That's Two New RPG Characters Made, and a Third on the Way
13 years ago
General
Tonight begins my gaming group's GURPS adventure. It's supposed to be a horror campaign set in modern-day New Jersey, and if you know NJ you know just how terrifying a place it can be. There's the trackless wilderness of the Pine Barrens, the maze of waterways between the barrier islands and the mainland, all those abandoned factories. It's just begging to be infiltrated by Old Ones and the Elder Gods.
My GURPS character is a farmer with a hobby in computer tinkering; a big, clumsy oaf with a brain. Not quite sure what the adventure will entail, but at least he's built like an ox.
I'm not sure when we're going to do the apocalyptic Pathfinder adventure, but my character is ready for when that starts. Since we're supposed to go with evil characters, I went with a lawful evil halfling bard, specifically the arcane duelist bard variant. He's a petty, spiteful, malicious, and hateful little man who wants to hurt the world as much as he feels the world hurt him. A brat who never matured really.
But when it comes time to make characters for the next, next campaign I already started planning one. Neutral good minotaur sorcerer. In Pathfinder, each sorcerer chooses a bloodline that imparts their magical power. Sometimes it's the result of an unusual ancestor, sometimes it's strange circumstances around birth. Vinden's an arcane bloodline sorcerer, meaning enough of his ancestors were wizards to the point that magic is as natural to him as breathing. Draconic bloodline sorcerers have a dragon somewhere in their family tree. Infernal sorcerers have an ancestor who made a pact with a devil. Destined sorcerers have magic because shut up they just do (hey, not every bloodline can be a home run).
This new minotaur I'm working on is an abyssal sorcerer, meaning that he has a bit of demon in him. I'm still building his backstory but rest assured that he'll look wicked as all hell, back fur, red eyes and mane, and a hint of tusks jutting from his jaw, Also, I'm thinking he'll have two pairs of horns, one pair like a longhorn's, the other pair curling like a ram's, and both pairs would be yellowed and cracked looking.
yes, I'm liking this bull more and more. Hopefully I can play him after my halfling bastard's adventure concludes.
My GURPS character is a farmer with a hobby in computer tinkering; a big, clumsy oaf with a brain. Not quite sure what the adventure will entail, but at least he's built like an ox.
I'm not sure when we're going to do the apocalyptic Pathfinder adventure, but my character is ready for when that starts. Since we're supposed to go with evil characters, I went with a lawful evil halfling bard, specifically the arcane duelist bard variant. He's a petty, spiteful, malicious, and hateful little man who wants to hurt the world as much as he feels the world hurt him. A brat who never matured really.
But when it comes time to make characters for the next, next campaign I already started planning one. Neutral good minotaur sorcerer. In Pathfinder, each sorcerer chooses a bloodline that imparts their magical power. Sometimes it's the result of an unusual ancestor, sometimes it's strange circumstances around birth. Vinden's an arcane bloodline sorcerer, meaning enough of his ancestors were wizards to the point that magic is as natural to him as breathing. Draconic bloodline sorcerers have a dragon somewhere in their family tree. Infernal sorcerers have an ancestor who made a pact with a devil. Destined sorcerers have magic because shut up they just do (hey, not every bloodline can be a home run).
This new minotaur I'm working on is an abyssal sorcerer, meaning that he has a bit of demon in him. I'm still building his backstory but rest assured that he'll look wicked as all hell, back fur, red eyes and mane, and a hint of tusks jutting from his jaw, Also, I'm thinking he'll have two pairs of horns, one pair like a longhorn's, the other pair curling like a ram's, and both pairs would be yellowed and cracked looking.
yes, I'm liking this bull more and more. Hopefully I can play him after my halfling bastard's adventure concludes.
FA+

Have to work at balancing the bloodline powers ... maybe some kind of *maze* effect that permit a save?
OT