Photoshop CS5 extended: A ramblin (I'm an art program nerd)
13 years ago
General
So I just bought myself a copy. It was through an OEM program for a company my buddy works for. Which is good because I don't like spending $700 on an image program. And no I will not give up who he is because he's not supposed to be doing it. Though I suppose its better than stealing. I got burnt trying out CS1 as it was a totally handicapped copy so I prefer to be able to get updates.
I'm giving it a chance. Painter sort of lost me with painter 12 as some of "autosave features" make it really easy to F up all your work... this happened to me three times. Admittedly the last one of those times I was drunk. :D I'm going to have to hunt down my painter 7 disk. I know I can turn it off... but its save system in general pisses me off. Saving a simple jpeg for the web is a four process event. I felt better off taking a screen cap and posting it in MS paint.
So, some interesting new stuff. Like The ability to use 16 bits per channel(and 32 with greatly reduced features) is nice... but not really needed for someone like me. I still use photoshop 6.0 for a lot of things. And 8bit was all we had back in the day there boys and girls. I even had to go online and look up why the heck I'd even use 16 bits per channel. The answer is its for digital photography... as in stuff your going to print out. No issue for me there. Moving on.
As I've come up from 6.0... and this is *counts on fingers* like version 15 or something I'd expect more... everything. There are a few new tools... but they just do what you could do with old tools just in less steps... so I guess thats good. One thing I'm curious about is how in a newer version of the program they could f up gradients. They band like crazy now. You can fix it... but it takes more steps... so I'm not so sure how that happened. Perhaps they [badly] rewrote their colour matrix program. I noticed a lot of the original staff's names aren't listed when the program starts up.
There's a few new filters... like surface blur and the much toted lens blur. I do like the lens blur. Though I really only see it being used for three reasons. Animation, those fake 3d things you have to cross your eyes at and for me to make incredibly lazy backgrounds. Yay! :D
Okay so there are new materials... I generally make my own so thats a bit of a wash for me. Though they can be applied to animated stuff... and now you can do animation stuff in program... so I think I'll give that a try. I hate flash's cell system so this might work out for me.
Though there will be no warbly bouncing hips like I've seen lately. I know some of you may like them... but I don't. That and unnecessary zooms (No it does not cover up the fact that they animated very little) and camera shaking. Though considering every action director and their dog is going it now so I guess I'm just out of the loop... but I prefer to think of myself as counter culture.
I'm giving it a chance. Painter sort of lost me with painter 12 as some of "autosave features" make it really easy to F up all your work... this happened to me three times. Admittedly the last one of those times I was drunk. :D I'm going to have to hunt down my painter 7 disk. I know I can turn it off... but its save system in general pisses me off. Saving a simple jpeg for the web is a four process event. I felt better off taking a screen cap and posting it in MS paint.
So, some interesting new stuff. Like The ability to use 16 bits per channel(and 32 with greatly reduced features) is nice... but not really needed for someone like me. I still use photoshop 6.0 for a lot of things. And 8bit was all we had back in the day there boys and girls. I even had to go online and look up why the heck I'd even use 16 bits per channel. The answer is its for digital photography... as in stuff your going to print out. No issue for me there. Moving on.
As I've come up from 6.0... and this is *counts on fingers* like version 15 or something I'd expect more... everything. There are a few new tools... but they just do what you could do with old tools just in less steps... so I guess thats good. One thing I'm curious about is how in a newer version of the program they could f up gradients. They band like crazy now. You can fix it... but it takes more steps... so I'm not so sure how that happened. Perhaps they [badly] rewrote their colour matrix program. I noticed a lot of the original staff's names aren't listed when the program starts up.
There's a few new filters... like surface blur and the much toted lens blur. I do like the lens blur. Though I really only see it being used for three reasons. Animation, those fake 3d things you have to cross your eyes at and for me to make incredibly lazy backgrounds. Yay! :D
Okay so there are new materials... I generally make my own so thats a bit of a wash for me. Though they can be applied to animated stuff... and now you can do animation stuff in program... so I think I'll give that a try. I hate flash's cell system so this might work out for me.
Though there will be no warbly bouncing hips like I've seen lately. I know some of you may like them... but I don't. That and unnecessary zooms (No it does not cover up the fact that they animated very little) and camera shaking. Though considering every action director and their dog is going it now so I guess I'm just out of the loop... but I prefer to think of myself as counter culture.
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