Multi-Dare Rules
17 years ago
General
Well, I've always intended to post things related to various RP's I've done that are polished in here... but for the moment there's this. Obviously it's useful for normal Dares, but... I prefer the adult version. Standard T/D rules for 'dares' apply.
The rules for 'multi-dare'. First though, a bit of background.
Background:
I like Truth or Dare, but the Truth part is always quite boring. So for a while I've had an idea in my head, but only recently did it get called forth in a certain IRC channel. The basic idea is combining the type of game show where there are multiple choices with the Dare part of truth or dare. Naturally there's a problem, what if the one coming up with the dares forces you to pick whichever one they want? The solution is to have a third player, besides the one coming up with the dare and the one being dared, to be a 'neutral' observer.
Rules:
1. The game is comprised of any number of 'rounds'. Everyone wins, and each round can see 3 or more players, even the same players.
2. Before the start of each round a list of players will be created. The list is to be randomized, but patterns occurring repeatedly explicitly broken up.
3. The list wraps around, so that the 'last' player on it comes 'before' the first.
4. The goal for each round is for each player to create a list of at least two possible dares for the player after them in the list, and secretly tell them to the player before them on the list. (They needn't stay secret past when a dare is selected from them.)
5. Then, after step 4, the dare-giver asks the dare-taker to select from choices (A, B, or C, 1, 2, or 3, or any other way of keying a completely generic answer to a given dare). Either the Dare-giver or the Observer (prior player) may answer, with the other correcting them if required. Ideally such corrections do not occur.
6. Since the order is fixed before each round starts, more then one set of dares can occur at once. (For example if there are 8 players, players 1 and 4 can start their dares for 2 and 5 respectively.) In this way, multiple 'dare tokens' can be passed around, until everyone has completed their dares.
7. The round is completed when everyone has completed their dares. Should a player drop out during the round, the list shortens, and responsibilities transfer automatically.
The rules for 'multi-dare'. First though, a bit of background.
Background:
I like Truth or Dare, but the Truth part is always quite boring. So for a while I've had an idea in my head, but only recently did it get called forth in a certain IRC channel. The basic idea is combining the type of game show where there are multiple choices with the Dare part of truth or dare. Naturally there's a problem, what if the one coming up with the dares forces you to pick whichever one they want? The solution is to have a third player, besides the one coming up with the dare and the one being dared, to be a 'neutral' observer.
Rules:
1. The game is comprised of any number of 'rounds'. Everyone wins, and each round can see 3 or more players, even the same players.
2. Before the start of each round a list of players will be created. The list is to be randomized, but patterns occurring repeatedly explicitly broken up.
3. The list wraps around, so that the 'last' player on it comes 'before' the first.
4. The goal for each round is for each player to create a list of at least two possible dares for the player after them in the list, and secretly tell them to the player before them on the list. (They needn't stay secret past when a dare is selected from them.)
5. Then, after step 4, the dare-giver asks the dare-taker to select from choices (A, B, or C, 1, 2, or 3, or any other way of keying a completely generic answer to a given dare). Either the Dare-giver or the Observer (prior player) may answer, with the other correcting them if required. Ideally such corrections do not occur.
6. Since the order is fixed before each round starts, more then one set of dares can occur at once. (For example if there are 8 players, players 1 and 4 can start their dares for 2 and 5 respectively.) In this way, multiple 'dare tokens' can be passed around, until everyone has completed their dares.
7. The round is completed when everyone has completed their dares. Should a player drop out during the round, the list shortens, and responsibilities transfer automatically.
Deretto_Eevee
~derettoeevee
Last night playing this was totally awesome!
Susi
~susi
I'd love to see a short story or something illustrating this :) It sounds like a good concept, but at times just reading a description of it is a little tricky. It'd be great to see it played out with some characters!
vylbird
~vylbird
A much simpler method I've seen in some roleplayed games... just ask 'truth or dare,' allowing players to pick one to recieve. That way as soon as someone feels dareing enough to answer 'dare,' things can start progressing.
trajan
~trajan
Oooo T or D ...love playing this... especially if its naughty
Ketsueki in many places
~swizzlestick
OP
Yes, T or D is nice on it's own... but it's the Dares I prefer. Why not enjoy a game where the choice is behind two 'doors' of dares; or there's always the monty-hall version. (Three doors and a chance to swap for the worse fate of the remaining two...)
trajan
~trajan
*fidgets and blushes* you definitely have my attention now! :)
Ketsueki in many places
~swizzlestick
OP
Then you'd probably enjoy what I sometimes call 'evil mode'. In Evil Mode there always (well, nearly always) is a worse choice, and you've just made it. Only when things really can't get any worse and you've hit the real rock-bottom (or pass the asymptomatic limit of safe-wording) does it stop.
trajan
~trajan
We must play sometime!!
Matrim528
~matrim528
So confused...
FA+