Anyone want some free art critiques? Come get them!
13 years ago
General
Or maybe even some minor tutelage. :3
Direct me to a suitable picture of yours, and we'll go from there.
...or you can enter The Contest™!
https://www.furaffinity.net/journal/3482884/
</shameless self-promotion>
Direct me to a suitable picture of yours, and we'll go from there.
...or you can enter The Contest™!
https://www.furaffinity.net/journal/3482884/
</shameless self-promotion>
FA+

But...critique!
Two years ago: http://www.furaffinity.net/view/4492583/
Last year: http://www.furaffinity.net/view/5620343/
This Year: (Tonight) http://www.furaffinity.net/view/8130286/
It's hard to tell by the last once, but I think you need to draw out the wire frame a bit more before you start with the ink work, since the first two look a little deflated, and the foreshortening is a little funky on the legs. I definitely suggest grabbing one of your favorite reference pics of the yote, drawing over it with circles (to get a feel for the proportions and the form) and trying a new picture based off the same proportions. When in doubt, check your limb and joint proportions against the head's radius.
Protip: I always start with the head, mark where the nose goes, slice the hemispheres both ways (to get a feel for where the head should be pointing), draw the spine in next, and go from there. Give it a shot!
I'd like to enter in a pic of Bing when I get the chance.
I really don't have much to say about this one. The line work is clear, the colors are balanced, the on-character shadows are finely tuned, and the gradient effects have a smooth, illustrator-like quality. If I had to give any critiques to this one, it's that the background and drop shadow situation doesn't reconcile with your light source. It's not exactly wrong, but putting shadows beneath them and reaching down/forward, instead of those drop shadows you have now, would help with the visual depth.
And you totally have to enter, now. :3
But again, it's small. =p
I suppose I'll pick these guys- http://black-n-yellow.deviantart.com/gallery/?offset=24#/d4zagmz
http://black-n-yellow.deviantart.com/gallery/#/d52fz3e
http://black-n-yellow.deviantart.com/gallery/#/d53jrsz
And finally one on this actual site- http://www.furaffinity.net/view/8049547/
I'm looking for feedback on what I should stick to more or less or what I have more skill in. I chose an animation, 3D sculpting and painting and lastly my illustration. I'm just curious which I'm strongest in because I have potential in all of them but I'm slightly foggy on what I can do with the greatest amount of accuracy and it would be great to get a second opinion from a fellow artist. Thanks for this, it's certainly a great opportunity!
You definitely win with the 3D sculpting, though. 100%. They look kind of funny without real rendered mouths, but otherwise, I don't think you could change a thing. :3
There's not much I can say about the animation - it's pretty rough in line work and frame rate, but I think you already knew that.
The still image could definitely benefit from some shading, though snow is definitely not an easy substance to shade. You also need some depth with that kind of composition, even if it's as simple as some slight blurring of the background and foreground, to restrict the depth of focus. Also, those disclaimers are about as useless, and about as potentially alienating, as DLC on an Ubisoft game. Stamp the earliest-known image, in case it ever comes to a dispute, and leave it at that. Anyone who wants to remove it can and will, easily, so what's the point? It only uglies up the rest of the picture.
That was my thinking as well. The mouth issue comes from using dynamesh in zbrush, which for some reason, doesn't have any respect for borders and makes the gap between the jaws look like melted plastic, fusing the jaws together like some freakish science experiment gone wrong. Honestly the best remedy would be to retopologize in 3DS Max and lay that issue to rest. Thanks! I would add more texture though, they kind of look like action figures with out the roughness of the fur, but I'm still playing with the toolsets for hair and fur, so until I either get a better texture artist or figure it out on my own(probably end up with option B) I will stick to what I know.
Yeah, capture cameras decrease the quality and they are just pencil tests but the motion is pretty solid, though lacking in betweens. Once I get it tweened and spruced up, it should be looking good for the dog and pony show but I can't promise anything, people might take me literally and that's dangerous with me. :p
Right you are, it could use the extra touch of dimension, which I plan on adding now that I have a wacom. See, I did this way back and painted with a mouse, which you can well imagine was a complete nightmare. It's like painting with a brick, it doesn't work out too well and it looks half decent at best. Point well received, I'll kill the watermarks and just use a simple, yet well placed signature and leave the disclaimer in the description, rather than cluttering the image with all that legal jargon. That stuff is for the birds and wall street attorneys anyway, nobody really heeds or pays attention to them. I tend to be overly paranoid about protecting my ideas.
Well many thanks for the tips, I'll try to cover all of them and if those damn meddling kids keep out of my way, I'll eventually try to improve on each of them, taking that critique into consideration. (Scooby pun that wasn't called for intended, tyvm. Yes, I speak text on rare occasions and you're probably irritated by all the parenthetical disclaimers, am I ballpark?)
Also, sorry to tell you, but... http://www.monoprice.com/products/product.asp?c_id=108&cp_id=10841&cs_id=1084101&p_id=6815&seq=1&format=2