Designing a CCG
12 years ago
I'm at a point where I need to decide how big I want the initial release to be so I can start setting goals, and what people want later down the line.
Idea 1: A core set and at least 1 expansion. Generic art.
Idea 2: A core set and at least 1 expansion. Generic art. Future sets with the same cards as previous sets, but with different art and themes.
Idea 3: Only ever 1 set (Everything from the original core + expansion. nothing will be lost). Put more effort into making themed alternative art sets.
For example... If I went with idea #3, I could work on finding artists for various sets for a Fantasy themed set, a Sci-Fi themed set, and a Furry themed set. Plus I could even make a 'generic' set that would be a grab bag of all the other sets. This way you can build a deck using not only the cards you like, but the themes and art you like.
Idea 1: A core set and at least 1 expansion. Generic art.
Idea 2: A core set and at least 1 expansion. Generic art. Future sets with the same cards as previous sets, but with different art and themes.
Idea 3: Only ever 1 set (Everything from the original core + expansion. nothing will be lost). Put more effort into making themed alternative art sets.
For example... If I went with idea #3, I could work on finding artists for various sets for a Fantasy themed set, a Sci-Fi themed set, and a Furry themed set. Plus I could even make a 'generic' set that would be a grab bag of all the other sets. This way you can build a deck using not only the cards you like, but the themes and art you like.
Idea 3