My running thoughts on Sly 4 (Level 5) *STILL VERY SPOILERY*
12 years ago
Well, that was crap, story-wise. Fairly fun gameplay-wise, but still, goddamn it, Sanzaru!
Well, looking at the bosses in this game, I've come to the realization that each one is basically analogous to a villain from the first 3 games:
1. El Jefe feels like General Tsao from Sly 3. They're both generals, both utter dicks, both have crazy magical powers, and are both fought in Asia.
2. Toothpick feels like Muggshot. Instead of being a kid who grew up obsessed with gangsters, Toothpick grew up obsessed with Cowboys. Both also had desert-based hideouts with a casino.
3. As mentioned in the level 3 journal, The Grizz is definitely bizarro Dimitri.
4. The Black Knight is obviously the Black Baron. I mean, it's the same fucking person. God DAMMIT, Sanzaru.
5. Miss Decibel feels like Octavio, using music based attacks. The difference being that Octavio had natural talent, while Decibel sucked.
Going back to the task at hand, it seems we finally have some basic guards that are female. Persian cats in harem girl outfits dual-wielding scimitars. Finally, someone fun to sneak up on. :3
That's about the grossest statue release mechanism I've ever seen. Yank on the nose ring so the eyes bug and the tongue lolls out. Why would anyone design something like that?
So, these are our last two villains, huh. An elephant dowager with a sneezing problem and a french skunk who wants nothing but wealth. Going from a drama-filled epic battle level to one with a generic villain we've never met before. Kinda meh. Might have almost been better from a story perspective to have Penelope as the last villain faced before returning to the present, especially given that the whole plot of this game is her fault.
Le Paradox is kind of a lame main villain. I hope someone more epic turns out to be the real villain.
What is your obsession with your own horrible Italian accent, Sly? Seriously, an Arabian delivery boy with an Italian accent? I am thoroughly ashamed that that actually worked.
Salim Al-Kupar apparently has magical genie powers. He breathes fire, summons tornados, has a magic carpet, and can suck enemies inside a magic lamp. Pretty badass for an old man.
"If only I had a magic lamp." Salim, buddy. You DO have a magic lamp. You use it every time you use your stealth takedown. Hmm. Must be a senior moment.
Apparently some guards managed to "destroy some furniture" while partying in the harem quarters. That sounds a bit suggestive.
Oh hey, there's Carmelita's Super Jump. Just had to buy it again.
Carmelita belly dancing to distract the guards? I agree with Sly. BEST. PLAN. EVER.
I repeat. BEST. PLAN. EVER. This almost makes up for the Murray dance sequence in level 1.
How the hell did a 15-foot tall elephant sneak up on us?
Oh hey, Carmelita tied up again. In her harem outfit, no less. Huzzah!
Well, looking at the bosses in this game, I've come to the realization that each one is basically analogous to a villain from the first 3 games:
1. El Jefe feels like General Tsao from Sly 3. They're both generals, both utter dicks, both have crazy magical powers, and are both fought in Asia.
2. Toothpick feels like Muggshot. Instead of being a kid who grew up obsessed with gangsters, Toothpick grew up obsessed with Cowboys. Both also had desert-based hideouts with a casino.
3. As mentioned in the level 3 journal, The Grizz is definitely bizarro Dimitri.
4. The Black Knight is obviously the Black Baron. I mean, it's the same fucking person. God DAMMIT, Sanzaru.
5. Miss Decibel feels like Octavio, using music based attacks. The difference being that Octavio had natural talent, while Decibel sucked.
Going back to the task at hand, it seems we finally have some basic guards that are female. Persian cats in harem girl outfits dual-wielding scimitars. Finally, someone fun to sneak up on. :3
That's about the grossest statue release mechanism I've ever seen. Yank on the nose ring so the eyes bug and the tongue lolls out. Why would anyone design something like that?
So, these are our last two villains, huh. An elephant dowager with a sneezing problem and a french skunk who wants nothing but wealth. Going from a drama-filled epic battle level to one with a generic villain we've never met before. Kinda meh. Might have almost been better from a story perspective to have Penelope as the last villain faced before returning to the present, especially given that the whole plot of this game is her fault.
Le Paradox is kind of a lame main villain. I hope someone more epic turns out to be the real villain.
What is your obsession with your own horrible Italian accent, Sly? Seriously, an Arabian delivery boy with an Italian accent? I am thoroughly ashamed that that actually worked.
Salim Al-Kupar apparently has magical genie powers. He breathes fire, summons tornados, has a magic carpet, and can suck enemies inside a magic lamp. Pretty badass for an old man.
"If only I had a magic lamp." Salim, buddy. You DO have a magic lamp. You use it every time you use your stealth takedown. Hmm. Must be a senior moment.
Apparently some guards managed to "destroy some furniture" while partying in the harem quarters. That sounds a bit suggestive.
Oh hey, there's Carmelita's Super Jump. Just had to buy it again.
Carmelita belly dancing to distract the guards? I agree with Sly. BEST. PLAN. EVER.
I repeat. BEST. PLAN. EVER. This almost makes up for the Murray dance sequence in level 1.
How the hell did a 15-foot tall elephant sneak up on us?
Oh hey, Carmelita tied up again. In her harem outfit, no less. Huzzah!

hermit20
~hermit20
I felt like this whole Sly Game is based on old spy flicks.