Character design rant..
14 years ago
General
I recently typed this up in a customer email when asked what was needed in a character reference sheet. I have reworded it, as the one sent was a little less dogmatic, and absolute.
Doing this job for about a year full time now you start to get opinionated. I have started to really notice a lack of cohesion in what makes a character. In the fandom we really seem to be over captivated by a few little things, where the big picture stuff seems to elude people.
Character design really comes down to a few things people don't tell you.
to be honest I never understood the fuss about markings and color. they are important, but don't hold a candle to shape and expression.
An easy example of this, look at this image. <a href="http://www.google.com/imgres?q=stitch&hl=en&safe=off&sa=X&biw=1680&bih=906&tbs=ic:gray&tbm=isch&prmd=imvns&tbnid=voPQcLakyjsTbM:&imgrefurl=http://colouringdisney.blogspot.com/2009/06/disney-coloring-pages_4162.html&docid=t1GDQCpYFeQKrM&w=300&h=400&ei=bZeETtbGLs-4tweN99lA&zoom=1&iact=hc&vpx=633&vpy=180&dur=1936&hovh=259&hovw=194&tx=106&ty=130&page=1&tbnh=158&tbnw=119&start=0&ndsp=38&ved=1t:429,r:3,s:0">
I purposely did not tell you the name of this character. Why? Because you know his name already.
But how would you know that character? There is not color, there is not visible marking, you can't even tell what species it is. So, why do you know who that is?
Simple, shape.
Good character design dose not lay in color and pattern, but characteristic shape.
When I get character desighn sheets they need to look like how you would want a mascot costume to be designed. I cannot simply go off of color and type of animal. As you saw above, if you told me the color and animal (Okay, it's Stitch) Stitch was, you would get a 100% different looking character from me.
Think of it this way, Micky Mouse has a mascot suit of him, and you know it is Micky Mouse. When giving me a reference sheet be sure to give me what you want your character to look like in 3d walking around in front of you.
I can do stylized, yes. My job is not to stylize, it is to capture your character exactly how you want it. I have the technical skill to do it, but the reference to get it off the paper in in you hands is up to you to decide.
Rant over :P
Doing this job for about a year full time now you start to get opinionated. I have started to really notice a lack of cohesion in what makes a character. In the fandom we really seem to be over captivated by a few little things, where the big picture stuff seems to elude people.
Character design really comes down to a few things people don't tell you.
to be honest I never understood the fuss about markings and color. they are important, but don't hold a candle to shape and expression.
An easy example of this, look at this image. <a href="http://www.google.com/imgres?q=stitch&hl=en&safe=off&sa=X&biw=1680&bih=906&tbs=ic:gray&tbm=isch&prmd=imvns&tbnid=voPQcLakyjsTbM:&imgrefurl=http://colouringdisney.blogspot.com/2009/06/disney-coloring-pages_4162.html&docid=t1GDQCpYFeQKrM&w=300&h=400&ei=bZeETtbGLs-4tweN99lA&zoom=1&iact=hc&vpx=633&vpy=180&dur=1936&hovh=259&hovw=194&tx=106&ty=130&page=1&tbnh=158&tbnw=119&start=0&ndsp=38&ved=1t:429,r:3,s:0">
I purposely did not tell you the name of this character. Why? Because you know his name already.
But how would you know that character? There is not color, there is not visible marking, you can't even tell what species it is. So, why do you know who that is?
Simple, shape.
Good character design dose not lay in color and pattern, but characteristic shape.
When I get character desighn sheets they need to look like how you would want a mascot costume to be designed. I cannot simply go off of color and type of animal. As you saw above, if you told me the color and animal (Okay, it's Stitch) Stitch was, you would get a 100% different looking character from me.
Think of it this way, Micky Mouse has a mascot suit of him, and you know it is Micky Mouse. When giving me a reference sheet be sure to give me what you want your character to look like in 3d walking around in front of you.
I can do stylized, yes. My job is not to stylize, it is to capture your character exactly how you want it. I have the technical skill to do it, but the reference to get it off the paper in in you hands is up to you to decide.
Rant over :P
FA+

I've seen some people nitpick their commissions, to me it's like sending a meal back at a restaurant four or five times because the steak isn't oriented properly on the plate, or the potato doesnt steam the perfect amount, or whatever..
though there is something to be said in stylization. I do think that any artist could draw Micky Mouse, and you could tell it was Micky Mouse regardless of how stylized it was. http://www.google.com/imgres?imgurl=http://images.easyart.com/i/prints/rw/en_easyart/sm/8/3/Mickey-Mouse-Andy-Warhol-8380.jpg&imgrefurl=http://www.easyart.com/art-prints/artists/Andy-Warhol-208.html&h=150&w=150&sz=10&tbnid=5waTujjMoJbt5M:&tbnh=94&tbnw=94&prev=/search%3Fq%3Dmickey%2Bmouse%2Bandy%2Bwarhol%26tbm%3Disch%26tbo%3Du&zoom=1&q=mickey+mouse+andy+warhol&docid=36HWMWzTwIikyM&hl=en&sa=X&ei=h5uETtzMGcagtgfQkeA7&ved=0CDIQ9QEwAw&dur=1203
sorry about the broken link
I spent a whole whopping $40 on a ref sheet for and it made a huge difference. I didn't give the person references, I just gave them a long description of my character.
How did that effect the end result? You be the judge.
Ref: http://daverab.net/share/muah.jpg
Final Suit: http://www.furaffinity.net/view/4232624/
just saying
Same with artists, it'd be so boring to get the same again and again. That's why I ask different artists with different styles to draw my character, because I like the variety and because I can expect what I'll get when I look at their gallery. :)
But your character should still have a specific 'shape' to them that is recognizable. Let's take my character Sasha for an example.
Sasha has a rather unique shape that is pretty identifiable, with or without colors.
She's a rabbit, around 5'7" or so in height. She-male, with wide hips and a big, round butt. Shoulder-length hair, and a small but not entirely flat chest (around an A or B cup).
Just as a warning, some of the artwork I'm linking to is adult in nature. Just so you're not entirely taken by surprise.
http://www.furaffinity.net/view/3840989/
http://www.furaffinity.net/view/3855239/
http://www.furaffinity.net/view/4078738/
http://www.furaffinity.net/view/4767427/
http://www.furaffinity.net/view/5760421/
http://www.furaffinity.net/view/5760481/
http://www.furaffinity.net/view/6043889/
http://www.furaffinity.net/view/6062643/
...see how through the various pieces she has a specific 'shape' to her? This is what he's getting at. Some of the pieces are colored, but many are not...but you can still tell who the character is.
Because you do make a very good point. What is my style?
But what I would like to add is that I rarely give myself artistic freedom. At least to the point you woiuld think. I offer "fursuit previews" form an artist friend who makes them up for me. So, most of the time we can give somebody who is commissioning me an idea of what would work best in 3d. But I just leave that to the artist, then basically find the technical way to make it match the sheet.
Though I do like the idea of style. I think I may have worded this post in such a way that it seems that I do not appreciate artistic spin. That's not true. What I really mean to say is that even with artistic spin you should be able to tell what the character is regardless of the spin. Even if you prefer the style of an artist over a strict style of your character (witch is perfectly fine) you can sacrifice the identity of the character if you have too much.
I think the problem here lies a lot in the "everything is a dog" state of the fandom. Huskies, wolves and foxes really just don't look that different from other huskies wolves and foxes once the color is gone unless they're super toony so most people just slap them on a templated ref sheet
But uhhhh I'm a yellow polka dotted dog with star pupils that are silver and the tip of my tail changes colour and has to be an LED.
I think people are so wrapped up in LOOKING unique that they forget about BEING unique.
Example: JD puppy is a brown fucking dog
A BROWN DOG
everyone knows him on sight.
Clearly being unique has nothing to do with stupid colouration, and everything to do with what you invest in that generic animal.
But yes, I wish all us fursuiters could be as unique in character as he is!
I actually wonder what the point of most of these furries getting character model sheets even IS. No one draws them on model anyway. It's my style, etc. :/
The way I draw my own character is very stylized but I do like it when people change it completely to fit their own drawing style. It's even better when it fits their drawing style, but you can still see that it's my character and not just any random lemur. Makes me super happy :D
So many soulless fap fodder characters.....
I'm happy that by now Kiki is pretty regocnisable! I hardly ever draw in her markings. In fact her markings kind of put me off, I don't like the patches around the eyes, the markings on the hands and such, but that's because she's based of a real lemur. If I designed her knowing what I know now she probably would be all one color... and not a lemur, haha. Then again, all one color doesn't really work well for fursuits! Markings are important in a way that they can enhance the shape. I really tried to do that with Lindy and Hop, hope it works out.
But to be perfectly honest, I have no idea what the perfect 3D shape of his head or body is. I can't even decide on a hairstyle, because like me, it can change at anytime.
Usually I'll just tell an artist that I'm a lion with a gold mane. (Gold. not blonde. big difference) And then he's me. Base as much as you'd like off of the personality you've met, how I look or hold myself in real life. That seems to be the easiest way to get my own attitudes or emotions implied into the art well, without it turning into a caricature of one thing.
Incidentally, I've done several reference sheets for people getting fursuits, and now I just don't do them anymore. The customer wants a fursuit in a specific fursuiters style. The fursuit maker wants a ref sheet to work off of. The artist just wants to draw the ref sheet to the best of their ability (ie: in their style). So now you have a team of 3 people, all of whom don't want the same things from one another.
Character design beyond markings and color is important, yes, but so is how someone actually draws or constructs things. That is why I like getting badges from tons of people---because each artist puts their unique spin on the character based on their techniques for drawing. Most people who've approached me for commissions have always had art from lots of other artists because they enjoy the variation.
Going back to your example, a silhouette of a Pokemon is recognizable, but when drawn by another artist, that same Pokemon silhouette is probably not nearly as recognizable and one must take into account the markings/color/environment/actions as well.
I do think that as fun as stylizing a character is, the term "stylization" cna only be applied if there is a solid character to start with. Without that, you are not really drawing a character in your style, you are just drawing the animal in question your way. that dose not denote a character with your spin on it. Rather, it denotes...well.. I am at a loss for words on what that is. the bottom line remains, you need a character first. (not to imply that it is easy to do so)
If I had to make an argument for a side, I guess I would do what I am dong with this post. Ask how we could make our own characters as notable as Stitch, or Mickey. I know that it's not going to happen. I do think it is important to strive towards knowing what your character is beyond color and markings.
The real issue came to me after I had posted this initial rant (sorry for the late reply, I failed to see this, and, let's face it, I am bad at keeping track of comments on FA). I have explored the topic a little more, and I wanted to get out the new perspective I had.
You are an artist. so, this may look a little different to you.
To shift our perception a little bit, I am going to ask you to mentally participate in some role playing. Okay, let me set up the scene for you.
You are a furry, (okay, you got that covered already), and you are not an artist. You cannot draw to save your life, BUT you want a drawing of your character.
Okay, you hit a wall.
so you go to an artist (such as yourself, well, not yourself when you can't draw. The other yourself, the one who can draw. But for the sake of our role playing you have to remember that you can't draw, except that you can, however that is not you) and ask for a commission.
What, as a commissioner who can't show you the image in your brain of your character to another human being have control over? Color, and patterns.
So, my theory comes from this situation. It all boils down to character control. If you are not an artist, what is the one thing you can control, thus distinguishing you from other characters? Color, and markings. Regardless of the artist's style, the novice can identify his/her own creation by the one element they can control.
This can cause a problem though. I feel it can lead to an "identity crisis" in ones idea of their character. Aside form the obvious implications of one not being able to actually get their idea out of their own heads, I feel this can cause a problem in a much more broader context.
We can agree that Mickey and Stitch have good character design (well, not Mickey, I am not a huge fan). I think, though you are 100% correct in stating that they are indeed Internationally recognized characters, the real point is that we should be striving to do our best. Furthermore, how are we to teach universally sound ideas such as true character design in an atmosphere of so many ill-informed furries? The fact is that without a proper basis for what makes something your own we don't have much left. This goes even further when you hear about CHARACTER THEFT! In the real world the idea of only haveing color and markings decide what makes a character is laughable. In a legal context it is laughable. The point is, with such a limited scope of what makes a character, style itslef is thrown out the window. When the simple mistake of making an animal the same color scheme can illicit such backlash, and evoke such terms as "copycat", I think we are missing the point. This is unhealthy.
We cannot allow our pedantic impulses to override our common sense. we need to educate beyond our comfortable elements of control, and realize what we really want to make of our characters.
I do, of course, agree with many of your points. I do also think that we should not allow ourselves to be defined only by a few less important aspects of character design. Our identity should not lie exclusively in a misunderstanding of what it is to be a character. I think we could all be a little deeper than that.
But yeah, I see this in art commissions too. "/ Too many unoriginal characters floating around, and you can't really tell who's who because they all look the same..
(Also, I'm hoping I'll be able to get my next suit from you!)
one of the best artists that I've seen in the line of characterization.
Like how you said with Stitch, Mickey mouse as well as other characters that have something to them anatomy wise that separates them from the rest.
I have simple anatomy for my characters, nothing really sets them as "unique" except for them either being very voluptuous, or being very lithe. There is one character of mine I'd love to have of in two different suit style, one as how I draw her, and the other suit with a more recognizable silhouette (Renamon's anatomy with her colours, since I can't find anyone to touch the idea of a renamon suit for commission)
And in regards to the user saying "You can't make a Mickey Mouse or Stitch Mascot suit because Disney will sue you" is incorrect, they can't just slap you with a lawsuit. You'd need to:
1. Have open commissions and make/sell multiple (in mass amounts, not just one or two) suits that would attract attention away from the company
2. Have them mass produced and sell them off without corporation permission
However, if the suit is your own personal suit, they can't even whine at you about that. Though, back on topic, even if you were doing situations one or two, the company would have to personally contact you via email, snail mail, notes on the art sites, or even a phone call and say to you (basically) "Hey you need to stop this, or we'll sue you"
They have to give you pretense of their actions and cannot come out of the blue with a lawsuit. Most people don't know that and just simply don't delve into the subject of making copyright characters on anything.
*babbles*
I can vouch for that! When you made my head, I couldn't believe how EXACT you got my character! It is the perfect shape and I couldn't ask for a more perfect fursuit head of my character.