Metro: Last Light
12 years ago
General
I just finished playing Metro: Last Light - which is probably the best $50 I've thrown down on a game in years.
I posted this on my Steam Recommendations, but I don't think anyone actually reads them, so here. If you're on the fence about it, this might help;
I can not explain all the ways that I love this game without making a giant wall of text, so let me summarize what I didn't like about the game;
1. It ended.
The gunplay is massively improved over Metro 2033, as are the stealth mechanics. The guns as a whole are superb - even The Bastard and Duplet become veritable powerhouses with the multitude of attachments in the game. My only complaint regarding guns is the lack of variety in terms of sound - there is a single suppressed sound for shotguns, and one for everything else. Combat is handled superbly well aside from one mid-game boss fight, which was confusing at first and came at the worst possible time.
But the gameplay isn't even the best part.
The atmosphere is intense - several levels were horror trips on par with Silent Hill or Amnesia - I had to stop twice just to get my head back together. Even when the game isn't trying to frighten you, it is absolutely oppressive. The world is every bit as detailed as BioShock Infinite's, yet instead tackles different themes.
The morality system plays a subtle role in the game, and the sheer amount of /depth/ to the writing and story is absolutely superb. I can not recall a single instance in the game where dialogue repeated, or a single patrol or encounter which had no unique dialogue or story to it. Everything I had done earlier in the game was referenced by people - alternately in awe of my accomplishments, or in hushed whispers of the atrocities I had unleashed.
There is one feature - hitherto unmentioned - which will harken to BioShock Infinite: But it's incredibly well done and only furthered my immersion in the game. For the first time in a long time, I genuinely cared for the characters, their struggles and their morals. This was not empathy, it was genuine sympathy.
I will play through it again - and don't buy into the **** about Ranger Mode. This is a classic, with or without it.
(As for you Brits who are getting it tomorrow, you're in for a treat - it's worth every moment you spent waiting)
--
As the above praising might have hinted, I'm thinking of getting a Metro or Stalker themed commission. IF anyone knows a good artist, or wants to take part (it will be a joint commission, hopefully) just holler.
I posted this on my Steam Recommendations, but I don't think anyone actually reads them, so here. If you're on the fence about it, this might help;
I can not explain all the ways that I love this game without making a giant wall of text, so let me summarize what I didn't like about the game;
1. It ended.
The gunplay is massively improved over Metro 2033, as are the stealth mechanics. The guns as a whole are superb - even The Bastard and Duplet become veritable powerhouses with the multitude of attachments in the game. My only complaint regarding guns is the lack of variety in terms of sound - there is a single suppressed sound for shotguns, and one for everything else. Combat is handled superbly well aside from one mid-game boss fight, which was confusing at first and came at the worst possible time.
But the gameplay isn't even the best part.
The atmosphere is intense - several levels were horror trips on par with Silent Hill or Amnesia - I had to stop twice just to get my head back together. Even when the game isn't trying to frighten you, it is absolutely oppressive. The world is every bit as detailed as BioShock Infinite's, yet instead tackles different themes.
The morality system plays a subtle role in the game, and the sheer amount of /depth/ to the writing and story is absolutely superb. I can not recall a single instance in the game where dialogue repeated, or a single patrol or encounter which had no unique dialogue or story to it. Everything I had done earlier in the game was referenced by people - alternately in awe of my accomplishments, or in hushed whispers of the atrocities I had unleashed.
There is one feature - hitherto unmentioned - which will harken to BioShock Infinite: But it's incredibly well done and only furthered my immersion in the game. For the first time in a long time, I genuinely cared for the characters, their struggles and their morals. This was not empathy, it was genuine sympathy.
I will play through it again - and don't buy into the **** about Ranger Mode. This is a classic, with or without it.
(As for you Brits who are getting it tomorrow, you're in for a treat - it's worth every moment you spent waiting)
--
As the above praising might have hinted, I'm thinking of getting a Metro or Stalker themed commission. IF anyone knows a good artist, or wants to take part (it will be a joint commission, hopefully) just holler.
FA+

I was just playing it on my 360 and I have to say that the stealth mechanics are nearly perfect. It's a little immersion-breaking when a flashlight pans over an unconscious body and no one reacts.
HEY SERGEI LET'S PUT EVERY CHECKPOINT BEFORE A FIVE MINUTE PLOT EXPOSITION.
NOBODY WILL EVER GET FRUSTURATED WITH THAT.
I'm looking at artists at the moment, keeping track of everyone who expressed interest. Could be huge, might have to split it up at this point. xD