Mod projects and things~
14 years ago
General
╭━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ▲ 01 ━╮ Hey all, I've been thinking lately about a large-scale project I could attempt doing; given I'm trained as a game artist, the first thing that came to mind was a mod project. Though the biggest issue there is exactly that--I'm an artist; I can't code for the life of me, though I'm willing to try learning.
I've messed around with C&C Generals and Homeworld 2 a few times, as well as dabbling about a little with Source when I tried to get an idea of what would be needed for the aborted Homeworld Source / Ace Combat Source ideas; I'd been tossing between an RTS mod maybe for Generals or the like, or maybe an FPS mod for Crysis or Unreal3
If anyone has any decent modding experience and has any advice, or how I could get such a project off the ground, I'd like to discuss it in the comments! :D
Another thought I've been tossing around is finally getting around to starting one of my webcomic ideas [yes, one of]; most of you who know me well already know that I have a few huge webcomic plans in the works which I tend to keep hopping between, mostly due to my indecisiveness of which to pick and stay with, and my incessent need to meticulously plan out every little detail before I even start.
So on that note, anyone with webcomic experience [Yes, even you Mr. Dillo who shall not be named ;P] who has any advice on how I can get a webcomic started, or just advice on it in general/the hurdles I'd likely face, I'd like to discuss that too! :D
Well hey, I suppose anything you want we can discuss! Fire away in the comments and let's get this talk started! :D
-Jade
ruzkin
~ruzkin
The biggest hurdle for webcomic artists is sticking to the project. The advice I've heard is to have 20-30 comics in the bank before you launch. If you can stick it out that long, it's an idea worth pursuing. If you post the first strip you draw, you may find yourself giving up within a few weeks.
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