I tell you, I tell you the dragonborn comes
13 years ago
General
I though the title would work since Skyrim's Dawnguard expansion drops tomorrow (only on the 360 though). But this journal isn't about Dovahkiin or the Greybeards or even Shouting, it's about Pathfinder again (big surprise, I know). I've goen ahead and plucked the dragonborn race from 4th Edition DnD and redid them in glorious Pathfinder rules. Beware, beware the dragonborn's come!
Dragonborn Racial Traits
+2 Strength, +2 Charisma, -2 Wisdom: Dragonborn are powerful and confident but their drive borders on single-mindedness.
Humanoid (dragonborn, reptilian): Dragonborn are humanoids with the dragonborn and reptilian subtypes.
Normal Speed: Dragonborn have a base speed of 30 feet.
Darkvision: Dragonborn can see in the dark up to 60 feet.
Draconic Aspect: A dragonborn's visage gives them a +1 racial bonus to Intimidate checks.
Scion of the Past: Dragonborn receive a +1 racial bonus to Knowledge (History) checks.
Dragonscale: Their resilient hide gives dragonborn a +2 natural armor bonus.
Draconic Immunities: Dragonborn are immune to magical sleep effects and receive a +2 racial bonus against enchantment spells and effects.
Breath Weapon: Once per day a dragon can expel a breath weapon, doing so is a supernatural attack that requires a standard action. Upon creation each dragonborn character must choose either a 20 foot line or 15 foot cone, and then choose whether the breath weapon deals acid, cold, electricity, or fire damage. Once this choice is made it remains the default form of that dragonborn's breath weapon. The base damage for a dragonborn's breath is 1d6, a successful reflex save negates the damage (DC equal to 10 + 1/2 the dragonborn's character level + Con modifier).
Languages: Dragonborn begin play speaking Common and Draconic. Dragonborn with high Intelligence scores can choose from the following: Elven, Dwarven, Sylvan, Orc, Celestial, Infernal, and Abyssal.
Why yes, I am having way too much playing around with the Advanced Race Guide. I might just go ahead and make a race of anthro bears next, because I can.
Also, I find it funny Dawnguard is coming out the same day Bioware is set to release the Mass Effect 3 "Clarification" DLC. Guess Bethesda decided to put out a bandage to cover up what is sure to be a reopened wound.
Dragonborn Racial Traits
+2 Strength, +2 Charisma, -2 Wisdom: Dragonborn are powerful and confident but their drive borders on single-mindedness.
Humanoid (dragonborn, reptilian): Dragonborn are humanoids with the dragonborn and reptilian subtypes.
Normal Speed: Dragonborn have a base speed of 30 feet.
Darkvision: Dragonborn can see in the dark up to 60 feet.
Draconic Aspect: A dragonborn's visage gives them a +1 racial bonus to Intimidate checks.
Scion of the Past: Dragonborn receive a +1 racial bonus to Knowledge (History) checks.
Dragonscale: Their resilient hide gives dragonborn a +2 natural armor bonus.
Draconic Immunities: Dragonborn are immune to magical sleep effects and receive a +2 racial bonus against enchantment spells and effects.
Breath Weapon: Once per day a dragon can expel a breath weapon, doing so is a supernatural attack that requires a standard action. Upon creation each dragonborn character must choose either a 20 foot line or 15 foot cone, and then choose whether the breath weapon deals acid, cold, electricity, or fire damage. Once this choice is made it remains the default form of that dragonborn's breath weapon. The base damage for a dragonborn's breath is 1d6, a successful reflex save negates the damage (DC equal to 10 + 1/2 the dragonborn's character level + Con modifier).
Languages: Dragonborn begin play speaking Common and Draconic. Dragonborn with high Intelligence scores can choose from the following: Elven, Dwarven, Sylvan, Orc, Celestial, Infernal, and Abyssal.
Why yes, I am having way too much playing around with the Advanced Race Guide. I might just go ahead and make a race of anthro bears next, because I can.
Also, I find it funny Dawnguard is coming out the same day Bioware is set to release the Mass Effect 3 "Clarification" DLC. Guess Bethesda decided to put out a bandage to cover up what is sure to be a reopened wound.
FA+

I'd maybe, just maybe, drop Improved Natural Armor and pick up Flight, but hey, if you wanted dragon wings, that's what Draconic Sorcerers and Dragon Disciples are for.