I am so tired of peeps saying this game is so 'dumbed down'
13 years ago
General
Talking about World of Warcraft. And I'm ranting. And I'm addressing myself to the group of players who complain that the game is so 'dumbed down' when relating to Vanilla.
How tired am I? Let me count the ways.
1. Quests
Vanilla: Go here, kill this. Maybe pick up some things. Often, go to the other end of the world and come back.
Currently: Still have the kill quests, the fetch quests, the gathering quests... but also quests where we make booze. Quests where we shoot rockets at flying dragons. Quests where we face off against giant robot while wearing another giant robot.
Winner: Current WoW. Why? Diversity. Also, and this is something that will come up often, TEDIOUSNESS DOES NOT EQUAL COMPLEXITY. Sure it took longer to level in Vanilla. But that's not because it was so much -harder-. It's because it took you two hours to finish a single quest.
2. Raiding.
Vanilla: In ye olden days, the mechanic of "run out of the raid, wait until the debuff explodes, and come back" was something difficult.
Current: That mechanic I talked about just now? Quests have that. And when bosses have it it's just about the easiest thing in the world for a raider to adjust to. Compare Spine of Deathwing, or Yorsahj, or the Lich King, or even most of the current dungeon bosses to most bosses from Molten Core.
Winner: Current. I do give honorable mention that there are a few old fights that are pretty interesting mechanically, but for the most part the old raids are horribly tedious and long, and challenging because of gear limitations, not skill.
3. Class rotations
Classic: Let's go with the Marksmanship hunter for our example. Strategy? Hit aimed shot on Cooldown. Make sure serpent sting is up. And... uh.... autoattack for ten seconds?
Current: Again, Marksmanship. Chimera shot, serpent sting, steady shots in pairs to generate focus and put up the eight second improved steady shot buff, using Aimed Shot during haste cooldowns, bleed off excess focus with Arcane Shot, judicious use of Rapid Fire and Readiness.
Winner: Current. Hands down.
Please give me a valid reason why one would ever think that Vanilla was more 'complex' than the current scene in world of Warcraft. One that doesn't include "blugh, everyone can play now." because, again, Tediousness does NOT equal complexity.
How tired am I? Let me count the ways.
1. Quests
Vanilla: Go here, kill this. Maybe pick up some things. Often, go to the other end of the world and come back.
Currently: Still have the kill quests, the fetch quests, the gathering quests... but also quests where we make booze. Quests where we shoot rockets at flying dragons. Quests where we face off against giant robot while wearing another giant robot.
Winner: Current WoW. Why? Diversity. Also, and this is something that will come up often, TEDIOUSNESS DOES NOT EQUAL COMPLEXITY. Sure it took longer to level in Vanilla. But that's not because it was so much -harder-. It's because it took you two hours to finish a single quest.
2. Raiding.
Vanilla: In ye olden days, the mechanic of "run out of the raid, wait until the debuff explodes, and come back" was something difficult.
Current: That mechanic I talked about just now? Quests have that. And when bosses have it it's just about the easiest thing in the world for a raider to adjust to. Compare Spine of Deathwing, or Yorsahj, or the Lich King, or even most of the current dungeon bosses to most bosses from Molten Core.
Winner: Current. I do give honorable mention that there are a few old fights that are pretty interesting mechanically, but for the most part the old raids are horribly tedious and long, and challenging because of gear limitations, not skill.
3. Class rotations
Classic: Let's go with the Marksmanship hunter for our example. Strategy? Hit aimed shot on Cooldown. Make sure serpent sting is up. And... uh.... autoattack for ten seconds?
Current: Again, Marksmanship. Chimera shot, serpent sting, steady shots in pairs to generate focus and put up the eight second improved steady shot buff, using Aimed Shot during haste cooldowns, bleed off excess focus with Arcane Shot, judicious use of Rapid Fire and Readiness.
Winner: Current. Hands down.
Please give me a valid reason why one would ever think that Vanilla was more 'complex' than the current scene in world of Warcraft. One that doesn't include "blugh, everyone can play now." because, again, Tediousness does NOT equal complexity.
FA+

(it's cool bro.
L.o.L.)