Pathfinder shenanigans: Drawing a Line
12 years ago
General
Welcome to another tale of wonder from my weekly Pathfinder game. This time it's more of a personal nature. Read on, if you will:
This week the group concluded its foray in the Troglodyte caverns, and once again I found myself getting no respect. Due to the deaths last week, our group consisted of the fiery wizard, the asshole ogre (still dislike him), the greedy alchemist, one of the replacements to our fallen comrades (a shadowy summoner), and then me, the humble witch known as Dr. Sandman (you'll see why below).
After picking ourselves up from the Chest of Doom, we head into the last chamber of the Trog caverns. Or rather, what we thought was the last chamber. Being the meatshield, our ogre entered first after I cast a Mage Armor spell on him (due to the...unique circumstances of his joining our group, he was naked. I also offered to craft him some clothing because my character is somewhat good at tailoring, but he kept on conveniently forgetting about that, then later rubbed it in by asking an npc to tailor him something). Of course, I didn't get any sort of "thank you" or similar for buffing him like that.
The ogre enters the room just as the alchemist and summoner notice a side passage, which they go to explore, only to find a few other Trogs, and a disturbingly fast cave troll charging at them (the troll happened to be perma-hasted). The troll rushes forward and tears a chunk out of the summoner, nearly dropping him in a single hit. Both he and the alchemist try to fight back, but are barely able to do any damage. With the ogre unable to get back to assist, it's up to me to help them. Being a witch, I have infinite uses of a Slumber spell, which puts victims to sleep instantly if they fail their will save. I rush over to the alchemist and summoner and hit the troll with the spell. He goes down right away. Had the spell failed, he likely would've torn the summoner and alchemist apart. Any thanks for that? Nope. I realize that part of this is just doing my job, but a little appreciation would be nice.
We manage to take out the rest of the group with little problem after that. In fact that little Trog we befriended earlier joins in the fight too and gets two crits in a row. As we get our rewards and leave, the ogre again makes a few suggestions of raping the Trog women, to which myself and the group immediately reply "No." So we head back to town, things seem okay, and then the alchemist decides that he's done. He came here to make a profit, not to risk his life, so he leaves the group to roll up a new character (which we later discover will be a druid, a neutral evil druid. Lovely.).
With our group down to four people (the ogre, the summoner, the wizard, and myself), and a Trog henchman, we move on to the next location on our map, which happens to be a small camp. I manage to win a very good perception roll, so we get first look at three individuals huddling around a campfire with weapons. I advise the group that we should take advantage of this and observe them before we reveal ourselves, but the ogre decides to just walk in and introduce himself, and the group.
After the ogre engages in a bit of banter with them, I decide to do a sense motive check, which turns out okay, but then they ask for us to follow them somewhere. I immediately do another sense motive check, and find out that there's something shady going on. I advise the group again that I'm getting a bad feeling about this, and to get our weapons ready. The ogre ignores this and keeps following the three guys, and then falls into a punji trap (spiked pit). Two more guys with shortbows jump at us, and get sneak attacks on the wizard, taking him out of the fight instantly. The ogre is immobilized in the trap, and the other three guys are staying well out of his reach and peppering him with hand crossbows. Thanks to my warning to the group, both myself and the summoner manage to avoid being flat-footed and survive the initial attack without taking a hit. (But any word of thanks from the group? Nope.)
I use my Slumber ability to drop one of the brigands, allowing the Trog to coup de grace him. The summoner, meanwhile, is just using his crossbow to take potshots at one of the others. The ogre is failing is strength checks to get out of the trap, and losing HP rapidly. I manage to bring down the other shortbow-user and the Trog gives him a coup de grace as well before getting knocked out in a hail of crossbow fire as well. I next rush forward to heal the ogre to prevent him from getting knocked out as well, but as he finally gets out of the trap, they get a crit on him and he drops. So now it's just me and the summoner against three brigands. One draws a sword and rushes at me, but I put him to sleep before he can reach me. Because I'm not at all a melee fighter, it takes me two rounds to kill him once he's down, but he finally dies. Meanwhile, the summoner has -finally- managed to kill the other brigand after about 5-6 rounds of crossbow exchanges. (Still any recognition for helping to drop THREE of the five guys and prevent the ogre's death? Nope.)
The last guy surrenders, and we tie him up. I then rush over to the wizard, stabilize him, then the Trog, stabilize him, and then the Ogre, stabilizing him too (See why I'm called Dr. Sandman now?). We then take an extended rest with the last guy bound and gagged. I use four cure light wounds spells to bring everyone back to full health, and the ogre wastes no time going to the bound guy and starting to torture him. (any recognition for healing everyone? Nope.) The guy tells us that there's a treasure he can lead us to if we spare his life (and my sense motive check informs us that he is telling the truth), but the ogre continues anyway, accidentally amputating the guy's hand. Knowing that the guy is going to bleed out -fast-, I quickly rush in and stabilize him. The DM later tells me that this was an evil act, because I apparently brought him back to suffer more torture. I adamantly refuse to be evil if I can help it, but it's kind of difficult when an ogre that gets a +12 strength bonus is right next to you. Anyway, the ogre does indeed attempt to continue torture, but the DM has ruled that the guy now has no expectation of survival and refuses to divulge anything. The ogre decides to stay there as long as necessary and keep beating the guy until he tells us the location, but I say flat-out, "I am not staying on this piece of crap island wasting our food and valuable time just to sit here and watch you punch things." The group -finally- agrees with me for once, and we all leave, though the ogre takes the prisoner with us for torture later.
As soon as he's back, the lawful good leader of our settlement puts a stop to it immediately and kills the prisoner, also stating that he will be given a proper burial. The session ends as we're given enough experience to level up, and we begin to talk out of character. People start mentioning how the group is turning evil (with amusement, I might add), and I reply that I'm staying good and proud of it. The DM responds that turning a blind eye to the group's (read: the ogre's) actions has been considered an evil deed, and if my character continues with this route, he would eventually turn evil. Now, this brings me to the lesson, or rather, conundrum of this session. Where do I draw the line?
See, I'm currently the group's control mage and healer. Without my healing abilities, we would have lost several party members by now, including the ogre at least twice. Until the druid shows up next session, we have no one else capable of any sort of real healing, and even then, being an evil druid, I doubt he will be preparing many healing spells. So once again, the task of keeping the group healthy will fall to me. But now, I'm not sure I'm going to do it. Specifically, I might just choose to let the ogre die next time he goes down.
Now, the problem with that is that I've always lived by the rule that "The group is the group, and you always stay loyal to the group." That is, no matter what happens, the group doesn't turn on itself, and we always work together on things. I'm not getting that right now, especially not from the ogre. So while I'm sure there would be fallout from letting him die, I honestly think it's justified at this point. Would it turn me evil? I'm not sure. Would the group no longer trust me? I don't know. Suffice to say, it's my choice, and I really think that if the ogre even suggests one more evil thing, I won't heal him any more (I won't have to wait long. He's already talked about becoming a demon-worshipper as soon as he can, and murdering the leader of the settlement).
Any thoughts on what I should do?
This week the group concluded its foray in the Troglodyte caverns, and once again I found myself getting no respect. Due to the deaths last week, our group consisted of the fiery wizard, the asshole ogre (still dislike him), the greedy alchemist, one of the replacements to our fallen comrades (a shadowy summoner), and then me, the humble witch known as Dr. Sandman (you'll see why below).
DRAWING A LINEAfter picking ourselves up from the Chest of Doom, we head into the last chamber of the Trog caverns. Or rather, what we thought was the last chamber. Being the meatshield, our ogre entered first after I cast a Mage Armor spell on him (due to the...unique circumstances of his joining our group, he was naked. I also offered to craft him some clothing because my character is somewhat good at tailoring, but he kept on conveniently forgetting about that, then later rubbed it in by asking an npc to tailor him something). Of course, I didn't get any sort of "thank you" or similar for buffing him like that.
The ogre enters the room just as the alchemist and summoner notice a side passage, which they go to explore, only to find a few other Trogs, and a disturbingly fast cave troll charging at them (the troll happened to be perma-hasted). The troll rushes forward and tears a chunk out of the summoner, nearly dropping him in a single hit. Both he and the alchemist try to fight back, but are barely able to do any damage. With the ogre unable to get back to assist, it's up to me to help them. Being a witch, I have infinite uses of a Slumber spell, which puts victims to sleep instantly if they fail their will save. I rush over to the alchemist and summoner and hit the troll with the spell. He goes down right away. Had the spell failed, he likely would've torn the summoner and alchemist apart. Any thanks for that? Nope. I realize that part of this is just doing my job, but a little appreciation would be nice.
We manage to take out the rest of the group with little problem after that. In fact that little Trog we befriended earlier joins in the fight too and gets two crits in a row. As we get our rewards and leave, the ogre again makes a few suggestions of raping the Trog women, to which myself and the group immediately reply "No." So we head back to town, things seem okay, and then the alchemist decides that he's done. He came here to make a profit, not to risk his life, so he leaves the group to roll up a new character (which we later discover will be a druid, a neutral evil druid. Lovely.).
With our group down to four people (the ogre, the summoner, the wizard, and myself), and a Trog henchman, we move on to the next location on our map, which happens to be a small camp. I manage to win a very good perception roll, so we get first look at three individuals huddling around a campfire with weapons. I advise the group that we should take advantage of this and observe them before we reveal ourselves, but the ogre decides to just walk in and introduce himself, and the group.
After the ogre engages in a bit of banter with them, I decide to do a sense motive check, which turns out okay, but then they ask for us to follow them somewhere. I immediately do another sense motive check, and find out that there's something shady going on. I advise the group again that I'm getting a bad feeling about this, and to get our weapons ready. The ogre ignores this and keeps following the three guys, and then falls into a punji trap (spiked pit). Two more guys with shortbows jump at us, and get sneak attacks on the wizard, taking him out of the fight instantly. The ogre is immobilized in the trap, and the other three guys are staying well out of his reach and peppering him with hand crossbows. Thanks to my warning to the group, both myself and the summoner manage to avoid being flat-footed and survive the initial attack without taking a hit. (But any word of thanks from the group? Nope.)
I use my Slumber ability to drop one of the brigands, allowing the Trog to coup de grace him. The summoner, meanwhile, is just using his crossbow to take potshots at one of the others. The ogre is failing is strength checks to get out of the trap, and losing HP rapidly. I manage to bring down the other shortbow-user and the Trog gives him a coup de grace as well before getting knocked out in a hail of crossbow fire as well. I next rush forward to heal the ogre to prevent him from getting knocked out as well, but as he finally gets out of the trap, they get a crit on him and he drops. So now it's just me and the summoner against three brigands. One draws a sword and rushes at me, but I put him to sleep before he can reach me. Because I'm not at all a melee fighter, it takes me two rounds to kill him once he's down, but he finally dies. Meanwhile, the summoner has -finally- managed to kill the other brigand after about 5-6 rounds of crossbow exchanges. (Still any recognition for helping to drop THREE of the five guys and prevent the ogre's death? Nope.)
The last guy surrenders, and we tie him up. I then rush over to the wizard, stabilize him, then the Trog, stabilize him, and then the Ogre, stabilizing him too (See why I'm called Dr. Sandman now?). We then take an extended rest with the last guy bound and gagged. I use four cure light wounds spells to bring everyone back to full health, and the ogre wastes no time going to the bound guy and starting to torture him. (any recognition for healing everyone? Nope.) The guy tells us that there's a treasure he can lead us to if we spare his life (and my sense motive check informs us that he is telling the truth), but the ogre continues anyway, accidentally amputating the guy's hand. Knowing that the guy is going to bleed out -fast-, I quickly rush in and stabilize him. The DM later tells me that this was an evil act, because I apparently brought him back to suffer more torture. I adamantly refuse to be evil if I can help it, but it's kind of difficult when an ogre that gets a +12 strength bonus is right next to you. Anyway, the ogre does indeed attempt to continue torture, but the DM has ruled that the guy now has no expectation of survival and refuses to divulge anything. The ogre decides to stay there as long as necessary and keep beating the guy until he tells us the location, but I say flat-out, "I am not staying on this piece of crap island wasting our food and valuable time just to sit here and watch you punch things." The group -finally- agrees with me for once, and we all leave, though the ogre takes the prisoner with us for torture later.
As soon as he's back, the lawful good leader of our settlement puts a stop to it immediately and kills the prisoner, also stating that he will be given a proper burial. The session ends as we're given enough experience to level up, and we begin to talk out of character. People start mentioning how the group is turning evil (with amusement, I might add), and I reply that I'm staying good and proud of it. The DM responds that turning a blind eye to the group's (read: the ogre's) actions has been considered an evil deed, and if my character continues with this route, he would eventually turn evil. Now, this brings me to the lesson, or rather, conundrum of this session. Where do I draw the line?
See, I'm currently the group's control mage and healer. Without my healing abilities, we would have lost several party members by now, including the ogre at least twice. Until the druid shows up next session, we have no one else capable of any sort of real healing, and even then, being an evil druid, I doubt he will be preparing many healing spells. So once again, the task of keeping the group healthy will fall to me. But now, I'm not sure I'm going to do it. Specifically, I might just choose to let the ogre die next time he goes down.
Now, the problem with that is that I've always lived by the rule that "The group is the group, and you always stay loyal to the group." That is, no matter what happens, the group doesn't turn on itself, and we always work together on things. I'm not getting that right now, especially not from the ogre. So while I'm sure there would be fallout from letting him die, I honestly think it's justified at this point. Would it turn me evil? I'm not sure. Would the group no longer trust me? I don't know. Suffice to say, it's my choice, and I really think that if the ogre even suggests one more evil thing, I won't heal him any more (I won't have to wait long. He's already talked about becoming a demon-worshipper as soon as he can, and murdering the leader of the settlement).
Any thoughts on what I should do?
Jack Levine The Legend Singer
~jackthecoonbro
put them all to sleep and coup de gras ALL OF THEM! bunch of asswipes
Bismarck
~bismarck
OP
I will not go so far as to murder the group, but I will certainly turn a blind eye to a certain ogre bleeding out
Tigz Hunter
~darktiggy
On one side they don't seem to be giving you any credit and as someone who is not a full time healer they should be grateful of you working hard to keep them alive. The fact you guys went through all of that and you took out 3 guys and then healed them, plus keeping them alive. It sounds like to me your group is only expecting you to do it, which is wrong. Its like they are taking advantage of you as a healer which is dumb. No healer -has- to heal anyone, because a healer needs respect because without one no one truly makes it in a fight. Tanks need healers and if they can't respect you of that? I say screw them and if the big guy starts going down and he is already wanting to be a demon-worshipper? Yeah I say let him drop because they should show you respect. Now you could also address this to them, like a warning saying you will not do it if they can't give you respect for what you did for them. Because they are giving credit where credit is due.
FA+