Terrists!
17 years ago
This is Rumor Control, here are the facts:
Be Safe: Be Suspicious
Terrorism has become an unfortunate fact of life not only in New York but the
country at large, a direct assault on our communities and our way of life that
leaves citizens struggling to find answers to difficult questions, not the least
of which is "What can I do to prevent such atrocities? How can I help?"
Quite simply, terrorism is successful because terrorists are able to pass
unnoticed and unremarked upon - but they fail to count on the best intelligence
network ever devised: the American people. How can you tell who might be a
terrorist? Look for the following characteristics:
* A stranger or foreigner.
* Argumentative, especially about politics or philosophy.
* Probing questions about your work, particularly high-tech.
* Spends a greater than average amount of time on the Net.
* Interests in chemistry, electronics, or computers.
* Large numbers of mail-order deliveries.
* Taking photographs of major landmarks.
And those are just a few. If you're suspicious, then turn them in to your local
law enforcement for a thorough background check. Better safe than sorry. You
and your neighbors will sleep more securely knowing that you're watching each
other's back.
Now, this was from a PC game that came out before 9/11/01, but I find it downright eerie at how damned similar that logic seems to the Commander in Cheif's.
Fun fact from said game: The setting is in New York, in 2050 or so. However, the design team deemed that modeling in the WTC's would require too much RAM from the current level of computing technology that most people had, so the WTC's were not rendered into the game, thereby making it pre-emptively historically accurate by accident.
Terrorism has become an unfortunate fact of life not only in New York but the
country at large, a direct assault on our communities and our way of life that
leaves citizens struggling to find answers to difficult questions, not the least
of which is "What can I do to prevent such atrocities? How can I help?"
Quite simply, terrorism is successful because terrorists are able to pass
unnoticed and unremarked upon - but they fail to count on the best intelligence
network ever devised: the American people. How can you tell who might be a
terrorist? Look for the following characteristics:
* A stranger or foreigner.
* Argumentative, especially about politics or philosophy.
* Probing questions about your work, particularly high-tech.
* Spends a greater than average amount of time on the Net.
* Interests in chemistry, electronics, or computers.
* Large numbers of mail-order deliveries.
* Taking photographs of major landmarks.
And those are just a few. If you're suspicious, then turn them in to your local
law enforcement for a thorough background check. Better safe than sorry. You
and your neighbors will sleep more securely knowing that you're watching each
other's back.
Now, this was from a PC game that came out before 9/11/01, but I find it downright eerie at how damned similar that logic seems to the Commander in Cheif's.
Fun fact from said game: The setting is in New York, in 2050 or so. However, the design team deemed that modeling in the WTC's would require too much RAM from the current level of computing technology that most people had, so the WTC's were not rendered into the game, thereby making it pre-emptively historically accurate by accident.
As a man trained in identifying threats to National Security, I can say that it's a little more complicated than that. Especially since that first 'rule' doesn't actually exist in the real world. ^__^