I'm okay!
13 years ago
Wot de boz teenks...
Just wanted to let you all know that before I stated the following:
I was involved in a car accident on Monday at 8:20 AM while on the way to work. Everything's alright and I'm getting the money together to pay for the repairs. Everything is going to be -okay-.
Now that I've settled that with myself, I have even more amazing news.
I've been working on my Indie RPG with a few individuals and, after a few sessions, have a lot of important data. The game is extremely high lethality and skills and attributes needed to be rebalanced to let people be a little more 'general' in their approach.
I empowered starting skills and attributes to give you a wider role of capabilities, while maintaining the goal that you can have a particular focus.
I'm working on the health system to see if I can come up with a way to vary the amount of health everyone has without severely limiting or empowering a player.
I also needed to alter a status condition so that it was both more powerful and more fair to the players.
The lethality, however, will not be altered. The individual that brought up this issue separated a non-combatant character from the party and walked into a shooting gallery. She survived five volleys of twin-linked assault rifle fully automatic fire from four drones and was struck twice, dropping her to 2 health. In a game where a single die can save or damn you this was impressive, especially because she had no defense die (meaning she was rolling the minimum one die).
Even though she's since decided to no longer be a part of the game, I salute her and thank her for the important data.
I was involved in a car accident on Monday at 8:20 AM while on the way to work. Everything's alright and I'm getting the money together to pay for the repairs. Everything is going to be -okay-.
Now that I've settled that with myself, I have even more amazing news.
I've been working on my Indie RPG with a few individuals and, after a few sessions, have a lot of important data. The game is extremely high lethality and skills and attributes needed to be rebalanced to let people be a little more 'general' in their approach.
I empowered starting skills and attributes to give you a wider role of capabilities, while maintaining the goal that you can have a particular focus.
I'm working on the health system to see if I can come up with a way to vary the amount of health everyone has without severely limiting or empowering a player.
I also needed to alter a status condition so that it was both more powerful and more fair to the players.
The lethality, however, will not be altered. The individual that brought up this issue separated a non-combatant character from the party and walked into a shooting gallery. She survived five volleys of twin-linked assault rifle fully automatic fire from four drones and was struck twice, dropping her to 2 health. In a game where a single die can save or damn you this was impressive, especially because she had no defense die (meaning she was rolling the minimum one die).
Even though she's since decided to no longer be a part of the game, I salute her and thank her for the important data.

QuietFire
~quietfire
Oh no!!!! Glad to hear you are ok!!! *hugs*