Paper Mario: Sticker Star
13 years ago
I realized I'll use my journals to just review games that I play, cause otherwise, what am I gonna use it for? Witty commentary on the porn on my FA? Furry drama? Nah, game reviews, seems way more legit.
So, what to say, don't go into this game expecting the normal paper mario experience, for once the rpg system is completly gone. This is a breaking point for alot of people, but I wanted to see what big man Miyamoto had in mind with this game, and it was somethin. In place of a level system is the tiers of stickers, becoming more powerful as you go along, and being able to buy higher tiered ones as you advance in the game, battles are much more strategy then spamming your best move and healing on occasion. You're forced to think, finding out how to use your stickers against each enemy and boss in the best way, cause if you run out, that's likely game over against that boss.
Now, a bit on the bosses, each one has a huge weakness, that does huge damage, and lowers their defense a few turns, finding this weakness through experimentation or the description of stickers hinting to how they can counter the boss is very rewarding, I did a boss with and without his weakness, using 15 and 60 stickers respectively. Also, they have alot of health, the second boss of the game boasts a staggering 250 health compared to the 40 I had by that point.
Now, the game itself outside of battle follows the same thinking ideas, where most of the game requires you to solve puzzles to advance, I do not advise this game for younger audiences, as some of the puzzles get quite hard to figure out, not to mention all of the extremely well hidden secret areas, that hide the highest tier of stickers, that give you a huge edge against bosses and mini-bosses.
Now, the reward for 100% in this game is a little lack-luster, the sticker museum you unlock the ability to go to, will be filled out by you placing stickers inside of it, finishing it unlocks a sound test, and the ability to watch enemy animations tested ona cardboard cut-out of mario, this does not include boss type enemies though sadly. The other rewards are achievement banners that show up in the game's main hub town, which are also shown off at the end of the game during the usual paper mario end game parade.
I'm not touching on the story, as like most mario stories, it's the gameplay that matters, even when it comes to paper mario, as always, big bad bowser, save a princess, some magical thingy bowser got, fight him, blah blah, the usual.
In the end I advise this game to people who are fans of paper mario, but not just the RPG elements of it, if you go in only for the RPG, you will be disappointed, but, if you just want a fun game, with some very devious puzzles and lower RPG elements, you will very much get your money's worth out of it.
So, what to say, don't go into this game expecting the normal paper mario experience, for once the rpg system is completly gone. This is a breaking point for alot of people, but I wanted to see what big man Miyamoto had in mind with this game, and it was somethin. In place of a level system is the tiers of stickers, becoming more powerful as you go along, and being able to buy higher tiered ones as you advance in the game, battles are much more strategy then spamming your best move and healing on occasion. You're forced to think, finding out how to use your stickers against each enemy and boss in the best way, cause if you run out, that's likely game over against that boss.
Now, a bit on the bosses, each one has a huge weakness, that does huge damage, and lowers their defense a few turns, finding this weakness through experimentation or the description of stickers hinting to how they can counter the boss is very rewarding, I did a boss with and without his weakness, using 15 and 60 stickers respectively. Also, they have alot of health, the second boss of the game boasts a staggering 250 health compared to the 40 I had by that point.
Now, the game itself outside of battle follows the same thinking ideas, where most of the game requires you to solve puzzles to advance, I do not advise this game for younger audiences, as some of the puzzles get quite hard to figure out, not to mention all of the extremely well hidden secret areas, that hide the highest tier of stickers, that give you a huge edge against bosses and mini-bosses.
Now, the reward for 100% in this game is a little lack-luster, the sticker museum you unlock the ability to go to, will be filled out by you placing stickers inside of it, finishing it unlocks a sound test, and the ability to watch enemy animations tested ona cardboard cut-out of mario, this does not include boss type enemies though sadly. The other rewards are achievement banners that show up in the game's main hub town, which are also shown off at the end of the game during the usual paper mario end game parade.
I'm not touching on the story, as like most mario stories, it's the gameplay that matters, even when it comes to paper mario, as always, big bad bowser, save a princess, some magical thingy bowser got, fight him, blah blah, the usual.
In the end I advise this game to people who are fans of paper mario, but not just the RPG elements of it, if you go in only for the RPG, you will be disappointed, but, if you just want a fun game, with some very devious puzzles and lower RPG elements, you will very much get your money's worth out of it.
FA+
