Every fighting game, ever.
17 years ago
I want to skullfuck every last fighting game designer, specifically the person who approves the final bosses. I don't care what series, either. DOA, Mortal Kombat, Tekken, Guilty Gear.
I am so tired of fighting final bosses who can beat you in two hits and can block everything you do, INCLUDING blocking throws and grapples. Is this seriously the best they can do in designing a challenge? "LOL, just make him unbeatable, and then tone it down a hair. PERFECT NOW WHERE IS MY MILLION DOLLARS?"
RAAAAAAAAAAAAGE.
I am so tired of fighting final bosses who can beat you in two hits and can block everything you do, INCLUDING blocking throws and grapples. Is this seriously the best they can do in designing a challenge? "LOL, just make him unbeatable, and then tone it down a hair. PERFECT NOW WHERE IS MY MILLION DOLLARS?"
RAAAAAAAAAAAAGE.
And it wouldn't be true.
Other than that, great points.
a) There are no health bars.
b) About 6 of the 30 or so characters have combos. And even then, only one each.
c) You win by knocking the people out of the arena. (inb4 Soul Calibur, that's optional, and frowned upon)
d) There's platforms.
e) Item-based.
Comparing Smash Bros to any other fighter is identical to comparing Mario Kart to any other racer. It's not a fighter; it's a competetive platformer, just like Mario Kart is a card game with movement involved.
And for the record I don't frown on RO (Ring Outs) because it isn't considered a bad thing. Sending your foe out of the area works if your options are limited and you manage to switch places with your foe when youre sent back or when you got an annoying blocker that wants to stall.
-"Better luck next time."
-"The person in front of you loses." (Single shells)
-"The next couple of people in front of you lose." (Multi-shells, invincibility, good speed-ups, etc)
-"Fucking everyone else loses." (Lightning, blue shells.)
Items are MORE IMPORTANT than racing. That's the key. Wipeout? It has weapons, but they're secondary. It doesn't matter how many items you get, if you can't deal with the difficult handling then you're screwed. In Mario Kart all's you need to do to stay on the track is hold left or right. Items are the primary focus. Thus, not a racing game, but a card game.
2) Maybe not by you, but you've just illustrated EXACTLY WHY people regard ringouts as a bad thing. They're a last ditch effort. To win an actual match of Soul Calibur you need to land about 6-10 good, strong hits or combo-initiators, depending on character and attack used. To win a ring out, you need to connect with one good hit. That's all.
And blocking doesn't apply anymore because guard whores copped it bad in SC4.
Also, sorry Emerson if all this drama and srsbizniz is pissing you off, but I'm having fun. ;3
Alright, I can kind of see where you're coming from... King of Fighters is right on the ball. There's only so far skill can take you until the generic anti-air attack of every boss, whether it be Rugal's Genocide Cutter or Zero's prissy cape flutter, just completely out-prioritizes everything you do while they sit in the corner and projectile spam you.
I played KOFXI recently, wow was that a lesson in frustration. (Then I got sick of it and picked Oswald, lulz, overpowered douchebag)
But Guilty Gear? Yeah, I-no was a bitch way back when Instant Kills were useful, but now that I've been playing for a while, I actually have more trouble with Potempkin and Slayer. =/ I-no's a far cry from overpowered considering all's she gets is Megalomania (which is easily dodgable for most characters) and a slight boost to tension rate.
As of Slash, Accent Core and Accent Core Plus, if you manage to beat every enemy, without ever losing and using Overdrives to kill every one of them, when you take out I-no you fight Boss Order Sol. He's in the same boss-mode as I-no, normally: A tiny increase to damage, a decent increase to tension gain, and a tiny increase to defense.
However, he also gets a move called Dragon Install Omega. This puts him in permanent Lv3 Charge, amps his damage, defense and speed to Gold Mode levels, and I think it even gives him infinite tension until it wears out. To make things worse, this only requires 50% tension, and he loves to use it as a dodge and instantly counter-attack using his insane speed.
I-no isn't hard. She's tough for people who've only just started playing, but for the average Guilty Gear player (IE a tourney-level player) she's a pushover. I rarely even lose to her anymore, unless she gets happy with the full-screen variant of Megalomania (which is damn hard to dodge as Order Sol because he can't jump for shit).
It's called MUGEN.