Guys...
17 years ago
General
I have something to tell you all...
...Wiiware is amazing. o..o
*is tempted to just leave this really short journal and go back downstairs to play more Lostwinds or Pop, but that's just not like him*
So, some of you may know I have a couple of series in the making. Well, I'm working on it. That's all I have to say about that.
Honestly, I've been feeling a little depressed lately. Maybe it's just the Spring-time Blues. Or maybe it's the fact that I have no girlfriend, but instead about six stalkers, all of whom I kind of hate. Or maybe it's the fact that one of my buddies from my old workplace died just the other day. Or the fact that I'm just getting over yet another really bad cold. Or all four. Who knows.
...Either way, as unusual as it is for me to feel this way...
*sigh* I think I need a hug... :<
Really, I haven't felt this miserable since I was a just little kid. I don't care about the feeling itself, I just really wish I knew why I feel so badly. It's simply frustrating to feel like some miserable waste of life and have no idea why.
Game review/rant - Worms: a Space Oddity (Wii)
Now, I know I've heard all the sniping at the Wii. "It's just using old technology revisited" or "What's so great about a 3-D lightgun machine?" Regardless of what they're saying, I've still generally heard the machine regarded as a "Next-Gen console". So why, I must ask, is the Worms series making a sudden U-turn?
And, just to clarify, I'm not talking about returning to 2-D style after having made Worms 3-D. To be honest, going back to 2-D is the one thing I feel I can say to this game's credit. The 2-D style was really what made Worms, Worms. Though, I must admit, I did enjoy Worms 3-D for the most part, I was still thrilled to see that they were going back to basics in terms of making a 2-D game.
Unfortunately, they completely overshot the mark of just reverting back to 2-D and went back to a few generations ago. Honestly, the great thing about the Worms games was that they were fun, competitive, provided high levels of customization, had a huge (and silly) weapon selection for whatever the situation, balanced (so it wasn't just shoot, kill, switch, repeat), ETC. You know, something that I would gladly pay fifty dollars to get my paws on.
This new one, I'd hesitate to pay ten dollars for, if I had known it was like this. It's unbalanced, so that you're usually just firing to kill with every shot. The customization is pretty lacking and highly limited (to a sci-fi theme). It feels really lax and boring, rather than having the tense but fun feeling the other games had when gunning for your friends. The weapon selection has suffered tragically in the face of this redux. And, oh yeah, pretty much everything has to be unlocked.
To its credit, they did try to make it innovative and make one feel as though one is actually throwing the grenade or punching the enemy through the use of Wiimote gestures being the only way to attack. Unfortunately, it didn't come across as "fun" or "immersive", but instead as things like "annoying" or "gimmicky"... Which is still tolerable until you throw in the fact that they programmed it so that the Wiimote sometimes doesn't pick up on just what gesture you're using (or on any gesture at all), so you often end up using the wrong punch, or throwing a grenade before gaging your strength correctly, or simply not throwing at all.
Did I mention that the power is also gaged by a gesture, making it really hard to choose a proper power? Well they did. They did try to fix it by making a "test shot" that shows exactly where the attack will land before you attack, giving you a chance to recalibrate and try again. BUT (and there seem to be a lot of buts for their efforts to correct their glaring mistakes, aren't there?) But, the test shot is basically a laser sight. On crack. You always know where the shot will go, so you never miss. Sure, there's a time limit, but it counts down so slowly, you'd have to try to wade it out without firing, even after taking a few practice shots to get your attack juuuuust right.
And the single player mode! It's just a bunch of useless little puzzles! Even the battle stages aren't really battles, because the computers still make mistakes while you have the awesome power of the test shot! So, essentially, they're just another puzzle, the puzzle being "How do I get to the special crate that unlocks something without blowing it up in the process?" MAYBE excusable if there were some 150 stages of puzzles. Maybe. But, no! We get thirty measly, little, five-minute-a-piece puzzles. With six mini-games peppered in, mind you. Of course, the mini-games are also crap in my opinion, all proving to be obscenely easy. Though, sadly, they're a welcome break from the monotony of the rest of the single player.
Pathetic, Team 17. Truly pathetic. I hope you go bankrupt -again- for charging me fifty dollars for THIS garbage, and I hope I can get a fraction of that back as store credit by re-selling to EB Games.
If I had to give it a number, I'd give it a 4/10. The four being the relative amount of fun that one can have from playing a Worms game, even one as poorly made as this. Though, really, if you have a choice, try with all your might to find a different Worms game.
That is all.
-Reed
...Wiiware is amazing. o..o
*is tempted to just leave this really short journal and go back downstairs to play more Lostwinds or Pop, but that's just not like him*
So, some of you may know I have a couple of series in the making. Well, I'm working on it. That's all I have to say about that.
Honestly, I've been feeling a little depressed lately. Maybe it's just the Spring-time Blues. Or maybe it's the fact that I have no girlfriend, but instead about six stalkers, all of whom I kind of hate. Or maybe it's the fact that one of my buddies from my old workplace died just the other day. Or the fact that I'm just getting over yet another really bad cold. Or all four. Who knows.
...Either way, as unusual as it is for me to feel this way...
*sigh* I think I need a hug... :<
Really, I haven't felt this miserable since I was a just little kid. I don't care about the feeling itself, I just really wish I knew why I feel so badly. It's simply frustrating to feel like some miserable waste of life and have no idea why.
Game review/rant - Worms: a Space Oddity (Wii)
Now, I know I've heard all the sniping at the Wii. "It's just using old technology revisited" or "What's so great about a 3-D lightgun machine?" Regardless of what they're saying, I've still generally heard the machine regarded as a "Next-Gen console". So why, I must ask, is the Worms series making a sudden U-turn?
And, just to clarify, I'm not talking about returning to 2-D style after having made Worms 3-D. To be honest, going back to 2-D is the one thing I feel I can say to this game's credit. The 2-D style was really what made Worms, Worms. Though, I must admit, I did enjoy Worms 3-D for the most part, I was still thrilled to see that they were going back to basics in terms of making a 2-D game.
Unfortunately, they completely overshot the mark of just reverting back to 2-D and went back to a few generations ago. Honestly, the great thing about the Worms games was that they were fun, competitive, provided high levels of customization, had a huge (and silly) weapon selection for whatever the situation, balanced (so it wasn't just shoot, kill, switch, repeat), ETC. You know, something that I would gladly pay fifty dollars to get my paws on.
This new one, I'd hesitate to pay ten dollars for, if I had known it was like this. It's unbalanced, so that you're usually just firing to kill with every shot. The customization is pretty lacking and highly limited (to a sci-fi theme). It feels really lax and boring, rather than having the tense but fun feeling the other games had when gunning for your friends. The weapon selection has suffered tragically in the face of this redux. And, oh yeah, pretty much everything has to be unlocked.
To its credit, they did try to make it innovative and make one feel as though one is actually throwing the grenade or punching the enemy through the use of Wiimote gestures being the only way to attack. Unfortunately, it didn't come across as "fun" or "immersive", but instead as things like "annoying" or "gimmicky"... Which is still tolerable until you throw in the fact that they programmed it so that the Wiimote sometimes doesn't pick up on just what gesture you're using (or on any gesture at all), so you often end up using the wrong punch, or throwing a grenade before gaging your strength correctly, or simply not throwing at all.
Did I mention that the power is also gaged by a gesture, making it really hard to choose a proper power? Well they did. They did try to fix it by making a "test shot" that shows exactly where the attack will land before you attack, giving you a chance to recalibrate and try again. BUT (and there seem to be a lot of buts for their efforts to correct their glaring mistakes, aren't there?) But, the test shot is basically a laser sight. On crack. You always know where the shot will go, so you never miss. Sure, there's a time limit, but it counts down so slowly, you'd have to try to wade it out without firing, even after taking a few practice shots to get your attack juuuuust right.
And the single player mode! It's just a bunch of useless little puzzles! Even the battle stages aren't really battles, because the computers still make mistakes while you have the awesome power of the test shot! So, essentially, they're just another puzzle, the puzzle being "How do I get to the special crate that unlocks something without blowing it up in the process?" MAYBE excusable if there were some 150 stages of puzzles. Maybe. But, no! We get thirty measly, little, five-minute-a-piece puzzles. With six mini-games peppered in, mind you. Of course, the mini-games are also crap in my opinion, all proving to be obscenely easy. Though, sadly, they're a welcome break from the monotony of the rest of the single player.
Pathetic, Team 17. Truly pathetic. I hope you go bankrupt -again- for charging me fifty dollars for THIS garbage, and I hope I can get a fraction of that back as store credit by re-selling to EB Games.
If I had to give it a number, I'd give it a 4/10. The four being the relative amount of fun that one can have from playing a Worms game, even one as poorly made as this. Though, really, if you have a choice, try with all your might to find a different Worms game.
That is all.
-Reed
FA+

~holy crap molasses!Ironically enough, I don't like the cold... ^^;
on the other note *hugs* its ok man, whenever I get sick I get all depressed and bummed. As for your friend who just died... my condolences... the stalkers...Yikes...
Thanks, I appreciate the thought. The friend didn't really phase me too much, I'm used to it. The stalkers are kinda new to me, though... <<;
I only give people items to satisfy their material greed. DDD:
SO HERE'S A NEW CAR ~
On the Worms note..
I only played that game liek once.... DX
And is one of these stalkers the crazy ex that you mentioned?
Also I'm sorry to hear about your friend. I've been there before.
And finally, I haven't actually played worms before, so I can't really comment on that ^^;
I wish I had Worms: Armageddon. That was the best one in my humble opinion.