Game Update 29/09/2012
13 years ago
General
Hey guys!
First of all, thanks a lot for the support of last week, makes me happy to see some interest on my game :D
Now to the update, this past week was somewhat not that productive, I spent too much time trying to do arts that I could not get more features in the game, worse part is that the art amount is really low as well, I need to be more productive!
here's the weekly video:
broken down progress: Art:
- Attack animations added for the sword swing in 4 directions (Ragnarok online style)
- Qux enemy added, idle, move, attack and death animations.
- Icons for the sword pick ups added (Thanks Ruick!)
- Some more assets (stone road, well)
- Flame attack animation added.
Code:
- Enemy health bars added.
- Damage "Red" tint added when the enemies get hit.
- Overhead for pick ups optimized to only look for one at the time (current closest to the player).
- Glitter added to pick ups (non sorted particles that will be visible even if the item is behind an object)
Thanks a lot for the support guys, now it is starting to look more like a game and I am getting very excited about it, next week hopefully I will be able to show the first real "Scene" for the game, as well as some other skills, stay tuned!
First of all, thanks a lot for the support of last week, makes me happy to see some interest on my game :D
Now to the update, this past week was somewhat not that productive, I spent too much time trying to do arts that I could not get more features in the game, worse part is that the art amount is really low as well, I need to be more productive!
here's the weekly video:
broken down progress: Art:
- Attack animations added for the sword swing in 4 directions (Ragnarok online style)
- Qux enemy added, idle, move, attack and death animations.
- Icons for the sword pick ups added (Thanks Ruick!)
- Some more assets (stone road, well)
- Flame attack animation added.
Code:
- Enemy health bars added.
- Damage "Red" tint added when the enemies get hit.
- Overhead for pick ups optimized to only look for one at the time (current closest to the player).
- Glitter added to pick ups (non sorted particles that will be visible even if the item is behind an object)
Thanks a lot for the support guys, now it is starting to look more like a game and I am getting very excited about it, next week hopefully I will be able to show the first real "Scene" for the game, as well as some other skills, stay tuned!
ZekeSilverwind
~zekesilverwind
ooh that looks neat! :D can't wait to see how this comes along!~
flenhah
~flenhah
Its starting to shape up! Im excited bear!
FoolishInu
~foolishinu
Aww! I need to get home so I can look at this more thoroughly! :0 Too excited! Happy birthday update Dad!
4-02
~4-02
awesome sauce~!
FoolishInu
~foolishinu
I finally got to see it! Dude, you're TOTALLY being productive! Seeing this... An amazing feeling of nostalgia and excitement overwhelms me. I even let my brothers know about it! :) If we're lucky, you'll get 2 more supporters! xD Keep it up! I just hope you have some time to relax and enjoy yourselves every now and then. Don't wear yourselves out. ^_^
FA+


