Sly Cooper: Thieves in Time (no spoilers)
13 years ago
General
so I just finished up the game, and while I greatly enjoyed the breath of life the Sanzaru gave the series, there is one GLARING thing that really irks me about it.
I'ts the standard sly 3-d platforming experience that feels genuine, and it handles just as well in most areas the the original along with serious improvements to not only the controls but the camera as well. It ended up being one of those games that I didn't want to put down because it was just good old fashioned platforming fun. I could say that the whole game feels remarkably like INFAMOUS and prototype in the way you're actually able to maneuver, but that'd be incorrect seeing as how both of those games just refined a system that sly cooper already had set in place for a modernized platformer.
I'll do a full review on the game later, and I might even put it up on youtube if I'm feeling brave enough, and my computer can handle me doing something like that, but let me get to my biggest gripe about it.
I loved this game through and through until literally the final bossfight, which was reduced to a QTE that had no place in the game whatsoever. You move through the whole world as a platformer, using your skills and techniques to get clue bottles (YES THEY BROUGHT THEM BACK!) scattered treasure in little time trial events, and to your objective. Even the boss battles feel great as it's about timing and skill use. However, the final fight, out of bloody nowhere, comes a QTE sequence that is the fight. No attack timing, no skill uses, just button press when it tells you to. I didn't even get hit once, despite having purposefully hit buttons that weren't on the screen, and nothing happened at all. So you get a QTE that you can't lose, at all. This final combat piece just feels horribly out of place with the rest of the game, like it was shoveled in for an arbitrary reason.
I can honestly recommend this to my friends, as in all it was a fantastic piece in the sly cooper series, it just broke my brain a bit at the end becuase of that damn QTE
I'ts the standard sly 3-d platforming experience that feels genuine, and it handles just as well in most areas the the original along with serious improvements to not only the controls but the camera as well. It ended up being one of those games that I didn't want to put down because it was just good old fashioned platforming fun. I could say that the whole game feels remarkably like INFAMOUS and prototype in the way you're actually able to maneuver, but that'd be incorrect seeing as how both of those games just refined a system that sly cooper already had set in place for a modernized platformer.
I'll do a full review on the game later, and I might even put it up on youtube if I'm feeling brave enough, and my computer can handle me doing something like that, but let me get to my biggest gripe about it.
I loved this game through and through until literally the final bossfight, which was reduced to a QTE that had no place in the game whatsoever. You move through the whole world as a platformer, using your skills and techniques to get clue bottles (YES THEY BROUGHT THEM BACK!) scattered treasure in little time trial events, and to your objective. Even the boss battles feel great as it's about timing and skill use. However, the final fight, out of bloody nowhere, comes a QTE sequence that is the fight. No attack timing, no skill uses, just button press when it tells you to. I didn't even get hit once, despite having purposefully hit buttons that weren't on the screen, and nothing happened at all. So you get a QTE that you can't lose, at all. This final combat piece just feels horribly out of place with the rest of the game, like it was shoveled in for an arbitrary reason.
I can honestly recommend this to my friends, as in all it was a fantastic piece in the sly cooper series, it just broke my brain a bit at the end becuase of that damn QTE
FA+

The only other thing I'm not happy with was the end of episode 4, but hopefully it'll be fixed with the next game.
and its really astonishing how its not being recognized for it, everyone just cares about shooters :/