Creating a Monster
17 years ago
General
I picked up a copy of "Spore: Creature Creator" mostly to explore for myself what I've been hearing so much about.
The adventure I had getting it will be a journal in it's own right; but for now, I'll stick with the game.
So far I've built two totally unoriginal characters - a 'raptor and a Dragon (as close as I could).
Truth told, they came out looking a lot more like their intendeds then I originally thought that they would. The interface was surprisingly intuitive (I picked up on the various points and pulls after a single limb placement) and I was impressed with just how much I could do.
I'll be playing around with it some more, and will start letting myself go and seeing what abominations I can make later.
I'm not sure how the community connects, but the screename I'm using in the creator is "DOPR5".
D.O.P.R
The adventure I had getting it will be a journal in it's own right; but for now, I'll stick with the game.
So far I've built two totally unoriginal characters - a 'raptor and a Dragon (as close as I could).
Truth told, they came out looking a lot more like their intendeds then I originally thought that they would. The interface was surprisingly intuitive (I picked up on the various points and pulls after a single limb placement) and I was impressed with just how much I could do.
I'll be playing around with it some more, and will start letting myself go and seeing what abominations I can make later.
I'm not sure how the community connects, but the screename I'm using in the creator is "DOPR5".
D.O.P.R
FA+

We're not exactly sure how long it's been up on the official Spore site, but below we've posted the basic system requirements for running the sim-everything title on PC and Mac. The "recommended" (read: real) requirements are not currently listed on the site. For the super-breakdown of supported graphics cards and other nit-picky details, check out the Spore site.
Windows XP:
* 2.0 GHz P4 processor or equivalent
* 512 MB RAM
* A 128 MB Video Card, with support for Pixel Shader 2.0
* At least 6 GB of hard drive space
Windows Vista:
* 2.0 GHz P4 processor or equivalent
* 768 MB RAM
* A 128 MB Video Card, with support for Pixel Shader 2.0
* At least 6 GB of hard drive space
Mac:
* Mac OS X 10.5.3 Leopard or higher
* Intel Core Duo Processor
* 1024 MB RAM
* ATI X1600 or NVidia 7300 GT with 128 MB of Video RAM, or Intel Integrated GMA X3100
* At least 4.7GB of hard drive space for installation, plus additional space for creations.
* This game will not run on PowerPC (G3/G4/G5) based Mac systems (PowerMac).
D.O.P.R
*Sad*
Thank you, DOPR.
Here! -
OS - Windows XP/Vista (FAT 16/32 file systems not supported for Digital Download)
Processor – 2.0 GHz P4 processor or equivalent
Memory – XP: 512 MB RAM / Vista: 768 MB RAM
Hard Drive – At least 300 MB of hard drive space for installation, plus additional space for created creatures. (600 MB for digital download)
Video Card – A 128 MB Video Card, with support for Pixel Shader 2.0*
For computers using built-in graphics chipsets, the game
requires at least:
* Intel Integrated Chipset GMA 950
* Dual 2.0GHz CPUs, or 1.7GHz Core 2 Duo, or equivalent
Supported Video Cards
ATI Radeon(TM) series
9500, 9600, 9800
X300, X600, X700, X800, X850
X1300, X1600, X1800, X1900, X1950
2400, 2600, 2900,
3650, 3850
NVIDIA GeForce series
FX 5900, FX 5950
6200, 6500, 6600, 6800,
7200, 7300, 7600, 7800, 7900, 7950
8400, 8500, 8600, 8800
Intel(R) Extreme Graphics
GMA 950, GMA X3000, GMA X3100
Hope that helps.
D.O.P.R
D.O.P.R
Here's someone I did, came out nice:
http://www.pages.drexel.edu/~mmj29/.....p/Zyleeth2.png
And I got a 404 when I clicked on your link.
D.O.P.R
http://www.pages.drexel.edu/~mmj29/.....p/Zyleeth2.jpg
Nicer close up shot
http://www.pages.drexel.edu/~mmj29/.....p/Zyleeth5.jpg
I'll post pics soon.
D.O.P.R
I mean just look at how close I got:
http://www.furaffinity.net/view/1400414/