Chose Your Own Beachfox-Venture
13 years ago
General
Chose Your Own Beachfox-venture
In the grand tradition of "Chose Your Own Adventure", and inspired by the likes of Puzzle Detective,
Caesarcub, and
Felixpath, it's "Choose Your Own Beachfox-venture".
You, the viewer, will take control of a random hapless stud as he's swept up in Beachfox-verse style adventure, guiding him safely through the many pitfalls that exist for young studs in those lands as you quest for glory! Exactly what kind of adventure lies in wait and what counts as glory will be determined by the choices made as the plot progresses.
HOW IT WORKS
In each installment, there will be multiple choices of what to do next at the end, usually four. Readers may vote for their favorite option of what to do next in the comments. Highest voted option is what happens next. In the case of ties, the artist's own perversity will win the day.
BAD END
As anyone who's experienced Choose Your Own Adventure knows, Bad Ends lurk around every corner, often following the most innocuous of choices. When the viewers choose a path that leads to Bad End, the character's fate will be played out as if it were a normal installment (any particularly bad Bad Ends will be on BeachfoXtreme for peace of mind). Then, the second most voted option from the previous installment will be chosen and the story will continue off of that.
In the extremely unlikely event that all options lead to various Bad Ends, the story will backtrack however many steps is needed to reach a safe branching point. -Eventually-, the character will get to one of the few rare Good Ends, whatever that happens to be.
YOUR CHARACTER
The protagonist is a Husky Otter Geek.
The protagonist has the following Green Traits:
Sturdy: (From Husky) The protagonist is sturdy and wont get as banged up by getting tossed around as others might.
Aquatic: (From Otter) The protagonist can survive underwater for extended periods and is a strong swimmer.
Trivia Master: (From Geek) The protagonist has a wide array of knowledge about many subjects. There's not much he doesn't know already.
Quick Thinker: (From Geek) The protagonist is good at thinking on his feet. Actions which involve coming up with solutions quickly are more likely to succeed.
Techy: (From Geek) The protagonist is good with machines and computers. Actions involving them are more likely to result in positive outcomes.
The protagonist has the following Red Traits:
Low Fitness: (From Husky) The protagonist spends more time eating chips at the computer then getting exercise. His stamina is low and will be easily exhausted.
Shy: (From Geek) The protagonist isn't good at dealing with strangers or social situations. Actions involving fast-talking or charisma are less likely to succeed.
Unathletic: (From Geek) The protagonist isn't very physical, and has little experience with fighting or active pursuits. Such actions are less likely to result in positive outcomes.
Virgin: (From Geek) The protagonist has never gotten laid and is more nieve about the ill-intentions of others.
TRAITS
Green Traits are positive traits that make certain actions more likely to result in good outcomes and avoid Bad Ends when taken.
Red Traits are negative traits that make certain actions less likely to result in good outcomes and make Bad Ends more likely if taken.
Blue Traits are neutral traits which will effect actions and responses, but wont make Bad Ends more or less likely when effecting an outcome.
CLOSING
That's all for now. Further details will be added as they're needed. Feel free to ask questions in the comments, and let the game begin!
In the grand tradition of "Chose Your Own Adventure", and inspired by the likes of Puzzle Detective,
Caesarcub, and
Felixpath, it's "Choose Your Own Beachfox-venture".You, the viewer, will take control of a random hapless stud as he's swept up in Beachfox-verse style adventure, guiding him safely through the many pitfalls that exist for young studs in those lands as you quest for glory! Exactly what kind of adventure lies in wait and what counts as glory will be determined by the choices made as the plot progresses.
HOW IT WORKS
In each installment, there will be multiple choices of what to do next at the end, usually four. Readers may vote for their favorite option of what to do next in the comments. Highest voted option is what happens next. In the case of ties, the artist's own perversity will win the day.
BAD END
As anyone who's experienced Choose Your Own Adventure knows, Bad Ends lurk around every corner, often following the most innocuous of choices. When the viewers choose a path that leads to Bad End, the character's fate will be played out as if it were a normal installment (any particularly bad Bad Ends will be on BeachfoXtreme for peace of mind). Then, the second most voted option from the previous installment will be chosen and the story will continue off of that.
In the extremely unlikely event that all options lead to various Bad Ends, the story will backtrack however many steps is needed to reach a safe branching point. -Eventually-, the character will get to one of the few rare Good Ends, whatever that happens to be.
YOUR CHARACTER
The protagonist is a Husky Otter Geek.
The protagonist has the following Green Traits:
Sturdy: (From Husky) The protagonist is sturdy and wont get as banged up by getting tossed around as others might.
Aquatic: (From Otter) The protagonist can survive underwater for extended periods and is a strong swimmer.
Trivia Master: (From Geek) The protagonist has a wide array of knowledge about many subjects. There's not much he doesn't know already.
Quick Thinker: (From Geek) The protagonist is good at thinking on his feet. Actions which involve coming up with solutions quickly are more likely to succeed.
Techy: (From Geek) The protagonist is good with machines and computers. Actions involving them are more likely to result in positive outcomes.
The protagonist has the following Red Traits:
Low Fitness: (From Husky) The protagonist spends more time eating chips at the computer then getting exercise. His stamina is low and will be easily exhausted.
Shy: (From Geek) The protagonist isn't good at dealing with strangers or social situations. Actions involving fast-talking or charisma are less likely to succeed.
Unathletic: (From Geek) The protagonist isn't very physical, and has little experience with fighting or active pursuits. Such actions are less likely to result in positive outcomes.
Virgin: (From Geek) The protagonist has never gotten laid and is more nieve about the ill-intentions of others.
TRAITS
Green Traits are positive traits that make certain actions more likely to result in good outcomes and avoid Bad Ends when taken.
Red Traits are negative traits that make certain actions less likely to result in good outcomes and make Bad Ends more likely if taken.
Blue Traits are neutral traits which will effect actions and responses, but wont make Bad Ends more or less likely when effecting an outcome.
CLOSING
That's all for now. Further details will be added as they're needed. Feel free to ask questions in the comments, and let the game begin!
FA+

Let's get it on!
Well, I can. Hopefully. Certainly a touch less periless then what goes down in those Chose Your Own Felixventures, though!
Trying to leap out of a helecopter when you're collared and leashed will not end well, though. But that's why we have the bounce-back, try again option.
Your subjects might be a little too extreme to pass the approval stage, though.
I mean, getting married to the hunky husky transdimensional warrior who saved you from getting tentacleraped by an evil god counts, right?
What I'm trying to ask is: do you know right fom the start that, say, path AADCCCB leads to a bad ending and BABABAD leads to a good ending? Or do you wait until people have chosen C before you make up the four answers following C (which also means that even you might not know where paths A, B and D would have led)?
I have a general idea of the next two or three steps forward might be, the general options, and where they might lead. Once people choose certain paths, I'll know where to focus my attentions, always trying to keep a general spread of two or three steps down the line. So limited to just 9-12 possible game states "three steps forward". No sense in mapping out -every- possibility when 98% of it will never be seen. :)
We'll see if this approach is actually workable. :)