What is a MMO?
13 years ago
General
I have come to eat your soul.
The gaming industry definition of a MMO is Massive Multi-Player Online. Any medium that offers interaction with a large amount of people at the same time. Be it IMVU, Second Life, Online RPGs, and FPS games falls under that classification. Due to the amount of people you can interact with at a single time, like the old chat rooms. minus one on one interactions in gaming or messaging like how some RTS games are where you can only fight one on one.
I found that interesting as it's a popular belief that things like MUDDs, MUCKs, and Second Life are classified as MMOs, but those that use it at times do not think of it as such. I often wonder about this as there really isn't any difference between how MMO's are defined with what they do. The interesting thing is that it is the MMORPG that the term originates from. In fact the first game to be classified as a MMO is the original EverQuest which was released back in March 16, 1999, and still in wide use today even with the outdated graphics. Oddly EQ2 has been updating there's with the new content zones recently.
At any rate, that was besides the point. The point is should we continue to ignore what the industry defines a MMO, or continue with our own things where we tend to think of things like Second Life not a MMO when it meets the very definition of one. I'm posting this as I am very curious as to what others think of this, and interested in what others think.
I found that interesting as it's a popular belief that things like MUDDs, MUCKs, and Second Life are classified as MMOs, but those that use it at times do not think of it as such. I often wonder about this as there really isn't any difference between how MMO's are defined with what they do. The interesting thing is that it is the MMORPG that the term originates from. In fact the first game to be classified as a MMO is the original EverQuest which was released back in March 16, 1999, and still in wide use today even with the outdated graphics. Oddly EQ2 has been updating there's with the new content zones recently.
At any rate, that was besides the point. The point is should we continue to ignore what the industry defines a MMO, or continue with our own things where we tend to think of things like Second Life not a MMO when it meets the very definition of one. I'm posting this as I am very curious as to what others think of this, and interested in what others think.
FA+

Before this sounds like I love SL, is far from it. I like the game part of "normal mmo's better. Also even though on our server there are a large amount of deuches, SL by far has way to many and find all I do anymore there is log in pay rent and log out. But I digress. SL seems less of a game to most and is why I think most think it does not classify as a MMO.
I also think those that are on MUDs and MUCKS think they arn't since MMORPG tag didn't really exist till Everquest and Asheron's Call came out. Plus there are no graphics associated with it other than text. Yes it should still be classified that way, but most just don't see it that way.
Honestly it's like a big IRC chat with graphics. No more building your home with words, you have to pay for it. Or make it. Don't they charge you to upload stuff you've made too?
--Onni