MACRO FLUXX - Bigger is Better (Development)
13 years ago
Whilst at AC I picked up on the contagion that is Fluxx, then figured, why not make a Micro/Macro version?
So right now I'm waiting for my flight out of here whilst thinking of ideas.
Any ideas for cards would be appreciated. If I can get a realistically playable deck going ,I may very well have a real deck made. Maybe multiple ones for sale.
Feel free to give as many ideas as you like. But please only worthwhile card ideas. I'm rather serious about doing this.
My current -very- rough draft consists of..
12 Growth Keepers
Contagious Growth - Any time this would be discarded, it is instead passed to the left
6 Micro Keepers
10 Ungrouped keepers
ROGUE/Megawolfe Creeper - Removed by discarding 2 Micros(Complete with backwards letters in the card name)
Army Creeper - Moves to player with the most Growths
Ungoal: Microscopic - If no growth cards are in play, all players may play 1 growth from their hand. If none are in play, and no players have a Growth to play, the game is over and nobody wins.
...Among various random ideas. But these I'm enjoying the most so far.
So right now I'm waiting for my flight out of here whilst thinking of ideas.
Any ideas for cards would be appreciated. If I can get a realistically playable deck going ,I may very well have a real deck made. Maybe multiple ones for sale.
Feel free to give as many ideas as you like. But please only worthwhile card ideas. I'm rather serious about doing this.
My current -very- rough draft consists of..
12 Growth Keepers
Contagious Growth - Any time this would be discarded, it is instead passed to the left
6 Micro Keepers
10 Ungrouped keepers
ROGUE/Megawolfe Creeper - Removed by discarding 2 Micros(Complete with backwards letters in the card name)
Army Creeper - Moves to player with the most Growths
Ungoal: Microscopic - If no growth cards are in play, all players may play 1 growth from their hand. If none are in play, and no players have a Growth to play, the game is over and nobody wins.
...Among various random ideas. But these I'm enjoying the most so far.
FA+

But I'd like to keep Rogue in there as a Creeper, Just makes sense.
Though, I could spoof it, make it after him but simply not use his name.. Hm.
this Fluxx thing
dafuq is it?
Right now I'm thinking of mixing Zombie and Pirate. Playing with an abundance of Keeper cards, whilst also having many ways to steal them. (IE, Growth and Size Stealing)
Shrink Ray
Growth Potion
Crowd
Soldiers
Tanks
Paws
Gaping Maw
Buildings
Captive woman
Captive man
Jar
Goals:
Squishies: Crowd, shrink ray or growth potion and paws
Full belly: Crowd, both captives and shrink ray or growth potion and gaping maw
Army march: Growth potion, paws, tanks and soldiers
Kong: Captive man or woman, growth potion, buildings
Collector: Jar, both captives and shrink ray
Actions:
Might be trickier, such as a card that lets you use your growth/shrink to counteract the others to force discarding of keepers.
Maybe another that lets you free someones captive (discard keeper). Or steal if it you have the jar.
Binding cards: Items that can keep you from winning eve if you have the keepers for the goal. Saw these in Pirate Fluxx.
Mad scientist - thwarts your every move until you find a way to get rid of him
All out war - Heavy military presence keeps you too busy to win until you find the special cards to defeat them.
Hope that helps for ideas :)
But this on its own sounds interesting, I'd definitely give it a play. :3