I made a better minotaur build for Pathfinder
13 years ago
General
And here it is:
Minotaur Racial Traits:
+2 Strength, +2 Constitution, -2 Dexterity: Minotaurs are strong and durable but lack grace.
Medium: Minotaurs are medium creatures and receive no penalties or bonuses due to their size.
Normal Speed: Minotaurs have a base land speed of 30 feet.
Gore: Minotaurs have horns and can deal 1d6 damage plus its Strength bonus. Minotaurs deal 2d6 +1-1/2 Strength bonus in a charge.
Tough Hide: Minotaurs have a +2 natural armor bonus.
Healthy: Minotaurs gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.
Keen Ears and Nose: Minotaurs receive a +2 bonus to Perception checks. Minotaurs can take the Scent ability as a feat.
Nature-savvy: Minotaurs receive a +1 bonus on Knowledge (Nature) and Survival checks.
Languages: Minotaurs begin speaking Common and Minotaur. Minotaurs with high Intelligence scores can choose from the following: Elven, Dwarven, Gnome, Giant, Goblin, and Orc.
It occurs to me that this could also be tweaked slightly to bring Tauren into the Pathfinder fold. I feel good about this build, it fits in with my vision of minotaurs (which is closer to WoW than Greek myth). They're hardy, a little clumsy, but suffer no penalties to mental ability scores. In fact, this looks more like what DnD 4e did with minotaurs, except, y'know, much better since it's Pathfinder.
Minotaur Racial Traits:
+2 Strength, +2 Constitution, -2 Dexterity: Minotaurs are strong and durable but lack grace.
Medium: Minotaurs are medium creatures and receive no penalties or bonuses due to their size.
Normal Speed: Minotaurs have a base land speed of 30 feet.
Gore: Minotaurs have horns and can deal 1d6 damage plus its Strength bonus. Minotaurs deal 2d6 +1-1/2 Strength bonus in a charge.
Tough Hide: Minotaurs have a +2 natural armor bonus.
Healthy: Minotaurs gain a +4 bonus on Fortitude saves against disease and poison, including magical diseases.
Keen Ears and Nose: Minotaurs receive a +2 bonus to Perception checks. Minotaurs can take the Scent ability as a feat.
Nature-savvy: Minotaurs receive a +1 bonus on Knowledge (Nature) and Survival checks.
Languages: Minotaurs begin speaking Common and Minotaur. Minotaurs with high Intelligence scores can choose from the following: Elven, Dwarven, Gnome, Giant, Goblin, and Orc.
It occurs to me that this could also be tweaked slightly to bring Tauren into the Pathfinder fold. I feel good about this build, it fits in with my vision of minotaurs (which is closer to WoW than Greek myth). They're hardy, a little clumsy, but suffer no penalties to mental ability scores. In fact, this looks more like what DnD 4e did with minotaurs, except, y'know, much better since it's Pathfinder.
FA+

That looks reasonable, maybe even fun, to add to a Pathfinder scenario
OT