Dragon´s Dogma, mini review
13 years ago
So I been enjoying Dragon´s Dogma for a few days now and it´s a right blast, thought I just throw together a dot list of a few comments i have about the game, since I´m sure you all read/watch the pro reviews of this out there.
● The Story tho not epic so far isn´t eye rolling bad, all in all meh, it does its job driving your character, nice touch tho having cut scenes show your character as made and as he/she is equipped at the time the cut scene starts
● I must say I love the art style of this game, for being a Japanese game (from Capcom no less) everything is very down to earth, heck strip away the magic and the monsters and it could almost be set in RL history, very refreshing to todays flashy, brightly coloured mess some games can be.
● The games class system (called Vocations) are enjoyable flexible, akin to the job system of a few Final Fantasy games you can jump between these different classes, in turn each class files a role, it´s fully possible to stick to your starting vocation from start and go max level as only that.
● Your AI companions, called pawns are something to note, they are surprisingly smart and arent just pack mules with weapons, they work as a team and use tactics to best there foes, tho they arent flawless, they do sometimes jump into a fight to eagerly, and sometimes you have to babysit mage pawns, but all in all a refreshingly little amount of bother.
● The game has a refreshingly good level of difficulty, not ball crushing hard, but it doesnt hold your hand either, you quickly learn to become paranoid, and few games makes you dread the setting of the sun like this game does. can get a bit silly sometimes how much it packs foes into a area, but all in all you never feel like you die due to unfairness, you almost always can blame sloppy fighting or sloppy preparations from your side.
well there where some of my thoughts, of course as I play more of the game I might get more insight, and of course ya have any questions about the game, feel free to ask.
● The Story tho not epic so far isn´t eye rolling bad, all in all meh, it does its job driving your character, nice touch tho having cut scenes show your character as made and as he/she is equipped at the time the cut scene starts
● I must say I love the art style of this game, for being a Japanese game (from Capcom no less) everything is very down to earth, heck strip away the magic and the monsters and it could almost be set in RL history, very refreshing to todays flashy, brightly coloured mess some games can be.
● The games class system (called Vocations) are enjoyable flexible, akin to the job system of a few Final Fantasy games you can jump between these different classes, in turn each class files a role, it´s fully possible to stick to your starting vocation from start and go max level as only that.
● Your AI companions, called pawns are something to note, they are surprisingly smart and arent just pack mules with weapons, they work as a team and use tactics to best there foes, tho they arent flawless, they do sometimes jump into a fight to eagerly, and sometimes you have to babysit mage pawns, but all in all a refreshingly little amount of bother.
● The game has a refreshingly good level of difficulty, not ball crushing hard, but it doesnt hold your hand either, you quickly learn to become paranoid, and few games makes you dread the setting of the sun like this game does. can get a bit silly sometimes how much it packs foes into a area, but all in all you never feel like you die due to unfairness, you almost always can blame sloppy fighting or sloppy preparations from your side.
well there where some of my thoughts, of course as I play more of the game I might get more insight, and of course ya have any questions about the game, feel free to ask.

remmus
~remmus
OP
PS 3

remmus
~remmus
OP
ah so 360 fellow eh? Oh well, just out of curiosity, what is your main pawn? Mines a mage I use to buff and heal my group ^^