Old Journal: Used Games
13 years ago
Recently, a journal popped up on the account of someone I watch, and frankly, I strongly disagree with it.
In the said journal, the user believes Game Overthinker's words about how "evil" used games and Gamestop are and tries to tell the viewers how used games are, somehow, a threat to the gaming industry.
Well sorry but this is a load of crap. It's nothing more than a ploy to get more people, who may not have that much money to start with, to buy new games so the companies can soak up even more dough than they already were. And if used games are to be demolished, well, what if you end up buying a bad game? What can you do with it? Not a whole lot. Either keep it or throw it away (and I'm sure gaming companies would hate the throw away idea).
Here's why used games aren't a threat: they were paid for. Yeah, any and every used copy had to have been bought at one point. So the gaming company has already made a profit out of it. Used games can only exist when they were bought new at one point. And to point out, last I checked, a percentage of Gamestop's profits, and pretty much any store that sells games, do go to the gaming industry, so that includes used game sales. While they aren't getting much, gaming industries are still getting money for the used game copies.
So let's say that Gamestop, altogether, sells about 30,000 copies of one game, 500,000 of another, 2,000,000 of another, and 2,500,000 of another in a year. If the games were sold for only $1, which they're not unless they're cheap cellphone games or something, then that's at least $5,030,000 right there going to the gaming industry. But that's not accurate, so let's increase the price of those copies. Typically new games cost $60, so let's multiply. We end up with $301,800,000 that already went to the gaming industry for those games.
And yet there are people, like the gaming company, who will try to tell you that it's not enough. Really? Over three hundred million dollars isn't enough in a year for those games?
And let's not forget that even more games than that are typically sold in a year. There are many other games to take into account. So that $300 million profit goes way up.
So don't try to tell me used games somehow hurt the industry.
If gaming industries want something to target, it's piracy. Pirated games are illegally gotten and illegally distributed for free with absolutely no money going to the gaming companies. It's piracy that's hurting the industry, not used games.
Okay that's enough ranting.
In the said journal, the user believes Game Overthinker's words about how "evil" used games and Gamestop are and tries to tell the viewers how used games are, somehow, a threat to the gaming industry.
Well sorry but this is a load of crap. It's nothing more than a ploy to get more people, who may not have that much money to start with, to buy new games so the companies can soak up even more dough than they already were. And if used games are to be demolished, well, what if you end up buying a bad game? What can you do with it? Not a whole lot. Either keep it or throw it away (and I'm sure gaming companies would hate the throw away idea).
Here's why used games aren't a threat: they were paid for. Yeah, any and every used copy had to have been bought at one point. So the gaming company has already made a profit out of it. Used games can only exist when they were bought new at one point. And to point out, last I checked, a percentage of Gamestop's profits, and pretty much any store that sells games, do go to the gaming industry, so that includes used game sales. While they aren't getting much, gaming industries are still getting money for the used game copies.
So let's say that Gamestop, altogether, sells about 30,000 copies of one game, 500,000 of another, 2,000,000 of another, and 2,500,000 of another in a year. If the games were sold for only $1, which they're not unless they're cheap cellphone games or something, then that's at least $5,030,000 right there going to the gaming industry. But that's not accurate, so let's increase the price of those copies. Typically new games cost $60, so let's multiply. We end up with $301,800,000 that already went to the gaming industry for those games.
And yet there are people, like the gaming company, who will try to tell you that it's not enough. Really? Over three hundred million dollars isn't enough in a year for those games?
And let's not forget that even more games than that are typically sold in a year. There are many other games to take into account. So that $300 million profit goes way up.
So don't try to tell me used games somehow hurt the industry.
If gaming industries want something to target, it's piracy. Pirated games are illegally gotten and illegally distributed for free with absolutely no money going to the gaming companies. It's piracy that's hurting the industry, not used games.
Okay that's enough ranting.