Diablo 3 (ignore if not interested)
13 years ago
General
So I've played through the guest pass part now with the monk and witch doctor (witch doctor was a much more interesting character) but I've yet to decide whether to buy the game or not. Yeah the main reason I'd buy it would be to play with friends as it looks like that is really where the game starts to have strategy and prove interesting but it would be an easier choice if say the game was $50 instead of $60 as $60 seems overpriced. Granted by the time the price starts coming down my friends will have stopped playing it; atleast until the expansion(s) comes out.
Dungeon crawlers can be a lot of fun and gosh knows I've played quite a few over the years- for all its faults I honestly did have fun playing Too Human and even though I haven't played any of the prior Diablos I went into the game hoping it would be some odd hybrid in style of Too Human and something like Neverwinter Nights or Baldur's Gate. Thus it was a disappointment that the plot so far has been forgetable with the character doing all this stuff for no reason other than because the character is suppose to (maybe if I could actually not get bored watching the intro sequences and thus skip them I would understand things a little better). The fact that I could say Too Human had more interesting and actiony ways to wage genocide on hordes to help keep combat frantic and sadistically slaughterful means somewhere out there in the world someone is punching a puppy.
One of my main pauses comes from the fact that because the game is online only since Blizzard didn't want the Auction House to be totally raped by mod and hacked equipment it means it's basically MMO syle. So when Blizzard decides to pull the plug on the servers 5-10 years from now it means the game will essentially cease to exist and anyone with the game will be unable to play it again. EVER.
I think Diablo 3 suffered from the same problems most games that have an excessively long development cycle contain- it's near impossible to live up to the hype and at best they come out somewhere between above average and adequate (Anyone who wants to argue about Valve's Team Fortress 2, which was in development for 10 years, keep in mind they've continually added content since 2008). I'm still undecided on the game and I know my roommate is waiting for Torchlight 2.
Dungeon crawlers can be a lot of fun and gosh knows I've played quite a few over the years- for all its faults I honestly did have fun playing Too Human and even though I haven't played any of the prior Diablos I went into the game hoping it would be some odd hybrid in style of Too Human and something like Neverwinter Nights or Baldur's Gate. Thus it was a disappointment that the plot so far has been forgetable with the character doing all this stuff for no reason other than because the character is suppose to (maybe if I could actually not get bored watching the intro sequences and thus skip them I would understand things a little better). The fact that I could say Too Human had more interesting and actiony ways to wage genocide on hordes to help keep combat frantic and sadistically slaughterful means somewhere out there in the world someone is punching a puppy.
One of my main pauses comes from the fact that because the game is online only since Blizzard didn't want the Auction House to be totally raped by mod and hacked equipment it means it's basically MMO syle. So when Blizzard decides to pull the plug on the servers 5-10 years from now it means the game will essentially cease to exist and anyone with the game will be unable to play it again. EVER.
I think Diablo 3 suffered from the same problems most games that have an excessively long development cycle contain- it's near impossible to live up to the hype and at best they come out somewhere between above average and adequate (Anyone who wants to argue about Valve's Team Fortress 2, which was in development for 10 years, keep in mind they've continually added content since 2008). I'm still undecided on the game and I know my roommate is waiting for Torchlight 2.
FA+

If mass slaughter, accessible gameplay and a less grimdark fantasy is your thing then I'd say buy Torchlight.
Pretty much every argument you give in the journal is legit for Diablo and *not* legit for Torchlight =)
Personally, I don't play these types of games but I'm a nerd so I know them well, There's another darker one like it being made called Path of Exile.
This one is very much a Diablo 3 look-alike without the many downsides of it.
I'd recommend taking a closer look at Torchlight 2 and keeping an eye out for PoE instead of buying Diablo 3 - which is a good game but has frustrating downsides.
I'm also interested in Grim Dawn, though that game is a ways off still.
You can only have up to 4 people in a single game.
The map doesn't change from game to game, removing unknowns and the feeling of exploring and finding your own way...
The auction house is still only a third of the way operational. There is a real life money portion of it which has not been implemented yet (that's 1/3), because they are still trying to fix it and get the commodities section working.
I'd welcome you on it, but haven't been playing it much. Still looking forward to Guild Wars 2 coming out. Have you pre-ordered GW2 yet? :P
KoToR looked awesome too, and it was, until you got to the endgame which is far less enjoyable.
Guild wars looks promising but it's always safer to wait till a few days/weeks after release to hear various reactions to a game before just buying it.
Also: Diablo was always 4-man?
GW2, I've watched beta streams of it (Actually got a Pax Sivir skin for League of Legends while doing so)... and I know it doesn't live up to the full implementations of everything that's been being said about it. But everyone I know is getting GW2. There are several aspects that I prefer about Guild Wars to other games. As long as the community doesn't turn out to be sucking and I can get the hang of the combat system, I'll be fine.
Also wow, down from 8 to 4 players? That's actually kind of lame.