Mudbox 2009 is out! OMGWTFBBQYAY! NOT!
17 years ago
...Why not? Because Mudbox 2009 is an utterly broken pile of DOG SHIT. (<-- have fun picking that one up google.)
I'll just run the skinny down for people who don't know, but mudbox was recently bought up by 3d whores autodesk. makers of 3dstudio, destroyers of worlds, etc.
mudbox 1.0 blew Zbrush out of its silly undecided pool of features by doing what its designed to do and not having a gui that makes usability designers cry hot steaming lumps of lava.
AD snatched them (mudbox) up, new features are immediately announced, such things as 3d texture painting (which can be a HUGE pain, let me tell you, most programs for it..well, fail.) and other very nice things.
And it just came out! The basic features from mudbox 1.0 work fine! they polished up the work and feel of the brushes and tools some, and added a couple spinners for features you need to have access to, all good.
But all that fancy schamcy features like texture pain, gloss, and all the other mumbo jumbo that is supposed to make it worth paying over 700 bucks for?
Well, its all effin BROKEN.
Don't take my words on it, go look at the forums, every other thread is a 'WTF am i doing wrong?' question, soon followed by 'nothing, its a bug' and then 'spin' from the forum mods about a mysterious service pack that's going to come out 'sometime soon' (WTF, ID software can pull 'when its done' on new ground breaking games, you don't get to on critical fixes, jackass!)
They cite hardware compatibility problems, yet the devs slipped up and mentioned mostly software fixes. (Yeah, seeing as how every person complaining is basically well beyond the hardware requirements and compatibility wise, i guess its not a hardware issue huh? :P)
Oh, and if the base model you make has any ngons in it, you are basically FUCKED. Even if its hidden and you don't know its there till later, you will likely not spot it because its in an impossible to repair place, and only notice this problem near the end of the mudbox workflow process, forcing you to give up and start over. Yes, all the way over, as in you are probably better off ditching the base mesh and starting from scratch.
And you better damn well hope an ngon doesn't sneak in there someplace.
Or that the 3dsmax (Also by autodesk) save/export/whatever system doesn't fuck things up on its own and result in a mudbox-mess of a file it can't work with.
(So much about all that 'easier workflow' bragging huh AD?)
And the cream of the crop? You can't open mudbox 1.0 files with mudbox 2009. PERIOD. There is no import, convert, or whatever workaround, that's it, if the file ever touched mudbox 1.0, you are basically forced to go around assholes and elbows of importing exporting and re-importing it into mudbox 2009 as a obj, thus loosing all your detail and complexity layers and such, which more or less makes it useless.
The bottom line is, the fucking thing wasn't tested on nearly enough setups, conditions, and there was some serious lack of forethought going on. I doubt this is the fault of the original programmers, but more some dickcheese plebe up at autodesk, this isn't the first time they have dick-assed their newly acquired products, it probably won't be the last. (Hi Maya users! Hows that ass feeling today? Still sore? I'm Sorry.. :( )
Expect Mudbox to drown in its own fecal waste for at LEAST two more versions folks. Ugh. I now refer to Mudbox 2009 as ShitBox 2.0.
I'll just run the skinny down for people who don't know, but mudbox was recently bought up by 3d whores autodesk. makers of 3dstudio, destroyers of worlds, etc.
mudbox 1.0 blew Zbrush out of its silly undecided pool of features by doing what its designed to do and not having a gui that makes usability designers cry hot steaming lumps of lava.
AD snatched them (mudbox) up, new features are immediately announced, such things as 3d texture painting (which can be a HUGE pain, let me tell you, most programs for it..well, fail.) and other very nice things.
And it just came out! The basic features from mudbox 1.0 work fine! they polished up the work and feel of the brushes and tools some, and added a couple spinners for features you need to have access to, all good.
But all that fancy schamcy features like texture pain, gloss, and all the other mumbo jumbo that is supposed to make it worth paying over 700 bucks for?
Well, its all effin BROKEN.
Don't take my words on it, go look at the forums, every other thread is a 'WTF am i doing wrong?' question, soon followed by 'nothing, its a bug' and then 'spin' from the forum mods about a mysterious service pack that's going to come out 'sometime soon' (WTF, ID software can pull 'when its done' on new ground breaking games, you don't get to on critical fixes, jackass!)
They cite hardware compatibility problems, yet the devs slipped up and mentioned mostly software fixes. (Yeah, seeing as how every person complaining is basically well beyond the hardware requirements and compatibility wise, i guess its not a hardware issue huh? :P)
Oh, and if the base model you make has any ngons in it, you are basically FUCKED. Even if its hidden and you don't know its there till later, you will likely not spot it because its in an impossible to repair place, and only notice this problem near the end of the mudbox workflow process, forcing you to give up and start over. Yes, all the way over, as in you are probably better off ditching the base mesh and starting from scratch.
And you better damn well hope an ngon doesn't sneak in there someplace.
Or that the 3dsmax (Also by autodesk) save/export/whatever system doesn't fuck things up on its own and result in a mudbox-mess of a file it can't work with.
(So much about all that 'easier workflow' bragging huh AD?)
And the cream of the crop? You can't open mudbox 1.0 files with mudbox 2009. PERIOD. There is no import, convert, or whatever workaround, that's it, if the file ever touched mudbox 1.0, you are basically forced to go around assholes and elbows of importing exporting and re-importing it into mudbox 2009 as a obj, thus loosing all your detail and complexity layers and such, which more or less makes it useless.
The bottom line is, the fucking thing wasn't tested on nearly enough setups, conditions, and there was some serious lack of forethought going on. I doubt this is the fault of the original programmers, but more some dickcheese plebe up at autodesk, this isn't the first time they have dick-assed their newly acquired products, it probably won't be the last. (Hi Maya users! Hows that ass feeling today? Still sore? I'm Sorry.. :( )
Expect Mudbox to drown in its own fecal waste for at LEAST two more versions folks. Ugh. I now refer to Mudbox 2009 as ShitBox 2.0.
Cinadin
~cinadin
Amen.
FA+
