level designer - post 255
17 years ago
General
Little Big Planet seems to be a hot thing right now. Honestly, if I had a PS3 I'd go buy it. A new take on a old school platforming sounds so sweet, but in all honesty this is more of a packaged level editor then game. Now I haven't played it. I've only seen clips and such online, but it's so refreshing to such see a product come out. Why? Because it's literally a game teaching tool. Media Molecule is helping the game industry build more game designers with this release. Players get to build levels and share them with everyone. They'll make first crap levels and then learn though mistakes and trial and error what makes good game design. Challenge and reward, choke points, difficulty curves, they'll learn it all. All just for the price of a game and a little of their time.
It's games like this that make me proud to be in this industry. It's games like this that help promote, thinking, planning and creativity in it's players. Now I just need to get involved in such a project.
It's games like this that make me proud to be in this industry. It's games like this that help promote, thinking, planning and creativity in it's players. Now I just need to get involved in such a project.
FA+

A soon upcoming software update will allow the moderators to send you feedback on why a level was 'unpublished' and possibly offer suggestions on improving the level to make it more suitable.
(Hint #1: Just because you have a PlayStation Eye and can make an in-game sticker of your butt does not mean it's a good idea to plaster your butt all over your level.)
But overall, I'm intimidated by the actual level layout. I have no idea where to start, and that's been my problem more than anything.
I am really tempted to buy one now... the main reason I haven't so far is my lack of time at the moment.
Now thats the most positive thing for games I've heard all year <3