done
7/6/2011--0.1.1
-Major bug fixes
*fixed a bug where you could rest during combat
*fixed a bug where the mage got two health + mana increases on a level and guard got none
7/8/2011
-Mage
*scales better with int
*base stats adjusted 1 str 2 stam 9 int
-Guard
*base stats adjusted 3 str 8 stam 1 int
-Paladin
*damage reduced
*base stats adjusted 6 str 3 stam 3 int
-Added ability mana costs for Fireball, Shield Slam and Crusader Strike
-Level limit moved to 10, but holds the same problem as before if you get there
-Streamlined combat
-Added loading and saving
*load 'test' to see!
7/9/2011
-Bug: Hitting cancel on save saves as null (FIXED)
-Improved loading and saving systems
7/11/2011
-After hours of hard work, the new interface is finished! Enjoy! Features:
*New Save/Load Interface
*Improved visuals
*Streamlined Design
*better code
FA+

DON'T.
EITHER.