My OCs: the shark girl
12 years ago
Thought I'd post something about my characters just to give my commissions a bit more context. This is mostly for my own sake, to organize my thoughts, though if someone else reads my descriptions per chance and finds them amusing, well, hey, that's neat.
The shark girl is named Lux. It's short for Luxembourg.
I'm fairly sure she's an oceanic white tip or something along those lines.
She was created by a hoary old wizard who needed someone to salvage stuff from the lower levels of his castle after they were flooded. She wasn't given much in the way of a personality or cognitive skills, basically just a shell to do menial labor. Not long after that the wizard was killed in a magic duel with a rival, and so Lux was left alone and unattended in the castle without any orders or sense of direction. A few years passed, and eventually Lux started to explore, slowly but surely gaining more self awareness and transcending her infantile mental state. When she happened across the wizard's library, she spent several more years teaching herself language and various facts about the world outside.
With sentience came a new and profound sense of boredom, and so Lux worked up the courage to venture beyond the confines of the castle, the only existence she knew. Swiping a few artifacts from the wizard's cache and enough coin to start a life for herself, she sallied forth and made her way to the first city she could find that suited her: a large, bustling seaside port. Magical creatures weren't as novel there as you might think, so she was able to settle in without much resistance. Having money and huge teeth to scare people away from trying to take said money certainly helps in that respect.
Now she basically works as a customs agent keeping track of ship manifests and inspecting incoming cargo. In a way this is ideal for her, as it allows her to be close to the water; she also has a deep seated fascination with enchanted items, artifacts, and magic-powered automata, so she's always on the lookout for them amongst the items that pass through day to day. She spends her spare time studying such artifacts and translating ancient tomes on enchanting, and in the evenings she assists the senior researchers at the local university for the arcane arts. From time to time she'll also teach introductory courses in enchantment to unenthusiastic novice initiates.
Personality wise she often seems distracted and preoccupied. She tends to ruminate a lot, and her thoughts typically diverge into numerous tangents; essentially she's off in her own world during these times. It's not uncommon to find her with her nose buried in a book. She's fairly awkward, at least on land, and she's been known to run into her desk while pacing about her office. Quirks include chewing on just about anything within arms reach---typically desktop supplies---which are then ruined in the process. She also makes a rather curious expression while mulling things over: flashing her teeth with the corners of her mouth downturned, like a toothy grimace.
She's amiable enough most of the time, if a bit absent minded, and she's prone to bouts of enthusiasm when talking about her interests. Though she might seem oblivious, she's actually very good at reading people and sensing emotions thanks to her predatory senses. How she responds to those emotions however is another matter. She's rather socially awkward when it comes to delicate matters and discretion, though she's not shy. She can also be a bit of a smart ass when she's annoyed.
Her style of dress could perhaps be described as falling somewhere along the continuum between "professor" and "paper boy." Slacks, tweed pants, button up shirts, vests, jackets, wingtip shoes, ties. The most ubiquitous look for her involves suspenders and a Greek fisherman type cap. She has glasses (usually boxy or horn rimmed style frames) that come out whenever she's reading or just wants to look smart. Her eyesight is best suited for underwater environments.
Her body is also built for swimming. She's lanky and has somewhat broad shoulders, her bust size is rather small to make her more hydrodynamic, she's got gills on her neck, and her digits are webbed slightly (no more than 1/4th along their length). Due to her build and style of dress she's a fairly androgynous looking individual. Her gender is basically fluid.
As far as her appearance goes, take a look at the various commissions of her. To be perfectly honest I'm pretty flexible in how she's portrayed. I've never been the type of individual to get all uptight about the specific details of my OCs, and I encourage artists to exercise some freedom in how they portray her. For example the exact ratio of shark to human isn't necessarily set in concrete: she can be more overtly shark-like with a longer pointy head, or she can have a more human shaped head with a snout, or she can even have a totally human head with a set of big ol' shark chompers. Whatever floats the artist's boat.
Additionally her backstory can be applied to a variety of different settings. Perhaps she was made by a space wizard in a castle on another planet, and she works for a customs office at a space port.
Oh, and as for her name: she was never given an official name by her creator. I assume she took "Luxembourg" from a book or something, as she liked the way it sounded. Also "Lux" means light. Maybe that has some kind of significance? Maybe not. Whatevs.
Sometime I'll talk about the squid girl, too.
The shark girl is named Lux. It's short for Luxembourg.
I'm fairly sure she's an oceanic white tip or something along those lines.
She was created by a hoary old wizard who needed someone to salvage stuff from the lower levels of his castle after they were flooded. She wasn't given much in the way of a personality or cognitive skills, basically just a shell to do menial labor. Not long after that the wizard was killed in a magic duel with a rival, and so Lux was left alone and unattended in the castle without any orders or sense of direction. A few years passed, and eventually Lux started to explore, slowly but surely gaining more self awareness and transcending her infantile mental state. When she happened across the wizard's library, she spent several more years teaching herself language and various facts about the world outside.
With sentience came a new and profound sense of boredom, and so Lux worked up the courage to venture beyond the confines of the castle, the only existence she knew. Swiping a few artifacts from the wizard's cache and enough coin to start a life for herself, she sallied forth and made her way to the first city she could find that suited her: a large, bustling seaside port. Magical creatures weren't as novel there as you might think, so she was able to settle in without much resistance. Having money and huge teeth to scare people away from trying to take said money certainly helps in that respect.
Now she basically works as a customs agent keeping track of ship manifests and inspecting incoming cargo. In a way this is ideal for her, as it allows her to be close to the water; she also has a deep seated fascination with enchanted items, artifacts, and magic-powered automata, so she's always on the lookout for them amongst the items that pass through day to day. She spends her spare time studying such artifacts and translating ancient tomes on enchanting, and in the evenings she assists the senior researchers at the local university for the arcane arts. From time to time she'll also teach introductory courses in enchantment to unenthusiastic novice initiates.
Personality wise she often seems distracted and preoccupied. She tends to ruminate a lot, and her thoughts typically diverge into numerous tangents; essentially she's off in her own world during these times. It's not uncommon to find her with her nose buried in a book. She's fairly awkward, at least on land, and she's been known to run into her desk while pacing about her office. Quirks include chewing on just about anything within arms reach---typically desktop supplies---which are then ruined in the process. She also makes a rather curious expression while mulling things over: flashing her teeth with the corners of her mouth downturned, like a toothy grimace.
She's amiable enough most of the time, if a bit absent minded, and she's prone to bouts of enthusiasm when talking about her interests. Though she might seem oblivious, she's actually very good at reading people and sensing emotions thanks to her predatory senses. How she responds to those emotions however is another matter. She's rather socially awkward when it comes to delicate matters and discretion, though she's not shy. She can also be a bit of a smart ass when she's annoyed.
Her style of dress could perhaps be described as falling somewhere along the continuum between "professor" and "paper boy." Slacks, tweed pants, button up shirts, vests, jackets, wingtip shoes, ties. The most ubiquitous look for her involves suspenders and a Greek fisherman type cap. She has glasses (usually boxy or horn rimmed style frames) that come out whenever she's reading or just wants to look smart. Her eyesight is best suited for underwater environments.
Her body is also built for swimming. She's lanky and has somewhat broad shoulders, her bust size is rather small to make her more hydrodynamic, she's got gills on her neck, and her digits are webbed slightly (no more than 1/4th along their length). Due to her build and style of dress she's a fairly androgynous looking individual. Her gender is basically fluid.
As far as her appearance goes, take a look at the various commissions of her. To be perfectly honest I'm pretty flexible in how she's portrayed. I've never been the type of individual to get all uptight about the specific details of my OCs, and I encourage artists to exercise some freedom in how they portray her. For example the exact ratio of shark to human isn't necessarily set in concrete: she can be more overtly shark-like with a longer pointy head, or she can have a more human shaped head with a snout, or she can even have a totally human head with a set of big ol' shark chompers. Whatever floats the artist's boat.
Additionally her backstory can be applied to a variety of different settings. Perhaps she was made by a space wizard in a castle on another planet, and she works for a customs office at a space port.
Oh, and as for her name: she was never given an official name by her creator. I assume she took "Luxembourg" from a book or something, as she liked the way it sounded. Also "Lux" means light. Maybe that has some kind of significance? Maybe not. Whatevs.
Sometime I'll talk about the squid girl, too.
FA+

lux was created, so that means she is ageless 0,0 doesnt gets older even? Dont think mr wizard had the time to raise her around 0,0 so thats why im asking~ or perhaps shes android xD? I dunno~
But she sounds awesome~
Cant wait to see more of her xD
She inspires me to try out that such clothing, mostly cuz it reminds me of steampunk~
Nice gurl~!
Her clothes are pretty much taken from stuff I wear a lot of the time. Since she's my fursona---er, finsona---I tried to base a lot of her look and personality on me. Her backstory is a bit more fanciful than mine, though!
I'm thinking she was born as an ordinary shark, but then the wizard dude gave her a more human form. She ages just like any other mortal creature, maybe a little more slowly than the average human, but she does indeed get physically older, yeah.
No one bothered to raise her since she was basically used as a tool by the wizard, so her mind wasn't developed and had limited self awareness for a long time. Eventually she started to become more self aware, and she was able to gradually learn on her own.
I'd imagine her desk is full of chewed-up pencils and pens and books pretty much piling up everywhere.
However, I thought the wizard thing seemed rather out of place, but hey, it's your world.. you can write anything you want `v`
Also, the name Lux fits her perfectly.
Yeah, books tend to pile up around her. There are stacks at varying heights on the floor of her office and living quarters. Most of her coworkers and peers have learned not to let her borrow any office supplies by now, too.
Regarding the wizard, I wanted to give Lux an origin that was out of the ordinary yet mundane at the same time. I was inspired quite a bit by Shale's story from Dragon Age Origins in that respect. Lux's creation was really something of an excessive act, and I'll admit it stems from my being rather partial to crazy old wizards who do outrageous, over-the-top things in response to seemingly menial tasks. Having the wizard die early on was a way of giving Lux's origin a few other things I wanted as well, namely an absent relationship with her father figure and an eventual personal renaissance that was self-initiated.
It's all something of a work in progress, so I definitely appreciate peoples' feedback. None of this is what I'd consider to be canonical, at least in any permanent capacity, and I tend to tweak stuff over time anyway. It likely comes from an obsession with editing and remixing. I also tend to favor the eclectic, so I do rather enjoy combining things that might otherwise seem out of place together: really old and really new stuff, antiques and pop culture, etc. Hopefully I can continue to tweak it until it fits together a bit more coherently.
!!!