R&R
13 years ago
The RPG writing is still going strong. Actually, I'm more than a little obsessed with it. Of course this is a good thing. And finishing an RPG is something I can actually do. I've written two RPGs in the past so I know I can muscle through and finish this one, though it is actually quite a bit beefier than the last two.
Still not ready to share lots of detail but I can say that it is a fantasy RPG, it is a funny animal RPG, and it is going to rock my world even if nobody else gives a flip about it.
I've written most of the core rules, just gotta work out some of those nitty-gritty combat details that are so much fun. I've written 90% of the animal Form descriptions. That was a hard part. I had to be careful to include all the favorites like cats, dogs, mice, and wolves. But I also included some that I just like personally, such as the mongoose. Too easy to get a list that is just too damn long. Had to ruthlessly cut a few out. Sorry miniature pony fans! Maybe in the supplement.
The title of this game: Rabbits & Rangers.
Still not ready to share lots of detail but I can say that it is a fantasy RPG, it is a funny animal RPG, and it is going to rock my world even if nobody else gives a flip about it.
I've written most of the core rules, just gotta work out some of those nitty-gritty combat details that are so much fun. I've written 90% of the animal Form descriptions. That was a hard part. I had to be careful to include all the favorites like cats, dogs, mice, and wolves. But I also included some that I just like personally, such as the mongoose. Too easy to get a list that is just too damn long. Had to ruthlessly cut a few out. Sorry miniature pony fans! Maybe in the supplement.
The title of this game: Rabbits & Rangers.
The dice mechanic is 50/50 based so I learned how to use Pascal's Triangle to calculate the probabilities of rolling 1 on various numbers of d2s. That was fun. I hate math, but this is fun stuff.
I was using a Class-based system but the latest revision drops the Classes altogether. I'm gunning for a very simple game with a fast-paced mechanic.
Currently working out relative movement rates, how much faster a swimmer can move in water vs. land, etc.