YouTube theorists...
12 years ago
Ladies and gentlemen, take my advice...
They kinda scare me.
I watched the game theory that in Majora's Mask, Link is dead. *record screech* Wait... what?
You heard me. Our medieval batman, the lovable hero in green is dead as a doornail and going through the stages of denial, anger, bargaining, depression and acceptance. Those were equated with Clock Town, Woodfall, Snow Head, Great Bay and Ikana Canyon respectively. There's also lots more, but I'll let the video do the talking. Watch it.
It all seems pretty convincing. It even parallels with the skeleton in Twilight Princess being possibly Link from OoT. The re use of character models from Ocarina helps add as well, seeming like a hellish twist on his memories of life.
I have a few thoughts on it though. First is the one that caught me most obviously. The skeleton in TP is an adult, not the child you play as in MM. That can be explained away as childhood memories prevailing during death, but it also weakens the argument when you think about how he would have needed a descendant to make the Link in TP even possible. Memories of fatherhood would usually be much stronger.
I personally will stick with the parallel dimension theory or at least give the dead camp the possibility of it being a NDE. (Near Death Experience). Perhaps while searching for Navi, he took a nasty spill and the events of MM were a crazy dream brought on by fear of death. One he wakes from after Termina is saved. My evidence for that is the Fierce Deity Mask. Like giving yourself super powers to fight a nightmare, that mask may have been a symbol of his will to fight back and survive.
Thoughts and discussion welcome. Majora's Mask is a creepy, but enjoyable entry in the Legend of Zelda series and one of my favorites.
*edit* Doing the original typing on a smart phone was a bad idea. Cleaned up.
I watched the game theory that in Majora's Mask, Link is dead. *record screech* Wait... what?
You heard me. Our medieval batman, the lovable hero in green is dead as a doornail and going through the stages of denial, anger, bargaining, depression and acceptance. Those were equated with Clock Town, Woodfall, Snow Head, Great Bay and Ikana Canyon respectively. There's also lots more, but I'll let the video do the talking. Watch it.
It all seems pretty convincing. It even parallels with the skeleton in Twilight Princess being possibly Link from OoT. The re use of character models from Ocarina helps add as well, seeming like a hellish twist on his memories of life.
I have a few thoughts on it though. First is the one that caught me most obviously. The skeleton in TP is an adult, not the child you play as in MM. That can be explained away as childhood memories prevailing during death, but it also weakens the argument when you think about how he would have needed a descendant to make the Link in TP even possible. Memories of fatherhood would usually be much stronger.
I personally will stick with the parallel dimension theory or at least give the dead camp the possibility of it being a NDE. (Near Death Experience). Perhaps while searching for Navi, he took a nasty spill and the events of MM were a crazy dream brought on by fear of death. One he wakes from after Termina is saved. My evidence for that is the Fierce Deity Mask. Like giving yourself super powers to fight a nightmare, that mask may have been a symbol of his will to fight back and survive.
Thoughts and discussion welcome. Majora's Mask is a creepy, but enjoyable entry in the Legend of Zelda series and one of my favorites.
*edit* Doing the original typing on a smart phone was a bad idea. Cleaned up.
FA+

Link saves the world, Link hangs up the Master Sword and turns back into a kid, takes Epona, and wanders off to *SPOILER*. Then the events in Majora's Mask occur.
It's certainly a creepy, surrealistic game offering, but that's about the extent of it.
I play too much Phoenix Wright.
I'm sorry, there whole OOT timeline split makes zero sense. The 'adult link' timeline should not exist, because after he is done, he puts the Master Sword back, going back those 7 years and back as a kid, then leaves. So any 'temporal paradox' resolves itself after that action occurs. The only possibility of having two timelines exists within those seven years, and only if link, growing up naturally somewhere other than Hyrule AFTER the events in OoT, did something. Which, I suppose, Majora's Mask would qualify as.
However, both 'child' and 'adult' link timelines are resolved once 'adult' link puts the Master Sword back and goes on his journey without it.
The events in Windwaker occur hundreds, if not thousands, of years in the future beyond that. Remember, the Triforces have been around literally since the creation of existence in their 'reality'. There've been MANY heroes of Courage. They don't all have to be the same guy. And there was likely a link somewhere in that timeline that failed in his quest. Heck, it was bound to happen, sooner or later. Someone wasn't ready, or just had bad luck and got himself whacked, or Ganon finally was intelligent enough to short-stop his obtaining of the Triforce of Courage. Buck the odds long enough, and it's gonna happen.
Twilight Princess happened at some point between OoT and Windwaker, although there's an enormous amount of narrative distance there. After Link left, Ganon came back, and the Sages that Link awoke put him down without the aid of the Hero of Courage, banishing him to the Twilight Realm, and events unfold from there.
Honestly enough, the 'end' of the timeline would have to be Link To The Past, because it ends with "AND THE MASTER SWORD SLEEPS... FOREVER". Meaning it had to take place AFTER Windwaker, in which you obtain, and re-power, the Master Sword.
There was no need to make a convoluted multi-tiered timeline. None at all.
There's also more rebuttal on my part, though I agree that it should resolve the temporal paradox, at the same time, it may not. No one to any human's knowledge has ever fixed one. For all we know, one time line may go on while a split off one continues with shit still broken. Temporal mechanics is a tricky thing to argue. Too many bits of circular logic as it stands right now.
Personally, I think it's too soon to call on any of it because they've left themselves open to wedge lots more games into the series continuum. Those future games may (or may not) fix the holes in the overall plot.... or they may add more. All we can do is enjoy the games for what they are and hope they make some sort of sense later on when we have more pieces of the puzzle.
And I think that may have been the point of the split timeline. Give them more spots in the story where they can put something while limiting fan backlash about it making sense.