UPDATES!
14 years ago
General
Some positive news for a change.
Still studying SDL, but I picked up Cloud Chasers again because I've recently been re-inspired and had to get back on it. I tried to balance the combat out better. First off, you can't just willy nilly throw bombs anymore, you have to charge Midi's energy first, then you can throw the bomb. If you let go before the bomb charges, it slowly discharges instead of instantly losing stored energy, just in case your finger slips off the key or something, you can pick up and keep charging again. There will be an equipment system to increase charge speed, attack, defense, and other variables.
I also changed the beginning of the story as well as the relationships of certain main characters because the one I had earlier just seemed too contrived. I came up with a more believable setup, but aside from the beginning, it's pretty much the same.
I'll be programming enemies next. While working on them, I'll be fighting at the lowest level until I get equipment and leveling up done. When you level up, health and energy increase, but the rest of the stats are equipment-based, like in Solatorobo.
A combat video will be recorded once I have a couple different enemies completed. Thanks for sticking with me guys. See y'all soon!
Still studying SDL, but I picked up Cloud Chasers again because I've recently been re-inspired and had to get back on it. I tried to balance the combat out better. First off, you can't just willy nilly throw bombs anymore, you have to charge Midi's energy first, then you can throw the bomb. If you let go before the bomb charges, it slowly discharges instead of instantly losing stored energy, just in case your finger slips off the key or something, you can pick up and keep charging again. There will be an equipment system to increase charge speed, attack, defense, and other variables.
I also changed the beginning of the story as well as the relationships of certain main characters because the one I had earlier just seemed too contrived. I came up with a more believable setup, but aside from the beginning, it's pretty much the same.
I'll be programming enemies next. While working on them, I'll be fighting at the lowest level until I get equipment and leveling up done. When you level up, health and energy increase, but the rest of the stats are equipment-based, like in Solatorobo.
A combat video will be recorded once I have a couple different enemies completed. Thanks for sticking with me guys. See y'all soon!
Very much looking forward to seeing the finished product one day
foxboy83
~foxboy83
can't wait to play that beta
jazzypanda
~jazzypanda
x33 Gotta get back to music... 9 months since my last original
FA+
