I've tried it again but i just DONT LIKE SKYRIM
13 years ago
General
Firstoff, let me just say that i don't think it's bad. The mechanics make the game, but does it deserve as much praise as it gets? I don't think so.
If the game was being wholly judged on mechanics alone, I'd easily fall in line with the rest of the world and praise skyrim for it's improvements in just about everything. However, it's not about how your player handles, or the improvements to the magic casting system, or the combat improvements. The whole deal about the elder scrolls games were to make you FEEL like you were a part of something so much bigger than you. You, a nobody from nowhere, with the 9 divines calling your destiny to the forefront and becoming a hero of tamriel through the long and arduous journey that lay before you.
This in my opinion is where skyrim falls flatter than a pancake.
The opening sequence is fantastic, head on the chopping block and then the city gets destroyed while you frantically try to make it out alive. An unknown prisoner having to pick a side right out the gate with only your gut to tell what was right and wrong.
Sadly, after you escape the city, everything is all bright and colorful and happy again and it NEVER DIVERGES FROM THERE.
As you go along you're told that the appearance of alduin is the sign for the end of the world, and the dragons returning are a part of that. That's it though, you're told the stakes are incredibly high, and the game does absolutely nothing to prove this. Sure there are random dragons that will attack you, but there's no real payoff, or feeling of impending doom at all.
In oblivion, you had daedric forces pouring out of the oblivion gates, and generally had the impression of hell trying to take over the land, 2 cities get destroyed, a giant demon is brought in at the climax while you fight your way through demonic forces to finally give an amulet to martin and that whole epic campaign ending really made you feel like you stopped the end of the world. Afterwards the npc's on the streets even recognized you for it.
In skyrim, the opening city is demolished and that's about it as far as end of the world goes. Even after you beat alduin the last time, nobody cares at all about it. The NPC's, who know everything about the dragonborn and the legends behind it apparently, never bring up how the crisis was averted afterwards, or recognize you as the dragonborn really. I lost count of how many times I heard people wondering if THEY were the dragonborn after progressing through much of the main story arc.
So it's clear I'm not impressed with the immersion factor of the overall story arc, that's fine. One thing about the elder scrolsl games were that it was almost more fun to go do the side missions and guild arc's right?
That's a big nope and here's why. The dark brotherhood, especially in oblivion, has always been about secrecy, stealth and assassinations. You get special bonuses for killing your target in other ways than, walk up and stab target when no one is around. However here, they're just open ended, and you really only get a bonus from one of the quests, which was the same type of kill you had to do in oblivion. Oblivion and morrowind made you feel like an assassin, skyrim makes you feel like a thug or hitman. That's the best example for it there, but in all the guild arcs, it's just "Go here, kill that guy, i don't care how". They feel incredibly underloved and lackluster compared to the quality of before.
overall I think skyrim is a decent game at best, however I can't really get invested in it due to the fact that if you look past "OMG IT HAS DRAGONS IN IT" there's really no story at all to fall into. Feel free to disagree all you like, but a game can't hold itself up on mechanics alone. Skyrim feels bland and lifeless to me, which is sad considering the wondrous tales we got to be a part of in morrowind and oblivion.
At best I'd give it an 8/10 mainly because it's just not engaging. There are other nits that i'd pick, but my overall disappointment stems from the lack of love that the story arcs actually received.
Do I think it deserved game of the year? Not at all, it's a good game and it plays well. But without substance, the best game ever just ends up being a mediocre hole filler in the annals of gaming history
If the game was being wholly judged on mechanics alone, I'd easily fall in line with the rest of the world and praise skyrim for it's improvements in just about everything. However, it's not about how your player handles, or the improvements to the magic casting system, or the combat improvements. The whole deal about the elder scrolls games were to make you FEEL like you were a part of something so much bigger than you. You, a nobody from nowhere, with the 9 divines calling your destiny to the forefront and becoming a hero of tamriel through the long and arduous journey that lay before you.
This in my opinion is where skyrim falls flatter than a pancake.
The opening sequence is fantastic, head on the chopping block and then the city gets destroyed while you frantically try to make it out alive. An unknown prisoner having to pick a side right out the gate with only your gut to tell what was right and wrong.
Sadly, after you escape the city, everything is all bright and colorful and happy again and it NEVER DIVERGES FROM THERE.
As you go along you're told that the appearance of alduin is the sign for the end of the world, and the dragons returning are a part of that. That's it though, you're told the stakes are incredibly high, and the game does absolutely nothing to prove this. Sure there are random dragons that will attack you, but there's no real payoff, or feeling of impending doom at all.
In oblivion, you had daedric forces pouring out of the oblivion gates, and generally had the impression of hell trying to take over the land, 2 cities get destroyed, a giant demon is brought in at the climax while you fight your way through demonic forces to finally give an amulet to martin and that whole epic campaign ending really made you feel like you stopped the end of the world. Afterwards the npc's on the streets even recognized you for it.
In skyrim, the opening city is demolished and that's about it as far as end of the world goes. Even after you beat alduin the last time, nobody cares at all about it. The NPC's, who know everything about the dragonborn and the legends behind it apparently, never bring up how the crisis was averted afterwards, or recognize you as the dragonborn really. I lost count of how many times I heard people wondering if THEY were the dragonborn after progressing through much of the main story arc.
So it's clear I'm not impressed with the immersion factor of the overall story arc, that's fine. One thing about the elder scrolsl games were that it was almost more fun to go do the side missions and guild arc's right?
That's a big nope and here's why. The dark brotherhood, especially in oblivion, has always been about secrecy, stealth and assassinations. You get special bonuses for killing your target in other ways than, walk up and stab target when no one is around. However here, they're just open ended, and you really only get a bonus from one of the quests, which was the same type of kill you had to do in oblivion. Oblivion and morrowind made you feel like an assassin, skyrim makes you feel like a thug or hitman. That's the best example for it there, but in all the guild arcs, it's just "Go here, kill that guy, i don't care how". They feel incredibly underloved and lackluster compared to the quality of before.
overall I think skyrim is a decent game at best, however I can't really get invested in it due to the fact that if you look past "OMG IT HAS DRAGONS IN IT" there's really no story at all to fall into. Feel free to disagree all you like, but a game can't hold itself up on mechanics alone. Skyrim feels bland and lifeless to me, which is sad considering the wondrous tales we got to be a part of in morrowind and oblivion.
At best I'd give it an 8/10 mainly because it's just not engaging. There are other nits that i'd pick, but my overall disappointment stems from the lack of love that the story arcs actually received.
Do I think it deserved game of the year? Not at all, it's a good game and it plays well. But without substance, the best game ever just ends up being a mediocre hole filler in the annals of gaming history
FA+

sly bastards
I liked it enough to look past this shallow realization that very few parts of skyrim are really effected by Audins return.
But really, the only thing I hated that was almost enough to leave a bad taste in my mouth was in fact the Dark Brotherhood
As you said, you arn't an Assassin, your a Hitman. And...I just felt like they were giant pussies compared to oblivion.
Hurm, I will agree the mechanics rock, although while the submersion factor can be there, I agree that you don't really *see* apocalyptic things occuring except if you happen to randomly have a dragon attack you in town(I secretly love seeing the guards scream and run) or you explore and find one of the few areas where a dragon destroyed a random farmhouse or carriage, and those are few and far between.
They really needed to have something epic building as you went on in the game, like the sky growing darker each day, or visions of alduin appearing, and they dropped that ball.
I agree with other comment, Skyrim have many bug, and sometimes is very frustrate to play because so many lock/halt, so just turn off because no fun. But when can play, and working stable, I find much fun be immerse in game and story. Thing very different from Oblivion but with broad story possible just like Morrowind. Can go any direction might want, and get as deep in story as want.
Skyrim have many different story. Mage. Fight. Assassin. Thief. Dragon. War. More than hundred side-quest. All different. Vary hard make all intertwine, but Bethesda did well at try, and mostly success. I still think. all game is give as much as put in.