Flying at mach 4...
    11 years ago
            
                            Baron: "Ladies, I shall require your assistance."
Lady 1: "Of Course!"
Lady 2: "Anything!"
Lady 3: " Just tell us what to do!"
Baron: "Kindly, be so good, as to remove your knickers."
                    
                    Lady 1: "Of Course!"
Lady 2: "Anything!"
Lady 3: " Just tell us what to do!"
Baron: "Kindly, be so good, as to remove your knickers."
... straight into planet Kerbin.
Thanks to a few friends, I've now got the game Kerbal Space Program. Been playing with it on and off the last few days and, I've gotta say it's pretty damn fun. A wee bit ridiculous and headache inducing at times (I know they are coming soon, but new tutorials would be EXCESSIVELY HELPFUL cause the ones they have by default explain maybe what 1/8th of the keyboard commands in game [To be specific, WHY IS THE LOCK CURRENT STAGE and the QUICKSAVE/LOAD NOT MENTIONED? Not to mention the cycling through active ships keys, the physical time warp, the landing gear button, and the precision controls would have also been insanely helpful {to quantify, the tutorials in game were quite helpful, they are actually pretty damn good. They don't give you enough fuel in the landing side of it for an absolute newbie and could give you a bit more instruction when it comes to normalizing your rotation plane to ensure better SOI transfers between various orbiting bodies (I just realized that will make no sense to anyone unless you are an astrophysicist or one who has played with the game, and for that I am sorry) but aside from that, they are actually pretty damn helpful for the absolute basics}] as well as just some quality of life improvements to the game [I know they did alot recently after looking it up between .18 and .23 {the current version} but there could be a bit more here and there to fix some of the weird physics issues {I've encountered the Hell Kraken, the Gyro Kraken, the Wormhole Kraken and the Kore Kraken so far and the last time I got the Hell one, my comp blue screened} and other odd bugs I've seen]).
Either way, I've been having fun with it but started to get a lil bored launching kerbals threw jool, and then I noticed earlier something new to tinker with. I've messed with minecraft for a while and I'll openly admit that one of the main things that has kept me playing it over the last few years has been mods. Currently, I've got a nice variety setup that are definitely adding challenge to the game (Damn you RemoteTech2, your networks are a bit of a b*tch to set up, but add a great challenge to the game and makes career mode feel more like an actual career then a planet-probe checklist) and, thanks to a few pics I've seen here and there, it got me curious. Anyone who might play the game and feel up to answering mind listing a few mods you play with and why? Here's what I've got so far and why:
RemoteTech2: Gives Dishes an actual reason to exist aside from being nerfed science transmitters
B9 Aerospace: Was a bit of a challenge to get working, but seemed to be highly recommended due to it's part addons, and after getting it running w/o crashing my instance every 20 seconds, I can see why. Opens a whole lot more options to space planes and rockets.
Deadly Re-entry/Ferram Aerospace Research: Gives me all the more reasons to not fly directly through the atmosphere to the planets surface and to play more with the space plane building.
Kerbal Alarm Clock: If you've accidentally fast forwarded through your manuver window at least once you know why I have this installed
Enhanced Navball: WHY IS THIS NOT STANDARD?!?!?!?!
Infernal Robotcs: I enjoyed robotics in high school and playing with all the parts has been quite fun and open up alot of options expecially with FAR
KW Rocketry: It has a few nice tanks, but the main reason it's in there at the moment is for Ferrings for FAR. You try flying a brick of a satelite safely into orbit with FAR and tell me how well it goes for ya.
KSP Interstellar: Warp drive engines, enough said
Kerbal Engineer Redux: No more (excessive) guessing if I have enough fuel to reach Eeloo or Duna
Kethane: Fuel Pitstop extraordinaire (Also adds extra layer of challenge when mixed with RemoteTech, try searching and mining Kethane ANYWHERE with a remote-op station with no comstat network
                    Thanks to a few friends, I've now got the game Kerbal Space Program. Been playing with it on and off the last few days and, I've gotta say it's pretty damn fun. A wee bit ridiculous and headache inducing at times (I know they are coming soon, but new tutorials would be EXCESSIVELY HELPFUL cause the ones they have by default explain maybe what 1/8th of the keyboard commands in game [To be specific, WHY IS THE LOCK CURRENT STAGE and the QUICKSAVE/LOAD NOT MENTIONED? Not to mention the cycling through active ships keys, the physical time warp, the landing gear button, and the precision controls would have also been insanely helpful {to quantify, the tutorials in game were quite helpful, they are actually pretty damn good. They don't give you enough fuel in the landing side of it for an absolute newbie and could give you a bit more instruction when it comes to normalizing your rotation plane to ensure better SOI transfers between various orbiting bodies (I just realized that will make no sense to anyone unless you are an astrophysicist or one who has played with the game, and for that I am sorry) but aside from that, they are actually pretty damn helpful for the absolute basics}] as well as just some quality of life improvements to the game [I know they did alot recently after looking it up between .18 and .23 {the current version} but there could be a bit more here and there to fix some of the weird physics issues {I've encountered the Hell Kraken, the Gyro Kraken, the Wormhole Kraken and the Kore Kraken so far and the last time I got the Hell one, my comp blue screened} and other odd bugs I've seen]).
Either way, I've been having fun with it but started to get a lil bored launching kerbals threw jool, and then I noticed earlier something new to tinker with. I've messed with minecraft for a while and I'll openly admit that one of the main things that has kept me playing it over the last few years has been mods. Currently, I've got a nice variety setup that are definitely adding challenge to the game (Damn you RemoteTech2, your networks are a bit of a b*tch to set up, but add a great challenge to the game and makes career mode feel more like an actual career then a planet-probe checklist) and, thanks to a few pics I've seen here and there, it got me curious. Anyone who might play the game and feel up to answering mind listing a few mods you play with and why? Here's what I've got so far and why:
RemoteTech2: Gives Dishes an actual reason to exist aside from being nerfed science transmitters
B9 Aerospace: Was a bit of a challenge to get working, but seemed to be highly recommended due to it's part addons, and after getting it running w/o crashing my instance every 20 seconds, I can see why. Opens a whole lot more options to space planes and rockets.
Deadly Re-entry/Ferram Aerospace Research: Gives me all the more reasons to not fly directly through the atmosphere to the planets surface and to play more with the space plane building.
Kerbal Alarm Clock: If you've accidentally fast forwarded through your manuver window at least once you know why I have this installed
Enhanced Navball: WHY IS THIS NOT STANDARD?!?!?!?!
Infernal Robotcs: I enjoyed robotics in high school and playing with all the parts has been quite fun and open up alot of options expecially with FAR
KW Rocketry: It has a few nice tanks, but the main reason it's in there at the moment is for Ferrings for FAR. You try flying a brick of a satelite safely into orbit with FAR and tell me how well it goes for ya.
KSP Interstellar: Warp drive engines, enough said
Kerbal Engineer Redux: No more (excessive) guessing if I have enough fuel to reach Eeloo or Duna
Kethane: Fuel Pitstop extraordinaire (Also adds extra layer of challenge when mixed with RemoteTech, try searching and mining Kethane ANYWHERE with a remote-op station with no comstat network
 
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