Tomb of Horrors should have vore traps
12 years ago
No, I'm still not doing Friday Fun Fact. Instead, you get KD's Random Thoughts Because That's What Most People Around Here Use Their Journals For Unless They're Advertising Commissions. (RTBTWMPAHUTJFUTAC for short).
Wouldn't the D&D module for Tomb of Horrors be way more awesome if all of its traps were vorish? Frankly, getting crushed, incinerated, or being teleported back to the beginning of the dungeon without your clothes is BORING. You're boring, Tomb of Horrors.
Why can't a pressure plate release a giant slugbeast? Or a steep ramp sends you right into the waiting jaws of a giant carnivorous plant? Or why can't the lich's skull eat your soul? (Oh wait, I guess that last one does happen.)
Vore games are fun to lose. They're more fun to lose than they are to win. All Nintendo Hard games should be vore games.
Wouldn't the D&D module for Tomb of Horrors be way more awesome if all of its traps were vorish? Frankly, getting crushed, incinerated, or being teleported back to the beginning of the dungeon without your clothes is BORING. You're boring, Tomb of Horrors.
Why can't a pressure plate release a giant slugbeast? Or a steep ramp sends you right into the waiting jaws of a giant carnivorous plant? Or why can't the lich's skull eat your soul? (Oh wait, I guess that last one does happen.)
Vore games are fun to lose. They're more fun to lose than they are to win. All Nintendo Hard games should be vore games.
Jfoxo
~wolfwrighter
Hell there needs to be more vore games in general @,@
KD
~kd
OP
That would be pretty nice as well.
Jfoxo
~wolfwrighter
Indeed.
FA+