FoE - 0.2j
12 years ago
Did some more gui restructuring and tweaked how combat works. Some new additions here are semi-working tease (at full lust, enemies have a 25% chance of losing their turn), and a healing ability for Kia/Kai (costs 10 sp). Eventually I plan the healing spell to be available outside combat too, but for now it is just available in combat.
I added enemy portraits for all enemies currently in the game.
You can try out combat if you go to the crossroads and press the fight button. There are currently two encounters, but there are no intro or win/loss scenes for any of them atm.
Fighting and winning adds experience (to not fallen characters) and coins. Getting enough experience will cause you to level up. You can view and increase your stats in the Party->[character]->Stats/Level up menu. The numbers 1/1 in the lower left of a character portrait indicates current level and sex level (not used atm). If the text is green, this indicates that you have pending stat points.
Next update will actually have new content, promise!
Version 0.2j
========
* Gui restructuring
- Combat
+ Enemy list (portraits)
+ Targetting enemies
+ Highlight active char (green for active, red for passive action)
+ Combat skills/menues etc
* Abilities
- Basic placeholders for Attack, Tease, Wait and Run
- Healing ability
* Combat
- Lagomorphs and Equines as enemies
- Added portraits for all enemies currently in the game
* Stats screen
- Level up stats
- Gain exp/level up at end of combat
- Level up is indicated by green text on character portrait
- Required exp increses at each level up
WARNING: Saves from previous versions may still be a bit wonky due to moved/changed variables in the save format. I added a way to counter this in the future. This should also enable me to retroactively change starting stats etc. For now, it is probably best to start a new game.
http://fenoxo.com/eden/foe.html
I added enemy portraits for all enemies currently in the game.
You can try out combat if you go to the crossroads and press the fight button. There are currently two encounters, but there are no intro or win/loss scenes for any of them atm.
Fighting and winning adds experience (to not fallen characters) and coins. Getting enough experience will cause you to level up. You can view and increase your stats in the Party->[character]->Stats/Level up menu. The numbers 1/1 in the lower left of a character portrait indicates current level and sex level (not used atm). If the text is green, this indicates that you have pending stat points.
Next update will actually have new content, promise!
Version 0.2j
========
* Gui restructuring
- Combat
+ Enemy list (portraits)
+ Targetting enemies
+ Highlight active char (green for active, red for passive action)
+ Combat skills/menues etc
* Abilities
- Basic placeholders for Attack, Tease, Wait and Run
- Healing ability
* Combat
- Lagomorphs and Equines as enemies
- Added portraits for all enemies currently in the game
* Stats screen
- Level up stats
- Gain exp/level up at end of combat
- Level up is indicated by green text on character portrait
- Required exp increses at each level up
WARNING: Saves from previous versions may still be a bit wonky due to moved/changed variables in the save format. I added a way to counter this in the future. This should also enable me to retroactively change starting stats etc. For now, it is probably best to start a new game.
http://fenoxo.com/eden/foe.html
FA+


Otherwise, you've got a fairly good base, just missing content.