Upcoming D&D campaign?
14 years ago
My wife is planning to lose her DMing virginity with a moderately mind-warping campaign. The characters will be members of a loose-knit mercenary guild, and will follow the contracts to explore dungeons, retrieve interesting treasure, deliver messages, retrieve or kill interesting people, and so on.
Here's my character, in brief:
He's a dwarf (my favorite race) and a cleric of Moradin Soul-Forger (what other god would a proper dwarf worship?). Neutral good, he seeks to advance the glory of the Soul Forger and make the world a better place, in that order. His main stock in trade, apart from the ministry, is weapon-smithing, in which he is a journeyman smith. It's a proper job for one of Moradin's clerics. He is trying to gather materials for his masterpiece, which will be a baroquely-decorated warhammer as deadly as it is ornate.
Despite following a god that is lawful good (and therefore opposed to grave-robbing and other thefts that adventurers usually get themselves up to), he reasons that anything he or his comrades do on their adventures advances the glory of Moradin thus: if it is a dungeon, it was probably built by dwarves, and he is merely reclaiming their treasures for dwarfkind. If it was not built by them it was probably at some time inhabited (and improved) by them. And if not, then he will claim that dungeon and its treasures in the name of the dwarven race and their creator, Moradin. It all works, if you don't look too closely.
What should I name him? My last dwarf character's name was Urist Korhal, Urist from Dwarf Fortress and Korhal from StarCraft (the character's biography was metaphorically reflected in Korhal's blasted wastelands).
Here's my character, in brief:
He's a dwarf (my favorite race) and a cleric of Moradin Soul-Forger (what other god would a proper dwarf worship?). Neutral good, he seeks to advance the glory of the Soul Forger and make the world a better place, in that order. His main stock in trade, apart from the ministry, is weapon-smithing, in which he is a journeyman smith. It's a proper job for one of Moradin's clerics. He is trying to gather materials for his masterpiece, which will be a baroquely-decorated warhammer as deadly as it is ornate.
Despite following a god that is lawful good (and therefore opposed to grave-robbing and other thefts that adventurers usually get themselves up to), he reasons that anything he or his comrades do on their adventures advances the glory of Moradin thus: if it is a dungeon, it was probably built by dwarves, and he is merely reclaiming their treasures for dwarfkind. If it was not built by them it was probably at some time inhabited (and improved) by them. And if not, then he will claim that dungeon and its treasures in the name of the dwarven race and their creator, Moradin. It all works, if you don't look too closely.
What should I name him? My last dwarf character's name was Urist Korhal, Urist from Dwarf Fortress and Korhal from StarCraft (the character's biography was metaphorically reflected in Korhal's blasted wastelands).
FA+

He's neutral good, and great at parties.