Any D&D nerds out there...?
14 years ago
General
I'm running a little one shot campaign at present. For my BF, and some friends, its not D&D 3.5 its Pathfinder, so its technically 3.75. I'm kind of proud of it. :D But, I was wondering if there was anyone else out there who enjoys some tabletop gaming, would be fun to bounce ideas back and forth, incase I actually write up a whole campaign, not just a semi-short dungeon run.
FA+

Level 25(10 Sorcerer, 5 Cleric, 10 Mystic Theurge) Rakshasa
Cohort; Level 23(14 Witch, 9 Demoniac) Human
Level 25 Demon Lord, who the Witch is a willing slave to. :D
I can give you a link to a more detailed story synopsis.
Anyway, here is the synopsis of what I wrote out. The players beat him last night, eventually, but, only cause one of them had a cube of force, and erected a barrier of antimagic field. Bastard, I almost wiped out the party too!
Well, this is/was my one shot. The main caster of the group. A Tiefling Sorcerer named Gomoric, is approached by a familiar with a letter of invitation. The sweet words and invitation to a secret society of mages is too much for the Tiefling to pass up, and, wanting to gloat to his allies, invites them along.
Upon arrival at the destination, all the party finds is a small temple(30x30) with 4 pillars, with words carved into them, Elven. The four words are, Knowledge, Wisdom, Intelligence, and Experience.
After some looking around, the party finally decides to step into a teleportation circle and are sent up to the floating city of Greymire. Though it is considered a city, they have no need of a shopkeep, and as such, the town has no shops, and no wares for sale.
On arrival, the party notices 6 Golems around the room, and surmise its for defensive purposes, likely to keep unwanted visitors out. Also, around the floating city is a regenerating cloud of acid.
Upon leaving the underground entrance(as thats where the exit of the circle was), The party is greeted by a half elf named Bahrune. He is the headmaster of the magic college, the society, and essentially, the mayor of the city. Invited to explore and look around the city, the party, a half-orc cleric of Gorum, a paladin of Imodae, and a human summoner(not counting the Tiefling, or their cohorts, yay for leadership feat).
After a quick look around the Library, College, and City hall, they stop in at the Tavern to eat up and then retire for the evening. (At this point, I would have initiated a surprise attack, upon arrival at their resting quarters, but, the sorcerer has a psuedo-dragon for a pet, and, it detected the invisible being in the room.) With a failed attempt to kidnap the partys main spell caster, the captured man admits he is doing this for the headmaster, that his family was taken hostage, and that the place is a trap.
The party immediately return to the teleport pad, only to find out its been dimensionally locked, and there is no way out. From here, the party decides to rest regardless, and investigate in the morning. (From here, they explore either the Library, College, or City hall, encounter nothing but mage enemies, and after some exploring, find a secret door in each building, leading to a underground dungeon.)
I just thought I'd share that with everyone here, incase someone wanted to take my concept and tweak it. The end boss is a Rakshasa, level 25, with character levels in Sorcerer(10), Cleric(5) and Mystic Theurge(10). He has Mithril Fullplate of Determination +4 on(instant Breath of Life, upon death, or 0 HP) and the Clone spell active. He has a level 23 Witch(14 Witch, 9 Demoniac), and the Demon Lord she is tethered to. I added 2 Iron Golems, since its essentially a 8 on 3 fight, a 8-5 isn't as rough.
The gist of everything is;Elves weren't always the people that we'd thought them to be. Long, long ago, forgotten, even by them, they were power hungry, magically power hungry. Within the walls of this floating city, beneath the stone and rock, lies a chamber that drains away ones magic power, and grants it to another. The partys main caster was the target of this, and the headmaster, sought to drain the sorcerer of all his magic powers and grant them to himself. (feel free to bolster the boss with more spells then normal, to reflect his doing this previously)
I think it would be a fun boss to re-encounter, since he'll only show up once his new Clone is created and he can regain his 2 levels in the meantime of his preperations to try and kidnap the main caster again. Also, if you have a paladin in the party, like I had, and was afraid of the Brilliant Energy Divine Bond. I found a work around. Have the Rakshasa use his Shapeshift ability to assume the form of a Golem, or a Warforged, changing from half-elf to that, and mention this is his 'true form' leading the party to believe that Brilliant Energy wouldn't work against him. :D
When the 'Warforged' loses his allies, he'll start casting spells that affect any, and everyone in range, his favored spell being 'Wail of the Banshee' If you fail your fort save, its a straight up 150 damage. Only 2 party members passed the save. Before this, the Warforged will pick one of the biggest, healthiest looking characters, and cast "unwilling shield" on them, basicly, half their damage goes to the player character. ALSO, they enemies were scrying on the party, and learn their tactics from the first 3 fights, preparing against them(like, my partys use of the brilliant energy on weapons, and using his shape shift to look like a warforged) Upon entering the room, 2 runes activate, Run of Vulnerability, no saves, no SR, straight up, -4 to saves, SR, DR, and something else. Also, if they fail the second save, Symbol of Weakness, it does 3D6 STR damage, for 10 minutes. Which, will likely be the whole battle, thereby knocking most fighters damage down to minimal. And, with the -4 to saves in effect, that should most likely hit. The Rakshasa(Warforged) favors spells that do damage, as well as stat damage, when it comes to selecting spells for him. Keep that in mind.
The second one I'm writing up, is going to deal with plane shifting. In our last 'main' campaign ran by the normal DM, one of our main partys cohort, a Wemic Stalwart Defender, was sent to another plane, and the DM didn't want to write up a homebrew campaign, for it, so, I asked if he minded me running it. He said he didn't care, since, it seemed I did so well with the first. :) So, if at some point one of your party is sent off like that as well, I can toss this campaign your direction as well.
Mmmm, The only non-pathfinder spell I used was called 'Visage of the Diety' which our DM approved.(6th level spell) And later, Greater Visage of the Diety(9th level, also approved) It basicly turns the caster into a living embodiment of their god.
From this spell, you gain: Wings, that let you fly at X2 your normal speed and travel distance. +1 AC, Low light vision, Resist 10 (Cold/Elec if good, Fire/Acid if evil) Immunity to disease. +4 to all saving throws. Damage Reduction 10/magic, SR25, and Str+4, Dex+2, Con+4, Int+2, Wis+4, Cha+4. It lasts a round a level.
I also recommend casting Heros Feast, every day. It gives the party a few handy buffs.
And I'd love to meet your half-orc some time.
He's a duke of a castle, devoted the whole castle to training clerics, fighters and barbarians, all in the name of Gorum, god of war. :D