Charging by the hour - would appreciate your input!
13 years ago
General
I've been mulling over this for a while now - especially after the great success that was my first venture into per hour charging with samuelfreak661. I want to switch all my pricing schemes to be per hour. It would all be a flat rate, and the final price is determined by the amount of time spent on it. So obviously you'd have your quicker things like sketches end up being something like $10 for 30 minutes of work, or a full digital piece being $50 for say 2 and a half hours of work. I have a system worked out that tracks the exact time I spend on it (utilizing Livestream and a Google docs spreadsheet) so it ensures that I don't get underpaid, and you don't pay too much.
I also feel like more artists should go the paid-per-hour route. It would make the market more robust, weed out the ones who should have no business doing commissions, and at the same time the customer gets value for money.
What do you guys think? I open the floor to you. c:
I also feel like more artists should go the paid-per-hour route. It would make the market more robust, weed out the ones who should have no business doing commissions, and at the same time the customer gets value for money.
What do you guys think? I open the floor to you. c:
FA+

A simple way to compare it to how a technician gets paid. A typical brake job (front brakes for this example) consists of changing the brake pads, and machining (cutting) both brake rotors. Ford (company I work for) says it should take 2.5 hours (2 and a half hours) to do all that. Most techs can get it done in an hour, and they get paid for 2.5 hours of work. Did we over charge the customer? Not at all, we just learn the short cuts to getting stuff done quicker, but 100% correct. So you need to set a fair time on each individual piece and learn to do it quickly, but right.
If you do decide to do flat rate art I'd only commission you with a set price before you start. Because if you do it by how long it actually takes then you could be slow on purpose to make more money. You could even do it with our noticing, it's an unconscious bias.
That's just my 2 cents, you can real flat rate (set the price before you start work) or the misenturprited flat rate (have an hourly rate and multiply it by how long it takes you)
Of course, I am by now more than capable of estimating the time frame in which something would be calculated. I just figure it would be an easier way to ease some people into the mindset of it, as opposed to "my full digital pieces are now $40 instead of $20". You'd be surprised at how much of a turnoff a price jump like that is to some people.
I can understand the "ease into it" but I couldn't really explain a better way to say it because I'm a technician, not a service writer. They get paid to explain the technical terms we use into everyday language.
For making changes, you could charge "X" amount of time to make that change.
But in all it's your decision to make. I just think a customer should get some kind of idea of what they're expected to pay within a reasonable range. Like $40 +\- $10
However i think it would be important, as someone said above me, to make an estimate for the customer before starting the drawing. Also, since you'de be charging based on the time, it would be essential to record the process to assess the time you spent on the work.
You could also create rules/regulations that would explain what the estimate represents
And you'll never know till you try!!
And anywho, pricing is such an iffy thing cause it's hard to find that sweet spot for each individual artist :I
my take would maybe say i charge X an hour and show examples of what you can do in certain amounts of time, then let the commissioner choose how long they want to pay you for, be it $10 for 30 minutes, or $100 for 5 hours, it's up to them and you can put yourself on a count-down timer, when time runs out, you stop working. no if's and's or but's unless the customer wants something fixed (then you can charge extra like.. $5 per fix or something depending on how long said fixes take you.)
i mean, its up to you but i know Sidian times her artwork. 30 minutes for a sketch and you pay $15 for it. and when she's streaming she keeps her timer on screen for all to see and pauses it whenever she isnt actually working, like looking at references or checking notes and such.