Microproject is go
13 years ago
Baron: "Ladies, I shall require your assistance."
Lady 1: "Of Course!"
Lady 2: "Anything!"
Lady 3: " Just tell us what to do!"
Baron: "Kindly, be so good, as to remove your knickers."
Lady 1: "Of Course!"
Lady 2: "Anything!"
Lady 3: " Just tell us what to do!"
Baron: "Kindly, be so good, as to remove your knickers."
First and foremost, hope ya all had an exciting all hallow's eve last night (I can only say this because it's *technically* well after midnight where I live)
I've found a microproject that should help eat up some time while looking for a job. The other projects I mentioned a journal or two ago are still going on, but they are more... long-term. This will also be helping me pick up other programming languages hopefully as well.
I'm gonna try to make a Minecraft mod.
Probably one of the most stupid ideas in the universe right now, but, eh, why the hell not? Worst I could do is make the minecraft.jar file unusable and need to re-download it. Best, I make a mod that is adds more enjoyment to the game. Either way, it's gonna be an experience.
As it stands... I've already gotten together alot of the core stuff that will be in there and started branching out to a few ideas that would be nice additions to it. The core heart of the mod (which I have no idea why I'm mentioning here) is going to revolve around 2 types of physical energy(physical movement measured in rpt [revolutions per tick] & steam pressure measured in *tenatively* psi) and a variant of electrical energy (no idea what-so-ever as to what the units should be) with the majority of the stuff in it going *hopefully* around steam pressure and movement.
The tenative name is RD's Steamworks and, should I get all the stuff I'd like to working right, will be compatible with Railcraft, IndustrialCraft, BuildCraft, and a few other forge mods. On the off chance I'm going to get any questions about it,
Yes, I chose Forge and it's api specificly because of all the stuff it adds,
Yes, I will openly admit to watching Direwolf20 on youtube as well as a few twitch streams that are from the Pahicraft/Forgecraft server,
Yes, I am looking forward to the FTB Mod Pack http://www.feed-the-beast.com/,
No, I have no idea when this will be even minorly functional in any respect at the moment,
Yes, feel free to suggest stuff, just realize that if it doesn't fit with, what I can best describe as, an altered view on the lines of steampunk, it probably won't be going in,
Yes, I can show point you in a few directions as to what influences my definition of steampunk, a good starter is => http://girlgeniusonline.com/ along with some works by H. P. Lovecraft (Cthulian mythos ftw :p)
Yes, Clanks & Constructs are *PLANNED* as a potential addon once the main factory core is set-up (for those who don't know what either are : http://girlgeniusonline.com/info/glossary.php )
Yes, I will be working to make sure that it is a Bukkit-compatible plugin for those who might want it on SMP
No, I am not accepting any testers at the moment for the sheer reason that I am NOWHERE near that stage yet.
No, once it is done, I REFUSE permission for it to be part of Tekkit/Technic. Given my own issues and experiences in the past with the tekkit/technic client, I'd rather it not be part of that uber-buggy modpack.
On a further note concerning tekkit/technic, I've one question to ask. Why do so many people use it? Seriously, I really don't get why people auto-default to the modded client known as tekkit/technic. Concerning Tekkit directly, it's buggy as can be (had the client crash multiple times), unstable as hell (my minecraft crashed 12 times in one hour while using it, using a self-built modded client, I get no crashes for weeks), doesn't keep up with updates to the mods at all (Railcraft being a good example, they are missing over half the machines that were added in 1.2.5), and, for almost of the mods that are included in it, do not have the original mod author's permission to redistribute their mod (From what I've gathered, they've gotten a grand total of 2 mod authors who gave permission to them to include their mods out of the 28 default mods in Tekkit). You'd think they'd at least give the common courtesy of asking the mod authors, even if this is the internet?
Also, to continue going off on this tangent a bit more, how lazy can ya be when it comes to modding minecraft? Yeah, the original way is a bit of a pain in the arse the first time with 7zip/winrar and deleting the META-INF folder, but it's something that's really, really quick to pick up after ya do it 2-3 times. And if you can't be arsed to do that, well, there are other clients out there that you can use to get your mods into your minecraft like MultiMC ( http://www.minecraftforum.net/topic.....ows-linux-mac/ ) and Magic Launcher ( http://www.minecraftforum.net/topic.....-options-news/ ) which can add everything in for you. Personally, I prefer to do it the old-fasion way with winrar/7zip instead of using one of those launchers, though I will admit, it is nice to have the option out there.
Either way, before I go off any further on the tangent, I'd like to end that lil mini-rant with this. These are my views on tekkit/technic and modding in general. I really don't like the shady business that the creators of Tekkit are doing concerning their mod-pack, which is why I don't want my mod, when it is in a working state, to be a part of it.
Well, to get back to lighter topics, if only ya all knew what evil I have planned for this
I've found a microproject that should help eat up some time while looking for a job. The other projects I mentioned a journal or two ago are still going on, but they are more... long-term. This will also be helping me pick up other programming languages hopefully as well.
I'm gonna try to make a Minecraft mod.
Probably one of the most stupid ideas in the universe right now, but, eh, why the hell not? Worst I could do is make the minecraft.jar file unusable and need to re-download it. Best, I make a mod that is adds more enjoyment to the game. Either way, it's gonna be an experience.
As it stands... I've already gotten together alot of the core stuff that will be in there and started branching out to a few ideas that would be nice additions to it. The core heart of the mod (which I have no idea why I'm mentioning here) is going to revolve around 2 types of physical energy(physical movement measured in rpt [revolutions per tick] & steam pressure measured in *tenatively* psi) and a variant of electrical energy (no idea what-so-ever as to what the units should be) with the majority of the stuff in it going *hopefully* around steam pressure and movement.
The tenative name is RD's Steamworks and, should I get all the stuff I'd like to working right, will be compatible with Railcraft, IndustrialCraft, BuildCraft, and a few other forge mods. On the off chance I'm going to get any questions about it,
Yes, I chose Forge and it's api specificly because of all the stuff it adds,
Yes, I will openly admit to watching Direwolf20 on youtube as well as a few twitch streams that are from the Pahicraft/Forgecraft server,
Yes, I am looking forward to the FTB Mod Pack http://www.feed-the-beast.com/,
No, I have no idea when this will be even minorly functional in any respect at the moment,
Yes, feel free to suggest stuff, just realize that if it doesn't fit with, what I can best describe as, an altered view on the lines of steampunk, it probably won't be going in,
Yes, I can show point you in a few directions as to what influences my definition of steampunk, a good starter is => http://girlgeniusonline.com/ along with some works by H. P. Lovecraft (Cthulian mythos ftw :p)
Yes, Clanks & Constructs are *PLANNED* as a potential addon once the main factory core is set-up (for those who don't know what either are : http://girlgeniusonline.com/info/glossary.php )
Yes, I will be working to make sure that it is a Bukkit-compatible plugin for those who might want it on SMP
No, I am not accepting any testers at the moment for the sheer reason that I am NOWHERE near that stage yet.
No, once it is done, I REFUSE permission for it to be part of Tekkit/Technic. Given my own issues and experiences in the past with the tekkit/technic client, I'd rather it not be part of that uber-buggy modpack.
On a further note concerning tekkit/technic, I've one question to ask. Why do so many people use it? Seriously, I really don't get why people auto-default to the modded client known as tekkit/technic. Concerning Tekkit directly, it's buggy as can be (had the client crash multiple times), unstable as hell (my minecraft crashed 12 times in one hour while using it, using a self-built modded client, I get no crashes for weeks), doesn't keep up with updates to the mods at all (Railcraft being a good example, they are missing over half the machines that were added in 1.2.5), and, for almost of the mods that are included in it, do not have the original mod author's permission to redistribute their mod (From what I've gathered, they've gotten a grand total of 2 mod authors who gave permission to them to include their mods out of the 28 default mods in Tekkit). You'd think they'd at least give the common courtesy of asking the mod authors, even if this is the internet?
Also, to continue going off on this tangent a bit more, how lazy can ya be when it comes to modding minecraft? Yeah, the original way is a bit of a pain in the arse the first time with 7zip/winrar and deleting the META-INF folder, but it's something that's really, really quick to pick up after ya do it 2-3 times. And if you can't be arsed to do that, well, there are other clients out there that you can use to get your mods into your minecraft like MultiMC ( http://www.minecraftforum.net/topic.....ows-linux-mac/ ) and Magic Launcher ( http://www.minecraftforum.net/topic.....-options-news/ ) which can add everything in for you. Personally, I prefer to do it the old-fasion way with winrar/7zip instead of using one of those launchers, though I will admit, it is nice to have the option out there.
Either way, before I go off any further on the tangent, I'd like to end that lil mini-rant with this. These are my views on tekkit/technic and modding in general. I really don't like the shady business that the creators of Tekkit are doing concerning their mod-pack, which is why I don't want my mod, when it is in a working state, to be a part of it.
Well, to get back to lighter topics, if only ya all knew what evil I have planned for this
FA+
