Dungeon crawler board game
12 years ago
http://www.furaffinity.net/view/10634331/ a quick idea for a card design
So are there anyone out there that enjoys dungeon crawler board games?
If so, i am sorta fiddling a bit with some ideas on making one with furry characters and i would like some
input on ideas and such and ofc later on i will need some play testers.
I will try to sculpt my own miniatures as well.
Why i want to make a dungeon crawler game is that there are a lot of them i enjoy but they are ether focusing
a lot on the quest part and got a simpler combat system and the other way around advanced combat but with no quest or story.
so what i want is a game that got both great questing and an advanced combat system.
Reply here if you have ideas for rules and other ideas, and if your interested in becoming a play tester as well you can write that as well here, though
something like that is still far far far off as i have just started thinking about the project.
So let me know what you think
MuQ
So are there anyone out there that enjoys dungeon crawler board games?
If so, i am sorta fiddling a bit with some ideas on making one with furry characters and i would like some
input on ideas and such and ofc later on i will need some play testers.
I will try to sculpt my own miniatures as well.
Why i want to make a dungeon crawler game is that there are a lot of them i enjoy but they are ether focusing
a lot on the quest part and got a simpler combat system and the other way around advanced combat but with no quest or story.
so what i want is a game that got both great questing and an advanced combat system.
Reply here if you have ideas for rules and other ideas, and if your interested in becoming a play tester as well you can write that as well here, though
something like that is still far far far off as i have just started thinking about the project.
So let me know what you think
MuQ
If you have any ideas on what makes a good game or on story rules game mechanics or anything don't hold back just fire from your hip
I am getting a couple ideas, but they are too raw yet.
So, say, you have ========= with =======-- left. You can do a red action leaving you with ====----- or a yellow action, leaving you with =--------.
So why cyan there? Because I can think of things/spells adding move in two ways. Some increase the points (============), others add a new bar (===============).
... Well, the crawler game I made was not positional, but just encounter based, and there were very few stats, attack being equal to health plus weapon and other bonuses. And each of three classes having different perks -- fighter, mage and thief.
I have an idea already: Include two rulesets-one simplified, and one advanced. This way people who are used to more story intensive games are not bogged down by heavy combat rules; It also gives newbies a way to ease into it, or allows for a "quick game" for people with less time on their hands.
Otherwise, I think a game that balances story driven questing and advanced combat rules is very much worth doing! Too many of the current miniature games are overwrought war games; heavy on rules and light on story.
Yell if you have other ideas, i haven't put anything together yet so this is the time for new radical ideas :p