my opinion on Guild wars 2: I like it
13 years ago
General
My opinion and general overview as a game. not comparing it to the first one (primarily because I haven't played) now that I got the full game and played for a bit. hope this goes without saying, but these are my opinions and views so don't' take them as fact or come to me arguing about whatevers. I quite like this game.
The pacing feels pretty cool and you can get lost (in the good way) in the world as you move from area to area questing. the approach to questing is nice, don't have to go around talking to a million people and keep track of limited space on quest log its just go to an area and fulfill the tasks at hand in any manner. That leads to their level scaling which is nice because you can back track through areas and everything will still feel relevant and not trivial like you can actually die. despite being 16 you may be scaled to 4 for a particular area and you can complete whatevers there. and that leads to getting lost in the world events which feel pretty cool. gives a dynamic feel which is great and you can see some events unfold in the npc's talking to each other. you get different rewards depending on your involvement in the event and some of them chain and snowball in success or failure. some of them can be made trivial by a million people in the area focusing on that point. and some times you do need that number to complete it. from the final weekend I remember a big event leading up to a pretty big battle was a good 20-30 people and it took a bit to get it done. so much chaos. No trinity does make things interesting. I know I was sure to watch other peoples backs as well as my own. and it was fun. even on this laptop of mine at medium settings ( i try to tweak for max character detail and textures and let shading and draw distance and environment fall a bit) amidst all the chaos it was pretty nice. not super low frame rate or lag which is great. I kinda love chaos or when things get out of hand, fighting on impulse and reaction rather than a set path.
This leads me to the point of combat. very refreshing approach I think. any one class or proffession in this case isn't limited to any particular range. if I said that right. like my warrior which was one of my favorites. typically you would think they are stuck to melee brawling it out mixing it up, well in this case there is a good bit of that in different flavors but there is also some ranged abilities. these abilities change with weapons and are set into your 1-5 (and class specific set specials on f1-f4) bar which again I thought was nice I didn't have to take time to lay out all these abilities or stop go back and learn from someone in a town or something. there they were all set all I had to do was use the weapon of choice to learn the new weapon skills. where they shifted all the learning and customizing is on the other five keys. 6-0 choose from healing skills which map to 6 and choose from special abilities on 7-9 and elite skills on 0. and you learn and unlock as you put points in and learn these skills. and there are more than what you can map so the difference in playing styles will be a combo of your weapons of choice and special ability set ups. which are anything from utilities to buffs to offensive and defensive maneuvers. and everyone gets a stamina bar good enough for 2 dodges before depletion. I still need to try my hand at pvp. Anyways the combat itself is interesting and I know my time on Tera forums and people whining about animation locking or asking to move while ranged cast and the response being a harsh too easy gtfo. and yes it is true if you introduce the whole moving and casting with disregard to the system in place, it will break. Here; however, it feels like the system was made with this whole thing in mind. and feels nice and challenging when your target can stay on top of me while I'm trying to get away to destroy it and... well anyway I like it here.
As for story and stuff here from what I played I also like this approach here with the personal story. that feels more dynamic than the overarching plot of the world your in. not to say I don't like that its just nice to have your character and something actually happening rather than running through the same line on 4 different characters the same way. and gives a great sense of this is MY character. its great making a new character and not only having to look forward to new abilities but a new plot line as well.
just a few of my complaints that don't hinder the gameplay and flow so much as the games outery extra edge. as you know its bought like a normal game then no monthly fee to pay whatsoever. and the items for sale aren't pay to win but more of pay to speed things up. which is not too much of a problem for me. I come from Spiral Knights and have a metric asston of gear. I use heat amps a lot. So that I'm fine with but I am an altoholic as some might say.. I like to try all the classes and get a feel for how they work to use against them or work with them. here there are 8 professions and only 5 character slots. and thought it was kind of lame that each new character slot is up for sale for essentially 10$. now they do have a system similar to spiral knights where you can trade in game currency for the cash shop currency. I have to play to the end to determine how it is to get the funds for it in the shop and of course have to wait for prices to normalize. but 10$ dollars hurts a bit cause I know I want to play more than five classes. but with no monthly fee it beats out other games i suppose so can't complain too much. it is what it is. and another thing that feels kinda weak is the bank space. you have to use the cash shop money to buy more space. and the space they give you seems really lame. though there is a pocket for all the collectible stuff in the world which looks like a bunch of crafting materials and its shared space across your characters. i like that part but seems really small even for 3. don't really hinder actual game play when you're doing the fighting and all that but this stuff seems to be a drag. again, I may be complaining too early. I'll see when my characters get up there.
meh just my thoughts again I say just my views and what I think for whatever they are worth to you. just saying what I'm thinking. you may say otherwise or that I'm wrong. and fine that's okay you have your view and I have mine not going to argue about that or try to change your mind and hope you do the same (just not into people giving opinion/belief as fact... its just funny when Hammond May and Clarkson do it.). as I have said before I don't see any reason why there has to be one best mmo. different games do things differently and have strengths and weaknesses. and final apologies for spelling and sentence structure and whatever else. the wrong usage of your.
and back to commission work and homework xP
The pacing feels pretty cool and you can get lost (in the good way) in the world as you move from area to area questing. the approach to questing is nice, don't have to go around talking to a million people and keep track of limited space on quest log its just go to an area and fulfill the tasks at hand in any manner. That leads to their level scaling which is nice because you can back track through areas and everything will still feel relevant and not trivial like you can actually die. despite being 16 you may be scaled to 4 for a particular area and you can complete whatevers there. and that leads to getting lost in the world events which feel pretty cool. gives a dynamic feel which is great and you can see some events unfold in the npc's talking to each other. you get different rewards depending on your involvement in the event and some of them chain and snowball in success or failure. some of them can be made trivial by a million people in the area focusing on that point. and some times you do need that number to complete it. from the final weekend I remember a big event leading up to a pretty big battle was a good 20-30 people and it took a bit to get it done. so much chaos. No trinity does make things interesting. I know I was sure to watch other peoples backs as well as my own. and it was fun. even on this laptop of mine at medium settings ( i try to tweak for max character detail and textures and let shading and draw distance and environment fall a bit) amidst all the chaos it was pretty nice. not super low frame rate or lag which is great. I kinda love chaos or when things get out of hand, fighting on impulse and reaction rather than a set path.
This leads me to the point of combat. very refreshing approach I think. any one class or proffession in this case isn't limited to any particular range. if I said that right. like my warrior which was one of my favorites. typically you would think they are stuck to melee brawling it out mixing it up, well in this case there is a good bit of that in different flavors but there is also some ranged abilities. these abilities change with weapons and are set into your 1-5 (and class specific set specials on f1-f4) bar which again I thought was nice I didn't have to take time to lay out all these abilities or stop go back and learn from someone in a town or something. there they were all set all I had to do was use the weapon of choice to learn the new weapon skills. where they shifted all the learning and customizing is on the other five keys. 6-0 choose from healing skills which map to 6 and choose from special abilities on 7-9 and elite skills on 0. and you learn and unlock as you put points in and learn these skills. and there are more than what you can map so the difference in playing styles will be a combo of your weapons of choice and special ability set ups. which are anything from utilities to buffs to offensive and defensive maneuvers. and everyone gets a stamina bar good enough for 2 dodges before depletion. I still need to try my hand at pvp. Anyways the combat itself is interesting and I know my time on Tera forums and people whining about animation locking or asking to move while ranged cast and the response being a harsh too easy gtfo. and yes it is true if you introduce the whole moving and casting with disregard to the system in place, it will break. Here; however, it feels like the system was made with this whole thing in mind. and feels nice and challenging when your target can stay on top of me while I'm trying to get away to destroy it and... well anyway I like it here.
As for story and stuff here from what I played I also like this approach here with the personal story. that feels more dynamic than the overarching plot of the world your in. not to say I don't like that its just nice to have your character and something actually happening rather than running through the same line on 4 different characters the same way. and gives a great sense of this is MY character. its great making a new character and not only having to look forward to new abilities but a new plot line as well.
just a few of my complaints that don't hinder the gameplay and flow so much as the games outery extra edge. as you know its bought like a normal game then no monthly fee to pay whatsoever. and the items for sale aren't pay to win but more of pay to speed things up. which is not too much of a problem for me. I come from Spiral Knights and have a metric asston of gear. I use heat amps a lot. So that I'm fine with but I am an altoholic as some might say.. I like to try all the classes and get a feel for how they work to use against them or work with them. here there are 8 professions and only 5 character slots. and thought it was kind of lame that each new character slot is up for sale for essentially 10$. now they do have a system similar to spiral knights where you can trade in game currency for the cash shop currency. I have to play to the end to determine how it is to get the funds for it in the shop and of course have to wait for prices to normalize. but 10$ dollars hurts a bit cause I know I want to play more than five classes. but with no monthly fee it beats out other games i suppose so can't complain too much. it is what it is. and another thing that feels kinda weak is the bank space. you have to use the cash shop money to buy more space. and the space they give you seems really lame. though there is a pocket for all the collectible stuff in the world which looks like a bunch of crafting materials and its shared space across your characters. i like that part but seems really small even for 3. don't really hinder actual game play when you're doing the fighting and all that but this stuff seems to be a drag. again, I may be complaining too early. I'll see when my characters get up there.
meh just my thoughts again I say just my views and what I think for whatever they are worth to you. just saying what I'm thinking. you may say otherwise or that I'm wrong. and fine that's okay you have your view and I have mine not going to argue about that or try to change your mind and hope you do the same (just not into people giving opinion/belief as fact... its just funny when Hammond May and Clarkson do it.). as I have said before I don't see any reason why there has to be one best mmo. different games do things differently and have strengths and weaknesses. and final apologies for spelling and sentence structure and whatever else. the wrong usage of your.
and back to commission work and homework xP
FA+

Necromancers are super fun so far, and I really don't use any summons. :p Lots of area spells and weakening conditions.