Pokken Fighters and my overall feelings.
12 years ago
General
So, as anyone could've guessed knowing me for years I love fighting games, it's overall one of my favorite genre's in video games. I love how they play, I love how character driven they are, and how PLAYER driven they are. It's the perfect mesh of artistic liberty with characters to make them play differently and fun and challenging the player to really sit down with the game and learn how to play it well. So when I heard about Pokken awhile back I really am down with the idea of a Pokemon based fighting game, it's just overall really radical, though there's a few things that need to be addressed with the game that I really hope Gamefreak and whoever else is helping develop it needs to do to make it a nice fun fighter for both Pokemon fans and the FGC to enjoy it.
1. Don't flipping bother with Type match ups guys, please...if your going to stick to primarily fighting types and mixes that's fine but please don't have type weaknesses and advantages just bog down your system, that just won't make the game fun. Example if I were to say pick up Lucario and main the hell out of his(I wouldn't but yeah) and if I were put up against a Blaziken whom is advantageous against Lucario cause Fire>Steel then thats like a 8/2 matchup on the get go, it's like trying to fighting a body builder and your 2 years old, it just isn't good/fun game design for a fighting game.
2. Roster Issues, oh yes the amazing roster of a fighting game it can make/break your fighting game so much for a lot of people. My only real plea for this Gamefreak is do NOT have 2 of the same evolution line in your game; I don't need Blaziken and Combusken at the same time in my roster. Thank you.
3. Overall game feel; I could care less if this is a super mashy fighting game, I really don't either go off of Tekken/Soul Calibur's way if it's a 3d fighter or maybe try Persona 4 arena's way and have it so you can do a full combo if you just mash one button that's fine. If you do go that route with Persona 4 still keep it open enough for players like myself to learn the overall mechanics and be able to really break into the game with some high level stuff, I know it's the hardest thing in the world to make a fighting game that's accessible to both..but I really feel they need to make a effort to make it playable and fun for both Pokemon fans, and the FGC.
4. How to handle any sort of stats or anything like this; Ok so yes I feel that it'd be fun to have the game have SOME sort of RPG quality to it, but for the sake of Competitive play I hope you can turn this off, overall give each character a base stat in their vitality and thats about the only one you should worry bout. Not many know but games like Street Fighter, Blazblue and the like characters have different HP values, it's a way of balancing the game. Grapplers overall have more HP then say Zoning characters cause they have to get in, in order to do any sort of damage while Zoner's are basically glass cannons.
Now onto my dream roster for the game, I am going to list 12 of the pokemon I'd like to see the most in this game and I'm going with 12 because thats the absolute bare bones usually for a High Budget fighter.
Mienshao: Simply enough I think you could do a lot with Mien in fun and interesting ways in a fighter, it's so specifically designed to be a Parrying character, so give it like a good number of parry's and really good tool set for just keeping your opponent guessing.
Lucario: He's confirmed pretty much anyhow, and like in Type wild he'd basically just be your basic Shoto character, Fireballs, Dragon Punchs and the like.
Blaziken: Same with Lucario he's basically confirmed, same deal with Lucario but I feel they should focus more on a kick move set with him.
Hitmontop: Cause honestly I feel he's the most fun when it comes to the Tyrogue line, you can do some really fun things with him, basically he'd be like Eddie Goro with really fun animations and so forth, good pokes, really confusing and deep mechanics with stance changing.
Machamp: Cause seriously we need a Grappler and Machamp is like the best freaking representation for a grappler ever for a game like this.
Chesnaught: Because I think he'd be a reallly fun beefy rush down character that'd have some really fun defensive options, plus you need to have at least one of the new generations to represent.
Monferno/Infernape: Either or, I like both but seriously he'd probably be one of hte best rush down characters in the game, I see him being stupid crazy in mobility and so forth, probably would have rekkas.
Toxicroak: Cause I just think he's radical...also he'd have some weird fun status ailment stuff going on.
Gallade: Cause Psychic/Fighting is the coolest f'ing mix ever and he'd be the sweetest f'ing Rush Down character ever with a teleport and everything UNGAGH(May or may not be who i'd main)
Scrafty: Cause c'mon that guy be straight thuggin it yo. Look at his swagger.
Timburr: Cause I think he'd overall have some of the best pokes in teh game, plus I love him so.
Hariyama: Can always use two grapplers, though I see him being more of a Turtle like Damage dealer much like Honda.
Poliwrath: Cause he's the only water type fighting pokemon out right now, and honestly I think he'd be interesting to see what kind of moves he'd have.
So there you have it...my rough feelings on this game...I want it now.
1. Don't flipping bother with Type match ups guys, please...if your going to stick to primarily fighting types and mixes that's fine but please don't have type weaknesses and advantages just bog down your system, that just won't make the game fun. Example if I were to say pick up Lucario and main the hell out of his(I wouldn't but yeah) and if I were put up against a Blaziken whom is advantageous against Lucario cause Fire>Steel then thats like a 8/2 matchup on the get go, it's like trying to fighting a body builder and your 2 years old, it just isn't good/fun game design for a fighting game.
2. Roster Issues, oh yes the amazing roster of a fighting game it can make/break your fighting game so much for a lot of people. My only real plea for this Gamefreak is do NOT have 2 of the same evolution line in your game; I don't need Blaziken and Combusken at the same time in my roster. Thank you.
3. Overall game feel; I could care less if this is a super mashy fighting game, I really don't either go off of Tekken/Soul Calibur's way if it's a 3d fighter or maybe try Persona 4 arena's way and have it so you can do a full combo if you just mash one button that's fine. If you do go that route with Persona 4 still keep it open enough for players like myself to learn the overall mechanics and be able to really break into the game with some high level stuff, I know it's the hardest thing in the world to make a fighting game that's accessible to both..but I really feel they need to make a effort to make it playable and fun for both Pokemon fans, and the FGC.
4. How to handle any sort of stats or anything like this; Ok so yes I feel that it'd be fun to have the game have SOME sort of RPG quality to it, but for the sake of Competitive play I hope you can turn this off, overall give each character a base stat in their vitality and thats about the only one you should worry bout. Not many know but games like Street Fighter, Blazblue and the like characters have different HP values, it's a way of balancing the game. Grapplers overall have more HP then say Zoning characters cause they have to get in, in order to do any sort of damage while Zoner's are basically glass cannons.
Now onto my dream roster for the game, I am going to list 12 of the pokemon I'd like to see the most in this game and I'm going with 12 because thats the absolute bare bones usually for a High Budget fighter.
Mienshao: Simply enough I think you could do a lot with Mien in fun and interesting ways in a fighter, it's so specifically designed to be a Parrying character, so give it like a good number of parry's and really good tool set for just keeping your opponent guessing.
Lucario: He's confirmed pretty much anyhow, and like in Type wild he'd basically just be your basic Shoto character, Fireballs, Dragon Punchs and the like.
Blaziken: Same with Lucario he's basically confirmed, same deal with Lucario but I feel they should focus more on a kick move set with him.
Hitmontop: Cause honestly I feel he's the most fun when it comes to the Tyrogue line, you can do some really fun things with him, basically he'd be like Eddie Goro with really fun animations and so forth, good pokes, really confusing and deep mechanics with stance changing.
Machamp: Cause seriously we need a Grappler and Machamp is like the best freaking representation for a grappler ever for a game like this.
Chesnaught: Because I think he'd be a reallly fun beefy rush down character that'd have some really fun defensive options, plus you need to have at least one of the new generations to represent.
Monferno/Infernape: Either or, I like both but seriously he'd probably be one of hte best rush down characters in the game, I see him being stupid crazy in mobility and so forth, probably would have rekkas.
Toxicroak: Cause I just think he's radical...also he'd have some weird fun status ailment stuff going on.
Gallade: Cause Psychic/Fighting is the coolest f'ing mix ever and he'd be the sweetest f'ing Rush Down character ever with a teleport and everything UNGAGH(May or may not be who i'd main)
Scrafty: Cause c'mon that guy be straight thuggin it yo. Look at his swagger.
Timburr: Cause I think he'd overall have some of the best pokes in teh game, plus I love him so.
Hariyama: Can always use two grapplers, though I see him being more of a Turtle like Damage dealer much like Honda.
Poliwrath: Cause he's the only water type fighting pokemon out right now, and honestly I think he'd be interesting to see what kind of moves he'd have.
So there you have it...my rough feelings on this game...I want it now.
Brill
~skyevena
Well, Keldeo is a water/fighting as well, but I get your point, he is a legendary after all. Personally I would like to see Breloom in the roster.
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