Hand Turn
14 years ago
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@Snapai (me) / @Snapimation (art)Just had a great idea for an animation exercise, and I think I might try it when I get home:
a HAND TURN.
You know, like, in animation school, they may have you do a turntable animation of a head, so you understand how the drawing represents a three dimensional shape and so you know how whatever character you've designed looks when turning around.
But I have always had trouble getting hands to look right....the shapes of the fingers, their placement on the palm, etc.
And I am thinking that might be a good exercise to try doing drawn animation of in general.
Draw a character's hand, and rotate it on-axis (axis through the wrist), so it goes through 360 degrees of rotation.
If ya like drawing paws, you could try that with a foot too - on the footbones' axis to get a much more solid understanding of the toe shapes, or on the ankle axis for a nice challenging bit of foreshortening. But try a hand, too.
Whatcha all think? :D
a HAND TURN.
You know, like, in animation school, they may have you do a turntable animation of a head, so you understand how the drawing represents a three dimensional shape and so you know how whatever character you've designed looks when turning around.
But I have always had trouble getting hands to look right....the shapes of the fingers, their placement on the palm, etc.
And I am thinking that might be a good exercise to try doing drawn animation of in general.
Draw a character's hand, and rotate it on-axis (axis through the wrist), so it goes through 360 degrees of rotation.
If ya like drawing paws, you could try that with a foot too - on the footbones' axis to get a much more solid understanding of the toe shapes, or on the ankle axis for a nice challenging bit of foreshortening. But try a hand, too.
Whatcha all think? :D
FA+

I was told once that really helped me- picture the pawm as a cigarette box and the fingers are the cigarettes. I dunno- something about that helped.
(Hands... HATE drawing hands.)