Would you find it incredibly offensive if I crowdfunded
12 years ago
If I crowd funded these interactive animations I do would that bother anyone? Would you donate to see more of them? These things take a heck of a lot of time to complete, and, to be honest, they aren't really that "fun" for me after the dozens of hours they take to create. I'm also self-employed, which means time working on these things means times not working on things to keep me from going broke and all of that fun stuff.
Now, I don't intend to get rich on this. I can make a crappy game in the time it takes for me to make one of these interactive animations, sell it on mobile devices, and get paid monthly. I can't expect that from doing these animations on commission, and people are not willing to pay me even minimum wage for a commissioned version of one of these things because that's still a lot of money to drop.
So, I figure, since commissions really won't work out, why not crowdsource instead of just quitting? If a bunch of people spend a little to support it, it might enough to keep this time-expensive hobby going. I'm thinking I pitch a scene to people through sketches, and if they want to see it in interactive 3D, we raise enough to cover minimum wage for me a least and everyone gets to see it for free. I'm not sure what sort of perks I could do, as doing something as simple sounding as adding a character to the scene can drastically change the plans and eat up a buttload of time, but I don't want to say "donate at least $__" to download, either. If we raise more, we can always extend scenes or add more options, too.
I'm also totally open to the idea of working with other skilled people to lessen my load and possibly get nicer scenes out. I'm talking animators, modelers and sound people. A lot of people are better then me at these things, so the final product might be way better, as well.
What do you guys think? Would that be terrible? Would you help support this super time-expensive hobby of mine that I should probably quit so I can make real games?
It's also worth noting that there are sometimes expenses that come a long with doing these things. Sometimes I buy plug-ins to save time instead of writing my own effects or functionality, and they can be a bit pricey.
Now, I don't intend to get rich on this. I can make a crappy game in the time it takes for me to make one of these interactive animations, sell it on mobile devices, and get paid monthly. I can't expect that from doing these animations on commission, and people are not willing to pay me even minimum wage for a commissioned version of one of these things because that's still a lot of money to drop.
So, I figure, since commissions really won't work out, why not crowdsource instead of just quitting? If a bunch of people spend a little to support it, it might enough to keep this time-expensive hobby going. I'm thinking I pitch a scene to people through sketches, and if they want to see it in interactive 3D, we raise enough to cover minimum wage for me a least and everyone gets to see it for free. I'm not sure what sort of perks I could do, as doing something as simple sounding as adding a character to the scene can drastically change the plans and eat up a buttload of time, but I don't want to say "donate at least $__" to download, either. If we raise more, we can always extend scenes or add more options, too.
I'm also totally open to the idea of working with other skilled people to lessen my load and possibly get nicer scenes out. I'm talking animators, modelers and sound people. A lot of people are better then me at these things, so the final product might be way better, as well.
What do you guys think? Would that be terrible? Would you help support this super time-expensive hobby of mine that I should probably quit so I can make real games?
It's also worth noting that there are sometimes expenses that come a long with doing these things. Sometimes I buy plug-ins to save time instead of writing my own effects or functionality, and they can be a bit pricey.
The animations you make are definitely worth money, but the problem is, will other people share this opinion?
Perhaps you can do a trial run. A bunch of sketches for an additional scene of your in progress animation.
See how it works out, that way, if it doesn't quite make it, its not as much of your time spent.
Incidentally, if you did decide to stop then thanks for all the delicious stuff you've brought us all so far
You have seriously treated us vores