Heads up about Nimin
12 years ago
It's not happening anymore.
Just kidding, just kidding XD I still have no plans of ending Nimin anytime in the foreseeable future :P I just wanted to pull some legs, considering quite a few people are quick to assume I'm dead or given up, even though I've said time and time again that I'll mention if I have any plans to stop.
Pretty much planning on a release next week. It won't be as huge as what would be expected for this long break between releases, but it's finally getting somewhere.
Sorry I didn't get it out earlier like I said in the previous journal, but I ran into issues. Got sick, laptop power cord died, Halloween events in games, got sick again...
Like I mentioned in the previous journal, with all the crap, I've been binging pretty hard on games. Oh so many games I've gone through, trying to get back into the "mindset" I had years ago, when I was more hopeful and creative and whatnot. And though it's been detrimental to the immediate progress of the game, it's actually proven quite a boon, moreso than I realized since the last journal (Legend of Grimrock was a surprisingly awesome game, really brought me back to my DnD years). I have been considering where to go with the Nimin storyline, and through the games and movies and all this creative crap, some ideas have been sparking up that would be wonderful for this kind of game. As for those thinking 1.0 will have a "complete" game, that's not the case here. When Nimin hits 1.0, it basically means I'm happy enough with the starting areas and from there updates will be expanding towards storyline and more exploration.
And most importantly, I've finally figured out what to do with the equan boy. I realized it wasn't the anal sex that was holding me back from him. In fact, much of the reason I've had trouble getting into coding altogether is because I needed to finish him, but anything I came up with just somehow felt wrong and forced. It's pretty essential to the game to finally have a male you can have a relationship with and without something that didn't feel half-assed, I couldn't progress with the game at all. But as of a couple weeks ago, I finally figured out something that worked, wasn't too complicated, and would be interesting for the player, so I've finally been able to move forward. I don't know if he'll be fully completed (as far as I have planned so far) before the release next week though; I still plan on releasing if he isn't, even though he's the majority of the content added which isn't much.
Around one week after the release (time to fix any bugs), I'll be starting up another donation drive. The last one was a great way to add more content and the game could really use more, plus it'll help relieve some financial tension. This time, however, I'm going to go more slowly with it and spread it out over more than just a week, so I don't burn myself out so much. I'll post another journal when that happens, though I don't know if I'll wait until after Christmas to start it or not. I'm also unsure if I want to potentially have different things you can donate for, like bidding towards having a larger event created or setting a list of things I have planned that you can donate to have more immediately or something else. Feel free to mention anything you'd particularly like to donate for, if it's not something that's already an option from last time. Also, if I did have a large event, it would be restricted to only one, since it takes quite a bit of planning and coding to manage them, and that's if I think it's appropriate for the donation drive.
Also, sorry to everybody who has continued posting bugs and stuff, they've just kept piling up and up when I was really out of the mood and I've completely lost track of what's what (there's a lot of non-bug messages I try to ignore, since I regard them in the FAQ or whatever) and I been wanting to just focus on moving forward with the game. I really appreciate the reports and usually I'm pretty good about keeping up with them, so please do continue posting them with the next release.
Thanks!
Just kidding, just kidding XD I still have no plans of ending Nimin anytime in the foreseeable future :P I just wanted to pull some legs, considering quite a few people are quick to assume I'm dead or given up, even though I've said time and time again that I'll mention if I have any plans to stop.
Pretty much planning on a release next week. It won't be as huge as what would be expected for this long break between releases, but it's finally getting somewhere.
Sorry I didn't get it out earlier like I said in the previous journal, but I ran into issues. Got sick, laptop power cord died, Halloween events in games, got sick again...
Like I mentioned in the previous journal, with all the crap, I've been binging pretty hard on games. Oh so many games I've gone through, trying to get back into the "mindset" I had years ago, when I was more hopeful and creative and whatnot. And though it's been detrimental to the immediate progress of the game, it's actually proven quite a boon, moreso than I realized since the last journal (Legend of Grimrock was a surprisingly awesome game, really brought me back to my DnD years). I have been considering where to go with the Nimin storyline, and through the games and movies and all this creative crap, some ideas have been sparking up that would be wonderful for this kind of game. As for those thinking 1.0 will have a "complete" game, that's not the case here. When Nimin hits 1.0, it basically means I'm happy enough with the starting areas and from there updates will be expanding towards storyline and more exploration.
And most importantly, I've finally figured out what to do with the equan boy. I realized it wasn't the anal sex that was holding me back from him. In fact, much of the reason I've had trouble getting into coding altogether is because I needed to finish him, but anything I came up with just somehow felt wrong and forced. It's pretty essential to the game to finally have a male you can have a relationship with and without something that didn't feel half-assed, I couldn't progress with the game at all. But as of a couple weeks ago, I finally figured out something that worked, wasn't too complicated, and would be interesting for the player, so I've finally been able to move forward. I don't know if he'll be fully completed (as far as I have planned so far) before the release next week though; I still plan on releasing if he isn't, even though he's the majority of the content added which isn't much.
Around one week after the release (time to fix any bugs), I'll be starting up another donation drive. The last one was a great way to add more content and the game could really use more, plus it'll help relieve some financial tension. This time, however, I'm going to go more slowly with it and spread it out over more than just a week, so I don't burn myself out so much. I'll post another journal when that happens, though I don't know if I'll wait until after Christmas to start it or not. I'm also unsure if I want to potentially have different things you can donate for, like bidding towards having a larger event created or setting a list of things I have planned that you can donate to have more immediately or something else. Feel free to mention anything you'd particularly like to donate for, if it's not something that's already an option from last time. Also, if I did have a large event, it would be restricted to only one, since it takes quite a bit of planning and coding to manage them, and that's if I think it's appropriate for the donation drive.
Also, sorry to everybody who has continued posting bugs and stuff, they've just kept piling up and up when I was really out of the mood and I've completely lost track of what's what (there's a lot of non-bug messages I try to ignore, since I regard them in the FAQ or whatever) and I been wanting to just focus on moving forward with the game. I really appreciate the reports and usually I'm pretty good about keeping up with them, so please do continue posting them with the next release.
Thanks!
There are a few things I'd donate for, but the one thing that irks me most is being able to keep extra breasts, it reminds me of the first chao in Sonic Adventure to where you had to keep adding more and more animals until they cancel each other out. Maybe if there was an item that adds body parts such as breasts... I mean there's one for balls, vaginas and penises.
Otherwise I'd like to see kangaroos as a possible species, but I know already that'd be a tall order. It'd even be cool to be able to weaken enemies and trap them in your pouch... or unbirth them. They're both niche fetishes, but they were some ideas I had.
Also I know that vore is a bad thing, but if its something like a bigass frog got you, then after some narrative of being trapped inside, it spits you out because... well I guess it can't digest you! I know that vore is a big fetish and it could be some sort of middle ground.
Actually I'd be interested in any sort of cutscene where you're trapped inside of something else, be it pouching, unbirth, or gat dang slimes! LOL
Barring something insane happening the next month or so (which I'm doubting *knocks on wood*) I'd be glad to help out financially! This little game is very impressive and probably the only text adventure I've played more than once.
Unfortunately, I have no idea of how to code it... So it's stuck in the
prototype stage. ^.^; Lol.
On the other hand, the donation drive would be a good chance for someone to put someone else's idea or something into the game as a gift.
thanks for the mild panic attack...
and the update...
Great to know you're doing well and getting back into the swing of things ^^
As for what I'd want to donate for... well I'll have to play the game again to remember all the cool stuff that's already there XD
And yes, Legend of Grimrock is a great game. I need to go back and finish it now that I have free time again ^_^
In other words, I kind miss your game ^-^
Was I the only one to read the big paragraph before the first sentence fragment?