My thoughts on City of Heroes....
14 years ago
...well it went F2p so I thought to download it and try it out. Mind you, these is just my opinions and I'll mostly compare it to Champions Online, since its another Superhero MMO I've played. I haven't played DCUO yet.
Character Creation:
First of all the character creation is really nice, you get a feeling of the your origins as a hero (or villain). at the start you get to choose if your powers are magic-based, technology, science, natural or a mutation (i know, its not the word they used, but get the idea).There's some archetypes that are free and some you need to buy, same thing with Champions Online, as with the costume selections. The colors are limited to two, though I suspect that if you are VIP, you get more color selections. Probably one of the things CO has over CoH is that even if its free, you still get to be as colorful as you want to be. At the last part you get to see the effects of your powers and change their colors before entering the game (one thing that F2P CoH has that F2P CO doesn't).
Tutorial:
Well to make it short, CoH tutorial is, well, short. I started on one area, ran and told to kill some monsters, then told to rescue a fallen hero (where I'll chose if I'll be a hero or villain) then went to the zone where the final boss was. The stage final battle is somewhat quick as well. I remember being in that instance with 3 others and after 10 seconds (more or less) the the big monster came out, it was over. I was like "huh? what happened?" I'm not even sure if i did any damage. After that you get to talk to another character then off to the main city (depending if you are a hero or villain). I did tell basic controls and stuff, so you'll be ok.
Graphics-wise, the game looks really nice, not as comic book like as CO, though I do like the comic-book style.
Once you are in the main city, you'll be asked if you want to be flagged as a helper, someone who needs help or none. It's a great way for new players to get assistance and for those who know the game to help out.
Now for the gameplay. Like I said this is just my opinion, but for a superhero game, it's not that "action-y". Well, compared to CO, it fells rather slow and I think it's because of the powers, even the starting ones. The game doesn't seem to have the standard attack that most mmo's have, the ones that doesn't have any cool-downs. Fantasy mmo's have standard swords to swing, arrows to shoot and even mages have have standard magic missile attacks. Champions Online has their Energy builder as well. CoH starting powers automatically has cooldown timers. starting powers should be your basic powers and you should be able to use your basic powers/attack without a timer.
Combat is okay-ish, though is feels kinda sluggish. After using my powers, I just have to run around until one of them finishes its timer for me to use again. I'm not sure if it's nitpicking (or if I'm just picky), but it was kinda of a letdown for me. I might try CoH again one of these days, but as of now, the combat style didn't entice as much.
Character Creation:
First of all the character creation is really nice, you get a feeling of the your origins as a hero (or villain). at the start you get to choose if your powers are magic-based, technology, science, natural or a mutation (i know, its not the word they used, but get the idea).There's some archetypes that are free and some you need to buy, same thing with Champions Online, as with the costume selections. The colors are limited to two, though I suspect that if you are VIP, you get more color selections. Probably one of the things CO has over CoH is that even if its free, you still get to be as colorful as you want to be. At the last part you get to see the effects of your powers and change their colors before entering the game (one thing that F2P CoH has that F2P CO doesn't).
Tutorial:
Well to make it short, CoH tutorial is, well, short. I started on one area, ran and told to kill some monsters, then told to rescue a fallen hero (where I'll chose if I'll be a hero or villain) then went to the zone where the final boss was. The stage final battle is somewhat quick as well. I remember being in that instance with 3 others and after 10 seconds (more or less) the the big monster came out, it was over. I was like "huh? what happened?" I'm not even sure if i did any damage. After that you get to talk to another character then off to the main city (depending if you are a hero or villain). I did tell basic controls and stuff, so you'll be ok.
Graphics-wise, the game looks really nice, not as comic book like as CO, though I do like the comic-book style.
Once you are in the main city, you'll be asked if you want to be flagged as a helper, someone who needs help or none. It's a great way for new players to get assistance and for those who know the game to help out.
Now for the gameplay. Like I said this is just my opinion, but for a superhero game, it's not that "action-y". Well, compared to CO, it fells rather slow and I think it's because of the powers, even the starting ones. The game doesn't seem to have the standard attack that most mmo's have, the ones that doesn't have any cool-downs. Fantasy mmo's have standard swords to swing, arrows to shoot and even mages have have standard magic missile attacks. Champions Online has their Energy builder as well. CoH starting powers automatically has cooldown timers. starting powers should be your basic powers and you should be able to use your basic powers/attack without a timer.
Combat is okay-ish, though is feels kinda sluggish. After using my powers, I just have to run around until one of them finishes its timer for me to use again. I'm not sure if it's nitpicking (or if I'm just picky), but it was kinda of a letdown for me. I might try CoH again one of these days, but as of now, the combat style didn't entice as much.
Salen
~salen
You'd like DCUO when it goes Free 2 Play. It's got LOTS of action, and is meant to be very actiony.
Wynther_knight
~wyntherknight
OP
Yeah, that's what I heard and saw on the vids. I will definitely try it. I think it will go F2P next month.
Salen
~salen
Late October. Yeah.
LoneWolf23k
~lonewolf23k
As much as I like CoH, it does show it's age when it comes to gameplay, being more like "traditional" MMOs then CO or DCUO, which were both developed later.
cetas
∞cetas
I agree with this here, CoH actually came out 6 months before WoW so the technology wasn't as flexible as it is now. Heck PhysX, the system the use in DCUO and in CoH came out around the time City of Villians was released 2 years later. There is only so much the devs can do to keep CoH up to date but to actually make it like CO or DCUO would require an actual rewriting of the source code to the game that would probably take it offline for a while.
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